View Full Version : Modo dope Track
Parsec3d 01-28-2008, 03:34 PM anyone have seen the new dopetrack ripoff in modo?
is on luxology.tv,, one of the jello videos has it..
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kursad_pileksuz
01-28-2008, 05:43 PM
Dopetrack is available in many applications. And Modo`s dopetrack is not straight ripoff. Because dopetrack in Modo offers hierarchy channels selection (object->transform->x,y,z) inside dopetrack, Messiah does not.
Parsec3d
01-28-2008, 05:51 PM
yep but the drag from the timeline thing was my point .. and.. yes you are totally right.
Mike RB
01-28-2008, 05:57 PM
most of the modo viewports change features as you resize them. If you squish the item list down from a list view it compresses to look more like the LW modeler layer view. Same with the vmaps viewport. It's throughout modo with all their viewports.
Parsec3d
01-28-2008, 06:04 PM
ok, ok now I fell silly ...
:curious:
lets go back to the were is v3.0 thing
palpal
01-29-2008, 12:16 AM
We just want the best in all of our software right?
So rip and steal as long as it works, that is my bet. I do not care, I have seen software mature the last 3-5 years(ok, the last 20 years...) but I really do not care about platform wars anymore and all others should not do so also... the power of time and to be a cameleon artist with the force to create is the goal.
PMG: You have somethig good for animation and that is what you should improve the most!
yours pal :beer:
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