View Full Version : freaky targeting issue with bones
04-28-2003, 05:41 PM
I feel like a complete dolt for asking this. =) I've always done my rigs by consulting with a video tutorial here or there and then editing as i saw fit. This time I tried to go it alone, but for the life of me, LW's rigging seems so "if you don't do something EXACTY LIKE THIS, it breaks". I can't figure out what's breaking my rig doing the IK for the feet. When I set the ball null as the target for the upper part of the foot, it goes haywire. I've got a pic to try to illustrate what I'm saying. Hopefully somebody knows what's going on. =)
04-28-2003, 07:02 PM
That happens to me when i 'record pivot rotation' on the bone that is targeting something.. to fix it, delete the bone, rebuild it (via reimportskelegon or make it again) and then set the target w/out ever using 'RECORD REST ROTATION'... i hope that helps ya.
04-28-2003, 07:16 PM
D'oh! I reset pivot on everything. =D
Thanks for the info. I'll see if that helps.
04-28-2003, 07:52 PM
That most definitely fixed it. Thanks a bunch. =)
04-28-2003, 07:56 PM
Great! Glad i could help. :thumbsup:
01-15-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.