View Full Version : virtual studio shoot 1.2, Santiago Valdivieso (3D)
Chant-s 01-26-2008, 05:42 PM http://features.cgsociety.org/gallerycrits/306301/306301_1201372922_medium.jpg (http://features.cgsociety.org/gallerycrits/306301/306301_1201372922_large.jpg)
Title: virtual studio shoot 1.2
Name: Santiago Valdivieso
Country: Ecuador
Software: 3ds max
Hi!
I created this image trying to simulate a photo inside a studio with only one light, using photos as references.
The shirt and pants are dynamics with normal bump maps.
There is an animated sequence too (still in render farm)
I hope you like it,
Any comment is appreciated.
I used 3ds Max.
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Zodiac
01-27-2008, 02:32 AM
wow !
I think this is really good in most of the aspects, shaders, lighting, textures are there.
you are only a few inches away from a true masterpiece here I think.
the only problems that I see in your piece are easy fixes.
I think you are missing some hair shadows on the chest area and shoulders.
there is another problem with the face texture. it looks more like a barbie doll than a realistic human. the textures on lips and around the eye is looking like they are painted with flat colors and patterns are missing. but these are minor things. the real problem is in the modeling of the eyes. I dont really feel the eye socket dip. the lower eyelid of the left eye(of the model) starts like it is a sharp cut on the face. you are missing some curves there. and the lower eyelid bags are absent.
here is what I am talking about.
http://i161.photobucket.com/albums/t210/overwhelm4ever/liv-tyler3copy.jpg
but you have all of the proportions done.and it is still really good. it is just a couple of hours away from an expose piece.
Chant-s
01-27-2008, 03:01 AM
Hey zodiac!
Thank you very much for your comment and help, I will try to improve those things and when its ready i will post it
Yakalopoli
01-27-2008, 08:03 AM
great pose! Well, ZOdiac put it better than I ever could have, haha.
Keep up the good work!
VanDerGoes
01-27-2008, 09:00 AM
Great image!
As pointed out by others, if you will be able to achieve a more natural expression of her eyes, this would become an outstanding piece of work!
Trancos057
01-27-2008, 11:34 AM
nice work:thumbsup: , i love the hair
mindrot
01-27-2008, 12:53 PM
The hair looks a lot better now (i was wondering where your previous post disapeared to), but I still think the torso is too long.
The way the hair hangs over the front of the shoulders seems a bit superficial though. I don't know if it's becuase there isn't any shadow there.
~M~
koolnits
01-27-2008, 02:03 PM
Nice and beautiful character! :thumbsup:
OSBOURNE
01-27-2008, 09:12 PM
Great work man!
nice girl, but i think i have seen this picture before, is this the second time you post it?
tahar
01-28-2008, 07:30 AM
Great Work :thumbsup:
Nice interpreatation! good job!
yoroba
01-28-2008, 10:57 AM
The pose, the body, the hair is all very nice. However I think the face looks a little doll-like. The teeth adds to this artificial feel. As Zodiac pointed out, it would be nice if the eye sockets curved more inwards. Also the sub surface scattering looks a little overdone on the hand.
But besides that it's great work.
cenkkara
01-28-2008, 03:41 PM
Great modeling & great texturing!
sebastianponton2
07-24-2008, 07:50 AM
Title: virtual studio shoot 1.2
Name: Santiago Valdivieso
Country: Ecuador
Software: 3ds max
Hi!
I created this image trying to simulate a photo inside a studio with only one light, using photos as references.
The shirt and pants are dynamics with normal bump maps.
There is an animated sequence too (still in render farm)
I hope you like it,
Any comment is appreciated.
I used 3ds Max.http://features.cgsociety.org/gallerycrits/306301/306301_1201372922_medium.jpg (http://features.cgsociety.org/gallerycrits/306301/306301_1201372922_large.jpg)
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