View Full Version : futuristic game models (image heavy)
01-23-2008, 10:14 PM
most recent update:
Texture wip. Engine fuselage + misc parts almost done. Some base work for the main hull.
Texturespaces: Mainbody - 1024* MainRotor - 512* RearRotor - 256* LandingGear - 256*
I might squeeze some "billboards" to break the symmetry of the Main Hull > I noticed some wasted space in my UVW layout. This might require additional opacity map tho :(
It's been a while since my last post. Finally got some time to do some new stuff. I'm planning definetly to "fill" this "futuristic game models" thread with different props, vehicles, possibly characters and very unlikely with enviroments :) so props and vehicles for now will do just fine.
Plan is to make them all fit into same "universe" so design, color and theme is defined by these first models. I think it's a nice challenge.
C & C is welcome.
Here are first two models:
Bullet firing Sci-fi rifle (took me about 4h to model and unwrap and another 4h to texture. baked AO pass is used as a base for texture. Might add some dirt later on):
Second one is still very WIP model of a Helicopter vehicle called "dragonfly" (I know it's not very original name but it looks like a "dragon" and can "fly" ;D...please give me some credit for that slightly more original explanation ;)
It is untextured, un-unwrapped and partly unmodeled but main design is about there where I wanted it to be:
I might do this with normal maps but then again diffuse texturing is too much fun so I migh drop the next gen dimension.
But that's it for now. I'm waiting for your comments and critique and will update this thread as often as possible.
01-24-2008, 04:48 AM
Trust me ,normal maps are a MUST in this industry ,you could also hand paint them or use bump maps filtering to create them !
01-24-2008, 08:34 AM
Great work!, really love the concept for the dragonfly.. there are one or two areas I would refine slightly but thats purely down to my low poly radar being a bit hyper-sensitive :) Bits like the rotor blades having that extra run of edges through the center. they seem a little un-nessicary especially since they will be spending a fair amount of time spinning around... Maybe you could collapse the side so that the blades have a triangular cross-section. you would still retain the aerofoil look (I'm guessing that is what you were aiming for?) The only other point I would make is regarding the weapon positioning... at the moment it looks like if a rocket were fired it would smash into the blades, maybe positioning them lower would help...
With regards the rifle, the only thing that I'm not too keen on is the green/blue colours.. I'm not quite sure what it is but maybe it is the physcological reaction to the two colours in contrast to the fact that its a gun for killing :) just a suggestion but maybe try a yellow/red version, I think it would make it look more sinister..
edit: in fact replacing the green with a yellow would look pretty awsome on the detailing of the rifle stock, will almost look like a wasp or something...
01-24-2008, 12:54 PM
Like the dragonfly design alot. and as said above a few edge loops not needed and thought about moving the weapons more forwards as the models quite heavy on the back bulk wise? give it more of a praying mantis kinda look? just an idea
to above poster: you dont like the colours of the gun as its for killing? check out this Pink AR-15 Hello Kitty
01-24-2008, 01:37 PM
imagine being in the military and having to use a gun like that :)
Although apparently the SAS use pink jeeps in the desert, its supposed to increase camoflauge!
Where abouts in the UK are you from? I'm currently in Manchester working on indie projects and looking for a break into the biz
Back slightly on topic, I recon having the weapons mounted on those lower "fins" might balance it out a little better... either that or have the rockets use some sort of delayed ignition system so that they free-fall for a short period of time so they miss the blades... could look pretty cool. Also something else I just noticed was the lack of skids of undercarrage... any plans to include something like that?
apologies for my terrible spelling today.. I'm having trouble concentrating, my current temp job is mind numbing!
01-24-2008, 02:43 PM
Thanks for the replys guys! :)
CodeVeroby: I might add normal maps. But this is just "for fun" work so I might do just oldish diffuse texturing hulabalooza! Normal maps also require some shader expertice and I lack that so the end result wouldn't be as decent... And more maps too...and that dreadful highpoly model (photoshop normalmaps don't have the depth that good highpoly projection can offer). But it's not impossible, I might give it a try :>
JoeRobins: I'm going to polish the blades so they don't eat that much polys and collapse that one edge to give it more aerodynamic form. Also it saves me few poly's to use on other details that I add later.
Damn, I didn't even think that the gatling might hit the blades. That must be corrected for sure. And it has also some sidewinders so they would shred the blades too. Must make some hard redesignin on that one :> Good point!
