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DArcy1
01-23-2008, 06:35 PM
PSF as in "progress so far", rather than WIP, since I'm close to done and trying to document my progress. It seems when I start something as a WIP I get distracted and it never gets done; at least I know this one will eventually be finished.

One major problem I had with this is that I was painting it in Painter, and somehow the color space was completely different from Photoshop. Since my local print houses all use photoshop, I spent hours tediously tweaking the color and saturation of each layer to correct things. Now I have Painter and Photoshop in the same color space, I hope it won't occur again.

Comments and suggestions welcome !

D'Arcy



The sketch is of a mask I had concieved of for "Serenity" (in my portfolio). I didn't end up using it but the image stayed with me so I decided to see where it took me. This will hopefully be the first in a series of paintings with a unifying theme, although I have an unrelated painting in the works to finish before I begin.

http://farm3.static.flickr.com/2087/2214156243_22a3dbf801_o.jpg

The background is photoshop, about 6 layers of varying types, done with a custom brush
I created just for messiness.
http://farm3.static.flickr.com/2115/2214156347_78a0ec5700_o.jpg



I still haven't decided about the glowing balls of light in the sketch - I'm not sure how they'd fit in the image and I suspect they will just get left out in the end.
http://farm3.static.flickr.com/2187/2214156425_ffe09b0a87_o.jpg

The basic rust texture is just an overlay of a rock that I took a photo of last summer
http://farm3.static.flickr.com/2351/2214156519_6a8f21a5ed_o.jpg

http://farm3.static.flickr.com/2343/2214156625_2f2afbe96d_o.jpg

Smooshing pixels around
http://farm3.static.flickr.com/2352/2214156701_81211104e0_o.jpg

Details at my painting zoom of 50% of the rusted mask
http://farm3.static.flickr.com/2297/2214950166_e47c1de6c8_o.jpg

http://farm3.static.flickr.com/2332/2214950332_b43be550e1_o.jpg

Where I am so far. I still have to get the shoulder done, which is giving me no end of trouble
because I can't decide on the colors; and some fine details on the skin need to be painted in - it would help if I knew what I was doing there :)
http://farm3.static.flickr.com/2077/2214156203_840441c7b9_o.jpg

Anyway, thanks for stopping by !

D.

Greenham
01-23-2008, 11:34 PM
Awesome work-through. Look's good so far. I'm not sure if the line that goes up his neck, behind his jaw bone should be so definite, though.

DArcy1
01-27-2008, 02:48 AM
Hi Greenham, thanks for your comments. Still work to be done on the face overall, so that line will be smoothed along with some other changes as soon as I figure out how...

Anyway, another small update, the shoulder roughed in along with more shadows on the armour.

D'Arcy

http://farm3.static.flickr.com/2140/2221568533_24732855d2_o.jpg

DArcy1
01-30-2008, 06:14 PM
Hi all

A small update on the uniform, but then I started to wonder about the head in relation to the shoulders. It seems that in my original version the head was up too high (i.e. neck too long) and too forward. I've made an adjustment in image #2 here and would like opinions on what seems right.

Thanks !

D'Arcy

http://farm3.static.flickr.com/2268/2231360298_2827013b11_o.jpg

and # 2:

http://farm3.static.flickr.com/2052/2230565701_19f37e34dd_o.jpg

Greenham
01-31-2008, 09:59 AM
It's looking good so far. What's the mask made out of?

DArcy1
02-01-2008, 01:52 AM
Hi Greenham

It's rust :) .

I have probably half a dozen ideas about paintings with rust/metal as a major theme, that I hope to at least start on before the summer.

So what head position looks best to you? I am thinking #2 but that will mean altering the mask a bit at the back.

tks much

D.

Greenham
02-01-2008, 05:02 AM
Ah, rust. The texture looks a little 'stoney' to me.

To be honest, I know very little about composition. But, I don't think it really adds much by moving the head in #2. Perhaps it's just my untrained eye.

DArcy1
02-09-2008, 02:01 AM
Hi all

I'm trying to get the light/shadows on the face and the back of the neck consistent with the rest of the image, but I think I've gone blind painting over this and nothing seems to look right anymore. Your thoughts/paintover on the shadows would be much appreciated.

Thank you !

D'Arcy


http://farm3.static.flickr.com/2147/2251113361_a98ca5bda2_o.jpg

Viktor M.
02-09-2008, 09:02 AM
Nice textures and colours, but look at the face - the nose can't be so short. when you draw face, body, animal or something that obey on the phisical lows you must to do the anatomy on the 100% and then to hide parts of her. In this case I sugest you to make finished head and then put the helm over her.

aldog
02-09-2008, 10:30 AM
The stone texture looks great.

