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jampoz
04-27-2003, 01:21 PM
Hi guys

Here's the bedroom i'm working on right now, called it SubWay because, well... that sofa makes me think about a SubWay, ehehe, at least the one here in Rome (steel pipes, square seats, etc etc)
Now i'm making the other part of the room, gonna add a 16:9 Tv, computer desk and, of course, a bed

Please give me suggestion & critics, I already know what i want to do but i'm sure y'all can give me good ideas 'cause i'm no Pro :o)

Shade view:
http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Shade.jpg


Test render:
http://www.melomaniac.it/Gmannucci/CGtalk/Divano_SubWay_Stanza.jpg

GRafiKs
04-27-2003, 01:51 PM
looks great.only crits maybe tile texture is making the tile effect hard to define and extend the lights out to ends of couch to show
the modeling better.keep at it.

Kamul
04-27-2003, 02:18 PM
The lightening is really to hard try to get softer edges @m@hope u know what i wanna say

jampoz
04-27-2003, 04:04 PM
Yeah i get it :o)
I'll do it when i'll follow GRafiKs suggestion, right now i'm doing a steel table, and trashing the wooden one

jampoz
04-27-2003, 06:31 PM
Here it is, I finished building the table, for now, moving on to the next part, the TV
I'm gonna model my Sony Trinitron Wega 16:9 flatscreen :o)

Note: The legs are made in glossy metal, the upper surface is a glass

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Tavolino.jpg

jampoz
04-27-2003, 09:42 PM
Now i'm going to bed and rendering the whole scene with fixed lights like you guys suggested me, thanx y'all!

Gonna pick better marbles for the floor, i wanna choose a marble that give some color to the scene, but not too much, just a little, this one is too B&W, if you know what i mean
And i'm gonna use that plug in that randomize the squares in the checkers, 'cause right now you can notice it's just two textures with alternating squares, it sucks :o)

EDIT: Removed the (now old) Table test render

jampoz
04-28-2003, 05:57 AM
Finished modelling the TV!

Of course this render is just a test, i'll fix it later after i build the structure around it so i can put it into the SubWay Bedroom.
I'm gonna use an Office Space (it's a movie) frame on the screen because of the topic of this scene

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_TV_Test.jpg

jampoz
04-28-2003, 07:05 AM
Been following your critics (thanx guys)
Made a wide light and had fun with the floor texture
I'm not happy with the table glass and even if abstract i do like the caustic lightening the floor under it, ehehe

Gonna stop rendering and start modelling the other part of it, i'm having maybe too much fun doing those renders :o)

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_SubWay_Stanza_2.jpg

GRafiKs
04-28-2003, 03:30 PM
i lke the lighting better now and also the tiling.:applause:

jampoz
04-29-2003, 08:31 PM
Hi guys!

I'm doing the Bookcase (it's for VHS too)

Note: I'm gonna add some nice features on it, you'll see that on the next rendering
Takes too much time, damn reflections... but they're soooo cool :o)

Picture: Bookcase picture removed 'cause of upgrade in the following post

jampoz
04-30-2003, 10:10 PM
Here it is, i modified the bookcase
Removed the 3 steel tubes and added a neon tube instead, there is a shied so the light goes on the books only and doesn't disturb people in the room

Note: I get a render error i don't like, you can notice that in the lower part of the render, there are lots of little dots, a noise, maybe i won't notice it once i texture it, but it sucks, how can i change that, please?

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Libreria_Test2.jpg

jampoz
05-01-2003, 02:47 AM
Hi guys

I'm posting just to say one thing, it's an opinion about the whole CGtalk, and hope it will contribute to make it better but...

I received 400 views by now, and only GRafiKs and Kamul posted something
Sure, lots of you guys weren't interested at all when you came here and got to see what i made, but it would be cool if you just post and say:
"hey it's cool"
"hey it sucks"
"hey turn on/off more lights"
"hey put a naked woman on the sofa"
"hey go find another hobby"
"hey go on like that, you gonna be better than [put your favourite artist name here]"

you know what i mean, and i know how you feel, sometimes you feel just lazy and look at the renders passively, but i found out these days that it's so cool to post my opinion, and i don't care if the following posts won't answer me, i just do
that's what CGtalk is all about, right?
Give your opinion, please, 'cause I can't live without listening to people's opinions

I can't live with my only opinion about things, thinking it's always right when someone else could help me find wrong things, helping the improvement

I know there are lots of PROs out there
and i don't mean to be able to use a program, I mean to be able to get nice ideas
it's not about wasting hours on a program, it's about being intelligent
that's a Pro to me

Thank you in advance, i love you all, CGtalk and people who make it (we are all included) are the best thing about CG on the web, i'm proud to have found it finally

Giampaolo Mannucci

PS: I know i got a signature, but i felt like wanting to type my name personally, this time
Automatized respect is the last thing i wanted to give y'all right now :o)

cutepixie
05-01-2003, 03:34 AM
I defineitly like the new render of the bedroom..the first one seemed to dark but this new one is ace :thumbsup:

Duffman
05-01-2003, 03:36 AM
Yeah that's the problem with huge communities like this one. It's a great resource, but not the best place to get critique.

Well, I'll give you my thoughts on the scene though. I think it's way too dark. A light with that intensity is going to illuminate the entire room fairly well, rather than just concentrate in one area as you have it.

The caustic effects you have going under the table are eye-pleasing, but not wholly realistic. Unless the table has a concave or convex shape to it, it wouldn't cast focused caustics like so.