Yeah I too think that rifle needs some more color work and yellow might be a good replacement color for green. As I mentioned before I add some dirt to give it some texture..maybe that will help too. I add some landing gear (I have no idea what kind) soon. Any ideas what they should look like are welcome. wheels? ..maybe not.
blank: Praying mantis look would be cool. It would require some "mantis type extensions" on the front/mid part. I Might try to work some new design for missile wings out of that idea. "Hello kitty" sticker on the stock might give it an nice edge :>
01-24-2008, 06:59 PM
Ok, some small updates and A POLL! wohaa!
IT'S TIME TO VOTE FOR COLOR THEME
Below are four candidates for color theme of all the stuff I'm gonna make. Obviously other colors will be used in the future models (as long as they are in harmony with the ones you guys choose). So think twice before voting (if it is hello kitty then it is hello kitty, I'm just going to deal with it ;)
Small update on dragonfly vehicle:
what do you think? They fold pretty nicely inside the cavities but still give some nice detail and shape to silhouette when open or folded.
EDIT: I add some gif animation of the folding landing gear soon so you get a better picture
01-25-2008, 07:35 AM
I kinda like the yellow, but i also liked the origonal colour scheme as well anyway. :)
01-25-2008, 12:54 PM
I'm gonna vote for the yellow... would be nice to see a red one too if you have time :)
My sister is out in finland at the moment, helsinki.. doing an exchange year at university, I might be heading out there sometime this year.
Nice work with the undercarraige.. I was about to suggest you do something along those lines then I realised you had already done them :D
01-25-2008, 08:50 PM
very interesting copter design.
me likey :)
01-26-2008, 07:49 AM
Thanks guys! I'm gonna go with the yellow color theme. It screams dirt! so instead of professional clean scifi (I originally had that in mind...after playing some mass effect ;) I'm gonna do industrial "nostromo" semi-scifi (oil, scratches and so on).
blank: Orginal colors were ok but I think yellow's gonna win.
JoeRobins: Welcome to Rovaniemi if you visit Finland :)
CADster: thanks :>
I do some updates during weekend.
01-27-2008, 06:54 PM
Here are few updates.
I almost completed the dragonfly model and made a quick test of the landing gear (functionality). Next I just need to check the model and clean it up. I think modeling is pretty much done? what do you think?
Here is the most recent model:
Here is also a small preview how the landing gear folds (+ my crappy animation of copter flying) if anyone is interested :D
LANDING GEAR FOLDING (lgear.avi | about 3,6 megs) (http://fuego.ungroup.net/lgear.avi)
01-30-2008, 02:25 AM
Really cool, love the design. This dragonfly model looking good, with textures it will be nice.
02-10-2008, 07:05 PM
Ok, it's been a while since my last update but here it is \o/
I'v been doing lot's of work so Only now I had some extra time to continue with that helicopter. It's roughly 4h of texture work so far and maybe 6h more is needed. So It's 40% textured (I think you can see which parts so comments on those are most welcome)
02-11-2008, 06:47 PM
Ok, slightly more advanced update on textures. Still lots work needed and Need comments too :) Is that kind of style too boring (normal military style)?
02-11-2008, 08:24 PM
I like it. You could add some value to it to make it pop more... but it is millitary, so it should probably stay flat. Maybe a racing or airshow texture?
02-12-2008, 05:50 AM
Auctane: Yeah, I was originally aiming for more ambulance/racing/(casual) style but then decided to go with the flow and make it military :) But that's a good idea and I will do a racing version for sure. I'm just going to finnish this one first and maybe I add that normalmap pass to this sucker too.
I'm also starting to make some pilot for this one. So for now the plan is to finnish a set of 3 models: a Gun, a vehicle, a character to fit more or less in the same theme.
02-13-2008, 09:24 AM
Fantastic model design, really like this one. I think the textures (and shaders?) could use some pop though.
Check out these images
Ship 1 (http://boards.polycount.net/showflat.php?Cat=0&Board=contest&Number=230099&Searchpage=2&Main=225676&Words=low+ship&topic=&Search=true#Post230099)
Ship 2 (http://boards.polycount.net/showflat.php?Cat=0&Board=contest&Number=231160&Searchpage=2&Main=225463&Words=low+ship&topic=&Search=true#Post231160)
The design is quite different, but they are very low poly but still manage to look really sharp though nice shaders and normals. Hope this helps!
02-13-2008, 09:24 AM
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