Mordachai
01-28-2008, 01:24 PM
Hi Everyone,
I started to make this game character model in Blender, mostly inspired by a 2 sec. sequence of a TV ad. So there is no concept art except for the one in my memory. I've been using Blender since the ugly 2.26 version and teaching Blender since the 2.36 version.
I never tried lowpoly model before and its my first game character ever. I'm trying to follow the guidelines of the professional artists and any advice will be welcomed. The model is made for old generation game engines so when I'm say 'lowpoly' I'm mean 1000-2000 tris.
Some pictures of the work so far:
- Lowpoly version:
http://i109.photobucket.com/albums/n42/mordachai_2006/lp-tribalman.jpg
- Hipoly version made in Mudbox (it's my first sculpt). I break apart the model to spare the poor computer :-) :
http://i109.photobucket.com/albums/n42/mordachai_2006/mud-tronco.png
The Blender sculpt works too, but I'm experimenting a random redraw problem in my screen (SVN and 2.45 both in Linux and Windows):
http://i109.photobucket.com/albums/n42/mordachai_2006/tronco-hi-low.png
- Normal map + Wire:
http://i109.photobucket.com/albums/n42/mordachai_2006/wire-nm.png
I've used the Dragengine for this, the tangent space normal map baking in the SVN version seems to generate strange artifacts. The process was pretty painless: just imported the hi and low versions in Blender, uvmaped the lowpoly one and exported to the Dragengine format.
I will apreciate any comments and critics, thank you all.
I started to make this game character model in Blender, mostly inspired by a 2 sec. sequence of a TV ad. So there is no concept art except for the one in my memory. I've been using Blender since the ugly 2.26 version and teaching Blender since the 2.36 version.
I never tried lowpoly model before and its my first game character ever. I'm trying to follow the guidelines of the professional artists and any advice will be welcomed. The model is made for old generation game engines so when I'm say 'lowpoly' I'm mean 1000-2000 tris.
Some pictures of the work so far:
- Lowpoly version:
http://i109.photobucket.com/albums/n42/mordachai_2006/lp-tribalman.jpg
- Hipoly version made in Mudbox (it's my first sculpt). I break apart the model to spare the poor computer :-) :
http://i109.photobucket.com/albums/n42/mordachai_2006/mud-tronco.png
The Blender sculpt works too, but I'm experimenting a random redraw problem in my screen (SVN and 2.45 both in Linux and Windows):
http://i109.photobucket.com/albums/n42/mordachai_2006/tronco-hi-low.png
- Normal map + Wire:
http://i109.photobucket.com/albums/n42/mordachai_2006/wire-nm.png
I've used the Dragengine for this, the tangent space normal map baking in the SVN version seems to generate strange artifacts. The process was pretty painless: just imported the hi and low versions in Blender, uvmaped the lowpoly one and exported to the Dragengine format.
I will apreciate any comments and critics, thank you all.
