BuckRogers
01-29-2008, 05:50 AM
Hi , good morning everyone.
I got stuck and ran out of ideas and online help for a problem i have in a pipeline,
with applying a displacement texture onto a fish. :shrug:
If anyone has an idea to hare or did encounter a similar problem, help and hints are very appreciated.
Thanks a lot for your time :)
..I have this fish to be animated in Maya, which i used Luxology Modo for giving it a displacement map, whereas my collegaue does the shading and final rendering in Cinema 4D. *
In order to do so, I need to export my animation from Maya in .fbx-format. However, it seems fbx does not export the Mesh's UV set with any export-options (fbx-plugin updated), the work-around was (in C4D ) to take the UV sets from the Obj and apply it to the fbx-imported Mesh. Unfortunatelly, whilst the Obj renders fine with the displacement in C4D, the fbx mesh behaves diffrently, even as the UV set and the wire seem to be identical.. =(
1) displaced fish in MOdo, the way it is supposed to look:
http://www.ttfclan.org/buckrogers/ready/supposed2look.jpg
2) The displacement applied in C4D, distorted and out of place
http://www.ttfclan.org/buckrogers/ready/disp_c4D.jpg
3) c4D textured view with the checker to clearify. the Obj is smooth, yet the fbx mesh ruined.
http://www.ttfclan.org/buckrogers/ready/objfbx_checker.jpg
4) In the c4D UV editor and wire-mode everything looks as it should ...
http://www.ttfclan.org/buckrogers/ready/wire_UVset.jpg
5) Comparison between the Obj and the fbx-mesh. (c4D)
http://www.ttfclan.org/buckrogers/ready/obj_fbx_compare.jpg
Does anyone have a clue what causes this ?
I dont have a great deal of experience with 3D or texturing, i hope it is something simple ;)
best regards, M
I got stuck and ran out of ideas and online help for a problem i have in a pipeline,
with applying a displacement texture onto a fish. :shrug:
If anyone has an idea to hare or did encounter a similar problem, help and hints are very appreciated.
Thanks a lot for your time :)
..I have this fish to be animated in Maya, which i used Luxology Modo for giving it a displacement map, whereas my collegaue does the shading and final rendering in Cinema 4D. *
In order to do so, I need to export my animation from Maya in .fbx-format. However, it seems fbx does not export the Mesh's UV set with any export-options (fbx-plugin updated), the work-around was (in C4D ) to take the UV sets from the Obj and apply it to the fbx-imported Mesh. Unfortunatelly, whilst the Obj renders fine with the displacement in C4D, the fbx mesh behaves diffrently, even as the UV set and the wire seem to be identical.. =(
1) displaced fish in MOdo, the way it is supposed to look:
http://www.ttfclan.org/buckrogers/ready/supposed2look.jpg
2) The displacement applied in C4D, distorted and out of place
http://www.ttfclan.org/buckrogers/ready/disp_c4D.jpg
3) c4D textured view with the checker to clearify. the Obj is smooth, yet the fbx mesh ruined.
http://www.ttfclan.org/buckrogers/ready/objfbx_checker.jpg
4) In the c4D UV editor and wire-mode everything looks as it should ...
http://www.ttfclan.org/buckrogers/ready/wire_UVset.jpg
5) Comparison between the Obj and the fbx-mesh. (c4D)
http://www.ttfclan.org/buckrogers/ready/obj_fbx_compare.jpg
Does anyone have a clue what causes this ?
I dont have a great deal of experience with 3D or texturing, i hope it is something simple ;)
best regards, M
