binary_trips
04-28-2003, 06:35 PM
hello everybody,
i have some questions to using trax, clips & charctersets...
i have made some experiments with clips, but now i have some questions about collecting the right attributes, since i have problem with translation of the root.
my walkcycle starts everytime on the same place because of the global tx,ty,tz of the root. but when i set my clip to "relative", ALL my collected attributes of the clip are relative.
my workaround:
i have a idea only to collect all rotate attributes of the joints (clips are absolute) and the root is the only joint who has translate attributes (clip is relative)
are there any disadvantage?
---
and how do i animate cycles for games without translating the root?
every good anymation needs a root offset - strange....
maybe someone can help me out... or know good tutorials...
thx:-)
i have some questions to using trax, clips & charctersets...
i have made some experiments with clips, but now i have some questions about collecting the right attributes, since i have problem with translation of the root.
my walkcycle starts everytime on the same place because of the global tx,ty,tz of the root. but when i set my clip to "relative", ALL my collected attributes of the clip are relative.
my workaround:
i have a idea only to collect all rotate attributes of the joints (clips are absolute) and the root is the only joint who has translate attributes (clip is relative)
are there any disadvantage?
---
and how do i animate cycles for games without translating the root?
every good anymation needs a root offset - strange....
maybe someone can help me out... or know good tutorials...
thx:-)
