dangermouse
01-22-2008, 05:47 AM
Howdy all. I've been working on some nice high pressure venting steam, and I've got it looking perfect. Jet of steam comes out of the emitter, swirls a bit, and dissipates.
In order to get the steam to fade in (hot steam is more transparent) and back out, I've plugged a ramp into the cloud shader's "Life Transparency", which works just perfect.
Perfect that is until I apply a flare deformer to my particle. The flare is to make the emitted particles tighter to emphasize the "high pressure". In the Hypergraph Connections window, I can see that the deformer is adding a whole bunch of nodes to my particle, in particular "particleShape1Deformed", and suddenly my particle cloud shader loses all bearing on the age of the particles. This happens with ANY deformer it seems.
With the deformer applied, no matter how I set up the transparency ramp, or ANY age based ramp for that matter, the results are wildly unpredictable, but usually results in the first one or frames of the particles life rendering, but not the rest.
Also, when I remove the deformer, the "particleShape1Deformed" STAYS, and I can't seem to get my particle back to it's happy old self. Annoying, but an old save fixed that problem.
Any ideas? I genuinely want cloud particles, but i'm pretty close to trying to rework it using sprites *sigh*. I can attach pics later if what I've said makes no sense.
Thanks!
P.S: Maya 2008 is my weapon of choice
In order to get the steam to fade in (hot steam is more transparent) and back out, I've plugged a ramp into the cloud shader's "Life Transparency", which works just perfect.
Perfect that is until I apply a flare deformer to my particle. The flare is to make the emitted particles tighter to emphasize the "high pressure". In the Hypergraph Connections window, I can see that the deformer is adding a whole bunch of nodes to my particle, in particular "particleShape1Deformed", and suddenly my particle cloud shader loses all bearing on the age of the particles. This happens with ANY deformer it seems.
With the deformer applied, no matter how I set up the transparency ramp, or ANY age based ramp for that matter, the results are wildly unpredictable, but usually results in the first one or frames of the particles life rendering, but not the rest.
Also, when I remove the deformer, the "particleShape1Deformed" STAYS, and I can't seem to get my particle back to it's happy old self. Annoying, but an old save fixed that problem.
Any ideas? I genuinely want cloud particles, but i'm pretty close to trying to rework it using sprites *sigh*. I can attach pics later if what I've said makes no sense.
Thanks!
P.S: Maya 2008 is my weapon of choice
