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CoNSeptiC
01-25-2008, 09:36 PM
Hi, Making a new character this is the high poly head model for the normal map.

C&C welcome :D

CoNSeptiC
01-26-2008, 05:10 PM
Got the chest armour done!!

CoNSeptiC
01-26-2008, 11:58 PM
More Updates, Arm done! Will modify other arm to get symmetric feel, Again anyone with comments or criticism would be greatly appreciated :p

CoNSeptiC
01-27-2008, 12:27 AM
Just thought I'd styick up the low poly version that I'm working to. I've been modelling this over the last couple of weeks. Its all been done in max with any of the higher poly stuff that needed it being done in mudbox.

Feel free to tell me exactly what you think if you should feel inclined to do so! :)


http://i162.photobucket.com/albums/t243/banzai421/balderlp.jpg

RedThunder
01-27-2008, 02:29 AM
Can I just ask you how you render the lines on your model?

CoNSeptiC
01-27-2008, 02:49 AM
oh thats just a screengrab from max trimmed down in photoshop.

I have seen some renders with the wireframe lines on but I have noe clue how to do them sorry.

rheece
01-27-2008, 10:52 AM
Looking good.

To render wires for a turntable style presentation is easy. Make a copy of the model so that you now have two in the same space. Make the copy a renderable wireframe and use a push modifier to just offset the wires slightly off the original model and hit render.

CoNSeptiC
01-27-2008, 11:21 AM
Cheers for the tip dude, will try that out for my next post! :thumbsup:

CoNSeptiC
02-04-2008, 10:14 PM
I did some work to the high poly left arm and got a nice shape for the left one which will be built on over the next few days.

Also added detail to the head, some skin bumps veins etc looking quite good now still need to stick in some eyes/teeth

http://i162.photobucket.com/albums/t243/banzai421/balderha_HP07.jpg http://i162.photobucket.com/albums/t243/banzai421/balderha_HP06.jpg

http://i162.photobucket.com/albums/t243/banzai421/balderha_HP05.jpg http://i162.photobucket.com/albums/t243/banzai421/balderha_HP04.jpg

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