pixelshaker
01-25-2008, 10:35 AM
Hello all,
to make it short: though i am a maya veteran i have no expercience with particles. I´ve attached a picture of a car that drives on a wet road and i have to rebuild this for a hires (8000x6000 pixels) still image.
Sure i could use photorefs and do this conventional in photoshop. but the goal is as always to get rid of stockmaterial.
I think particles should do that job and a think as well that in this case no real water sim (realflow e.g.) is needed. Maybe i am wrong.
The main problem is to get those bigger splashes of water. the fine spray should be easily done, but i have no idea how to form those water stream that flow along the car, splitting of and building the bigger splases on the ground.
maybe someone could give me an idea how to do this.
many many thanx!
to make it short: though i am a maya veteran i have no expercience with particles. I´ve attached a picture of a car that drives on a wet road and i have to rebuild this for a hires (8000x6000 pixels) still image.
Sure i could use photorefs and do this conventional in photoshop. but the goal is as always to get rid of stockmaterial.
I think particles should do that job and a think as well that in this case no real water sim (realflow e.g.) is needed. Maybe i am wrong.
The main problem is to get those bigger splashes of water. the fine spray should be easily done, but i have no idea how to form those water stream that flow along the car, splitting of and building the bigger splases on the ground.
maybe someone could give me an idea how to do this.
many many thanx!
