RenegadeRocks
01-23-2008, 09:43 AM
Hi Guys( and gals , of course)!
I am working on an underwater test for a project, just to decide how we will go about it when the BG is done.I have set up a mini scene with rocks and all for the test.
I have connected the "Ocean" texture to the color of my spotlight to fake animated caustics and also the same setup to get animated "God Rays" near the surface of the water.
Now, there are two problems:
1. If the camera is near the spotlight cone, the rays dissappear and I get an almost flat fog.
2. When i render in the framebuffer, I get my desired result with god rays, But when I "Batch render" a few frames, the fog goes flat again. I have attatched Images of the framebuffer render as well as the batch render.
It would be really helpfull if u guys share ur solutions with me. Also, suggestions are most welcome (but please solve my problem first!:)
I am working on an underwater test for a project, just to decide how we will go about it when the BG is done.I have set up a mini scene with rocks and all for the test.
I have connected the "Ocean" texture to the color of my spotlight to fake animated caustics and also the same setup to get animated "God Rays" near the surface of the water.
Now, there are two problems:
1. If the camera is near the spotlight cone, the rays dissappear and I get an almost flat fog.
2. When i render in the framebuffer, I get my desired result with god rays, But when I "Batch render" a few frames, the fog goes flat again. I have attatched Images of the framebuffer render as well as the batch render.
It would be really helpfull if u guys share ur solutions with me. Also, suggestions are most welcome (but please solve my problem first!:)
