plunq
01-24-2008, 05:37 PM
Hey all,
I've come across a quirky problem that I hope can be solved.
I've made a standard spine and arm, they are linked to a master control spline. The hand is going to be controlled by an ik control spline, simple enough so far. Here's where it gets quirky...
The hand control is parented to a master hand point and the ik is linked to the hand control.
The master hand point is position and orient constrained to another point helper at the same position but linked to the top spine bone.
Now, whenever I move any of the spine bones or the master control spline, the hand control and ik pop to the world origin. When I try to animate the hand control it pops back to where is should be. Everthing has been frozen, no weird linking, no weird values in the bones rotation... why is this happening???
What is really frustrating is that I just completed 3 other rigs with the exact same setup before starting this 4th rig. No problems whatsoever with the first 3... now I can't get this simple rig to work. We just upgraded to Max 9 and these are the first rigs I've done in 9, is this some kinda bug that I don't know about? I've got to get this to animation very soon and have had no luck with solving this.
I've included some pictures to illustrate the problem.
I've come across a quirky problem that I hope can be solved.
I've made a standard spine and arm, they are linked to a master control spline. The hand is going to be controlled by an ik control spline, simple enough so far. Here's where it gets quirky...
The hand control is parented to a master hand point and the ik is linked to the hand control.
The master hand point is position and orient constrained to another point helper at the same position but linked to the top spine bone.
Now, whenever I move any of the spine bones or the master control spline, the hand control and ik pop to the world origin. When I try to animate the hand control it pops back to where is should be. Everthing has been frozen, no weird linking, no weird values in the bones rotation... why is this happening???
What is really frustrating is that I just completed 3 other rigs with the exact same setup before starting this 4th rig. No problems whatsoever with the first 3... now I can't get this simple rig to work. We just upgraded to Max 9 and these are the first rigs I've done in 9, is this some kinda bug that I don't know about? I've got to get this to animation very soon and have had no luck with solving this.
I've included some pictures to illustrate the problem.
