Mike Abbott
04-28-2003, 10:33 AM
Another odd question ;)
I want to take a texture map (jpg, tif etc.), apply it to an object at 100% size, in the luminosity channel (that being the only active channel), flat mapped - render it head-on ('top view' if you like) and have the render match the quality and detail of the original texture map as closely as possible...
What would be my best material sampling and render anti-alias settings to do this:
Material sampling: None? MIP (at S=-100%)? SAT(at S=-100%)?
AA = Best at Still Image? Blend? Sinc?
Thanks,
Mike Abbott
I want to take a texture map (jpg, tif etc.), apply it to an object at 100% size, in the luminosity channel (that being the only active channel), flat mapped - render it head-on ('top view' if you like) and have the render match the quality and detail of the original texture map as closely as possible...
What would be my best material sampling and render anti-alias settings to do this:
Material sampling: None? MIP (at S=-100%)? SAT(at S=-100%)?
AA = Best at Still Image? Blend? Sinc?
Thanks,
Mike Abbott
