View Full Version : Rendering "marbles" in maya software

01-26-2008, 02:33 AM

A friend of mine has a school project to complete. He needs to texture some marbles.

But he's only allowed to render in maya software.

Can anyone suggest how he can shade a sphere realistically to look like a marble?

See attachment


01-26-2008, 07:21 AM
hm...using really high refraction values on his material might do the trick....and normal reflection values for glass ofcourse

Edit: oh...and he must know that glasses are defined by their surroundings (since they have no colour)...have him put a couple of white planes off camera so they reflect on the marbles surfaces... hope that works :)

01-26-2008, 11:44 AM

Thanks for responding...

I'll direct him to your post. I think he could also use the samplerInfo node to get some fresnel effect.


01-26-2008, 04:57 PM
hi thnx for the reply ill try that and ty for posting for me Jason ill try that out. :)

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01-26-2008, 04:57 PM
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