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BoERS
04-28-2003, 03:41 AM
Howdy folks! I thought I'd share my epiphony on making a wire shader... You're gonna need a copy of mdme_sadie's 'MaxUV Tools', located @ http://www.peranders.com/c4d8/index.html

1) Re-arrange all of your tags so that the materials are on the left of the existing UVW map.

2) Duplicate the existing UVW map, placing the new one on the right of the existing one.

3) Enter polygon mode... select all... select the new UVW map... and apply 'MaxUV'.

4) Make a new material, enable the transparency channel, disable the rest. Set transparency to use 'BhodiNUT Tiles'

5) Set 'global scale' to 1000%, 'bevel width' to .01%, 'tile colour 1' to white, and 'grout width' to whatever you fancy... I recommend 5%->15%

6) Apply this new material to your object, and place it between the two UVW maps. Enable 'Mix Textures'

7) Render and be amazed at how simple it actually is... :)

I don't have any really cool object to apply this to... Anybody wanna throw up a pic for me?

CHEERS! :beer:

MiKEY

JIII
04-28-2003, 04:01 AM
Sounds totally sweet dude, I am not gonna ask where or how you managed to figure it out.

holy crud I just tried this out to see if it works and heck yes it does.

BoERS
04-28-2003, 04:25 AM
I just figured that all the wire was, was a line running round the inside of the polygon. So I made a shader that was simply that... the UVMax thing makes it so that the whole texture is placed on every individual polygon... Therefore, a mesh is made. :)

Try applying the mesh texture over an existing texture, as it will still hold all of the original colour/textures/diplsacement/reflection... and so on!

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