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babak3d
04-28-2003, 06:36 PM
Hello everybody

i've made a character and i've rigged it with Biped but when i make footsteps it doesn't fit with the character the hands and arms go true the body the left foot goes true the right foot


Help what should i do

Ls3D
04-28-2003, 07:42 PM
Did you rig and attach to the biped in FIG mode?

-Shea
www.Ls3D.com

:airguitar

Licanin
04-28-2003, 11:09 PM
Upper part of biped (arms etc.) needs to be animated separately. Footsteps makes only legs animation. Rest needs to be fixed manualy

Ls3D
04-29-2003, 12:41 AM
Footsteps makes only legs animation

Not in my experience.

-Shea
www.Ls3D.com

:airguitar

Licanin
04-29-2003, 11:07 PM
babak3d: reason why left leg 'goes' into right leg is because STRIDE WIDTH(in Create Footspes dialog) is too small. Give it bigger value and it should be OK.

LS3D: Yes, footsteps do create keyframes for upper body but they are only positional. In 99% animation is to stiff and it need tweaking to look correctly. I know, it's pain in the ar**e but that is how CS does things

Ls3D
04-29-2003, 11:41 PM
I usually set plant keys for my characters feet before creating footsteps, that way stride width is already determined.

RE: footstep generation & "the robot" look - I avoid even using it for just that reason. Freeform mode is where its at. BTW - Tail bones (if any) also get keys generated in Footstep Mode.

-Shea
www.Ls3D.com

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