Hecartha
02-09-2008, 02:24 PM
It is a pretty complicated light environment:
-a main light from the upper left corner creates a volumetric light scattered in a dusty or wet atmosphere.
-the contrast between the interior and the exterior is enough to make the hole from where the light is coming from an area light i mean if the hole is rectangular you have in your scene a rectangular surface emitting light
-The volumetric light becomes an indirect light source like a cylinder of light (depending of the shape of the hole from where the light is diffused) which is lighting the whole room (ok, a little bit)
-a little part of the main light source can bounce from the wall or the floor behind your character
Anyway a rusty environment isn't highly reflective~

I've made a little sketch of your scene (http://i125.photobucket.com/albums/p76/hecartha/Unseeing-Atmospheric-Study.jpg), I'm not 100% sure but i think everything would happen like this
I've made also 2 sketches explaining quickly the scene:
-the first one (http://i125.photobucket.com/albums/p76/hecartha/Unseeing-DirectLight.jpg) is showing where i think should be the reflection and highlight
-the second one (http://i125.photobucket.com/albums/p76/hecartha/Unseeing-atmospheric.jpg) is explaining (arg, it is really difficult and i'm not sure at 100%) where the brighter area on your character's face should be because it doesn't seem to be lighted by the main light

To finish i've made a paint over (http://i125.photobucket.com/albums/p76/hecartha/Unseeing_paintover.jpg) to illustrate everything~
The rusty texture is not so good, you should show some metal reflection on the salient part of this "armor"

DArcy1
02-11-2008, 01:56 AM
Hi all

Thanks for your replies ! Re the nose: Victor, according to my reference photo it actually does fit (I have a small nose !). But I can see why you noticed. The fleshy end of the nose is compressed a bit to fit, but that is intentional. That mask is definitely not meant to be comfortable; more like a penance. You can see that the rest of the head also just fits in, and this assumes that there is no padding, just raw metal against the skin. The bottom of the ear also is hidden (barely) by the edge of the mask.

Hecartha - thank you for your well thought out reply and paintover (Now that I think about it, I was using some of your painter X brushes for this one!). I have now vowed that never, ever, ever, under any circumstances will I start another painting before posting a color and lighting study... I'm going to be thinking a lot about your points and try to get this one done as I'm sick of looking at it. I'll post the finished piece soonish.

Again, thank you everyone :) . It's always nice to feel like part of the community.

D'Arcy

Hecartha
02-14-2008, 09:21 AM
That mask is definitely not meant to be comfortable; more like a penance.
Just my thought but your painting has something poetic, perhaps it is because the soft rendering of everything. Now i have just few questions, I'm curious about your scene:
-What is the size of the room, is it a kind of jail or perhaps a monk room?
-I'm thinking about a living human statue viewing your character, is it a kind of punishment? ->for eternity, imprisoned in this body, frozen and hurt by this rusty metal
Now that I think about it, I was using some of your painter X brushes for this one!Surely some brushes made when i was testing painter X, I'm still under painter IX.5 :D
I have now vowed that never, ever, ever, under any circumstances will I start another painting before posting a color and lighting study...I know what you mean :) , good pledge
I think also you have used too much the zoomed view because lot of details which are really good in 50% (skin, rust) are almost invisible in the smaller image you posted (the rust is too soft)

DArcy1
02-18-2008, 02:47 AM
Hello all

I can finally see the light at the end of the tunnel, one or two more nights and I'll be done at last. It still needs some fine details like skin pores, a few more creases or a bit of stubble.

Hecartha: I've posted this at about it's final print size, so you can see the level of detail that will be present on paper. Not as nice as the painting size details but a fair compromise. I'm flattered at the idea you found it poetic, I'd like to think most of my work has some of that quality. My other obsession is as a lyricist (which I'm much better at than painting) so poetry is important to me :-)

I also want to thank you again for that paintover, it really helped me to think about the facial structure and where the light would fall. I actually completely repainted the previous face after blurring out all the details I'd put in. I was trapped by them, not wanting to lose them but unable to do what needed to be done to make it right.

There is no backstory per se to my paintings, as I paint from a sense of emotion. In this situation he's in a small room, not a prison though. I see him as a man self-imprisoned, unable to see that sunlight is shining on him, with it's implications of life and freedom. He's trapped within his memories.

I've yet to decide if he will be crying or not, I don't want to be cliche'd and obvious (at least he won't be covered in blood or crying it !)

C+C welcome, as always

D'Arcy


http://farm3.static.flickr.com/2225/2273509410_15d852d44f_o.jpg

DArcy1
02-21-2008, 02:42 AM
Well, me, not him...

I'm finally done, and have submitted this to the portfolio/2d gallery. Hopefully it will show up soon. Thank you to everyone who dropped by (especially Hecartha without whose overpaint I'd still be struggling). I'd love to hear people's thoughts as to the final work. Here's a smaller version until the gallery post comes through:

D'Arcy


http://farm4.static.flickr.com/3065/2280305491_1f573b1510_o.jpg

DArcy1
02-21-2008, 02:46 AM
One last thing; I'll be off paying attention to our music site for a while, so no new paintings. I'll still try to stop by the WIP threads to contribute where I can. Anyone who wants to hear our new songs is more than welcome to visit, it'll probably be a few weeks as we've got nothing posted at the moment.

Thanks again !

D'Arcy

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