Dtox
01-29-2008, 02:09 AM
2 part question.
More for confirmation of the issues.
1) Is oren-nayar the same as lambert? If you set the roughness to 0?
2) If I were rendering with an HDR image, is it safe or advisable to use pure reflections only? Instead of specular?
A scenario I'm unsure of is that I'm creating a brick wall shader using the oren-nayar shading model.
So if I have a low reflection setting with a high dispersion value, will this be more scientifically correct?
Or is specular the way to go disregarding scientific accuracy for the best appearance?
Any information anyone has will be good. Whether it's fact, theory or opinion.
Carry on.
More for confirmation of the issues.
1) Is oren-nayar the same as lambert? If you set the roughness to 0?
2) If I were rendering with an HDR image, is it safe or advisable to use pure reflections only? Instead of specular?
A scenario I'm unsure of is that I'm creating a brick wall shader using the oren-nayar shading model.
So if I have a low reflection setting with a high dispersion value, will this be more scientifically correct?
Or is specular the way to go disregarding scientific accuracy for the best appearance?
Any information anyone has will be good. Whether it's fact, theory or opinion.
Carry on.
