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Beechdbum
04-27-2003, 10:57 PM
ok i textered this pat of my charactures using selections, i want to know why i am getting the indent in black texture, i hope i explained this correctly i can post more pictures if needed, i would really like to know how to fix this

JIII
04-28-2003, 12:41 AM
I can't see anything dude. you need to render it out and then pull the camera back a long way.

its too hard too see exactly what is going on.

you are gonna have to post more pics for anyone to give you any advice.

malc0lm
04-28-2003, 08:22 AM
The reason why u dont get a straight edge between the orange and the black is because its In a hypernurbs hierchy.
(the black/orange is aligned according to the hyperNURBS polygons, check it in wireframe mode w/ hypernubrs on to see what I mean).

U'll need to texture the mesh with a UVM-map, this can be achived with Bodypaint if you have Studio Bundle.


Hopes this helps!


Cheers

flingster
04-28-2003, 07:48 PM
if you have a look at the mesh....there is a poly there...so its pulling it underneath itself....
had to tell on that image though.

Beechdbum
04-28-2003, 10:21 PM
thank you all for answering i was able to fix the mesh and it works perfectly:beer:

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