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binary_trips
04-28-2003, 06:35 PM
hello everybody,
i have some questions to using trax, clips & charctersets...
i have made some experiments with clips, but now i have some questions about collecting the right attributes, since i have problem with translation of the root.

my walkcycle starts everytime on the same place because of the global tx,ty,tz of the root. but when i set my clip to "relative", ALL my collected attributes of the clip are relative.

my workaround:
i have a idea only to collect all rotate attributes of the joints (clips are absolute) and the root is the only joint who has translate attributes (clip is relative)

are there any disadvantage?

---

and how do i animate cycles for games without translating the root?
every good anymation needs a root offset - strange....
maybe someone can help me out... or know good tutorials...


thx:-)

Ckerr812
04-28-2003, 10:02 PM
The best tutorial for Maya trax editor is in Learning Maya 4, (which is a great book)

As for the translation of the root, it's a good idea to never animate your top root node directly. (just use it for scaling and moving around before keyframing), and putting your pelvis Joint, under your Top_root node. What that does is it puts your pelvis movement in character space instead of global space, and the Trax editor will thank you for this, because it can deal with the values alot better when animating absolutely and makes it much easier to edit.

MasonDoran
04-29-2003, 12:53 PM
there are some tutorials on the AW website that go into the traxx and walk cycles

binary_trips
04-29-2003, 12:57 PM
thanks for your answer, but i cant still figure out how that works in my workflow...

ok i animate my root under a master node, the translation of my root is then a relative offset of my master node thats ok, but thats not realy solves the problem with trax/clips...


for example:
my character walks (clip1)
then i animate a run (clip2)
and last a jump (clip3)

the root of the 3 animation has all relative offset from the master. the master stays in the origin. i have no idea to get this together without any jump od the roor in space...NLA seems to me a little weird ...

any idea of get the right workflow?

binary_trips
04-29-2003, 02:12 PM
i have worked trough the aw tuts, but they are not smart enough - its much more work than work with curves - they discribe the technical issues of NLA but not a as workflow standart...

seems here are not many useres, working with clips& trax?

epaminondas
05-25-2004, 10:46 AM
hi there,
did you try to deal with subcharacter?
if you place the root attributes under a subchar and all the other attibutes in another one you turn one clip relative (the root's one) and the other absolute.

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