By the way, keep it mind it's easier for people to critique your work if you provide some information about it, namely what software you're using, what techniques your using, and also what you're trying to achieve with the scene. Good luck, I'll be checking back for updates. :)

jampoz
05-01-2003, 04:04 AM
Thank you Duffman!

Let's start telling the whole story then :o)

I use 3D Studio Max 5.1, render with Brazil 1.0.3 and think i'm happy with it
Used to model in Lightwave and then render in Max, but then tought it would be more productive to use one program only, I even tried softimage when i was living with a friend, but got to go back to Max 'cause i was happier with it
you know how it is, the best program is the program you can use, ehehehehe :o)

EDIT: By the way i begun in PovRay, when you had to type all the triangles coordinates in a text file using Edit in MS-DOS, then went to 3DS rel.3 and so on... but my profession (having to be a web designer makes you study lots of programs) kept my time away from 3D, and only in the last 2 years i begun to seriously doing it

EDIT: Techniques, well, I use box modelling, i feel like home when working like that, got full control on each vertex and face i do, i love that even if it's slow and force you to do things twice before you get what you want, at least that happens to me
"Damn, i forgot about that, let's do it again..."

the story about this scene is, well, it must be dark
I want to say how the artist care about his own passion and often don't care about other things around him
when someone is talking to you and you are thinking "damn, it's so cool the way this leaf is falling from that tree" you know

so the whole room will be a mess, gonna dirt it all, but scratches on the sofa and dirty clothes all on the floor and bedroom furnitures

then, i was to put the disrispect for expensive stuff, those stuff they sell you on high prices just 'cause they got a sign on it, that's why i'm trying to build complex design furnitures with a single uniform style in the whole room (the most expensive way, i think) and then dirt it all!

and, that's a personal thing, i think it's better to see a detail in the dark than to see a detail in full lightning showing off all you have to see, it's like a woman with a nice dress :o)

So, i'm gonna lighten up only the important things that truly make me feel an artist and help me in the way i see things in my own perspective
I'm gonna lighten the bookcase, gonna put the turned on tv (on a Office Space frame, 'cause it's a movie that makes me remeber how much time i waste doing commercial art in a office instead of doing passion art at home, i'm a web designer)
then i'm lightining the sofa, 'cause it's the best place to be with friends and 'cause i love to watch movies with 'em and listen to opinions, and on the sofa there is an area meant to be for lovers, where the steel tube is, that's to give importance to my girlfriend too, she helps me in being what i am (artistically talking)
then, i'm gonna do a bed with a light desk lamp lightning it and a computer desk

first i wanted to do a futuristic computer, for the heck of it, but now i think i'll build a VERY old computer, 'cause i believe that the computer doesn't make such a difference when the artist is good and got ideas
but, still, the computer has been part of my life ever since... so i feel like to give it a lot of importance
I'm confused about this part too, that's it

Oh, you know, those are just test render, i made it for fun, i think i shouldn't waste so much time doing renders now but should focus on modeling first, and then work on tweaking the lighting and all, but i wanted to point out the subject of the scene... just, stupid me, didn't talk about it

thank you duffman :o)

PS: the table glass sucks like a bitch, ehehehe, but it's cool to look at, in the "final render" (done in Brazil, doh!) there won't be enought light to do games like that, but it will be an uniform darkness focusing on key points :o)

EDIT ONCE AGAIN: (promise it's the last time, i keep taking my time when thinking about things, ehehe)
Duffman, do you think it would be better to focus on an abstrac render that will be less realistic or to focus on realism and follow World rules?
Maybe to do an abstract render could be a whole mess but could be more personal and add more style to the whole drawing... still thinking about that...

JIII
05-01-2003, 04:12 AM
Damn dude this is kicking some serious rear.

the reason that no one comments in my opinion is that it is just kinda strange. Not in a bad way but its just to unusual for most people.

that and you obviously don't suck so no one can offer any basic help.

jampoz
05-01-2003, 04:23 AM
Whoa you got almost 1.2k posts on your curriculum, eheheh

Are you sure you're not pulling my leg? eheheh
Is it that unusual to do a bedroom?
Yeah CGtalk is full of humans, cars (i begin to hate car renders, but love reflections so can't stop staring at them, eheheh), dragons and robots, so maybe a simple room could be quite alternative, ehehehe, maybe

I don't think i can remember any of your renders, most of the times i stare at beautiful things, thinking, and stupidly forget about the author name/nick, even if i post and talk to him
Will search about that, that's 'cause i don't think i'm that good, and wanted to see how good you are

It's good to, you know, compare to people :o)

jampoz
05-01-2003, 07:10 AM
Yo, I figured out a TV furniture

Let's give credits:
There is the picture from Ikea, from where i got the Idea
(yo, that's a rhyme)

Removed the 4 little rooms for stuff, 'cause all the mess is supposed to be on the left side, made for TV-related things
Movie cover, X-Box joypad (yeah i'ma do it tomorrow), and the many controllers
Gonna do a DVDcase like the Ikea guys did, but with a light, like the bookcase

Edit: The beveled thing in the front/back will be a metal stripe, reflecting
'Cause i love reflections, y'all know that :o)

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_MobileTV_Test.jpg

William b. Hand
05-01-2003, 07:27 AM
Jampoz, first of all... you gotta be more patient about getting responses vs. views. The average number of responses you're likely to get is 1 per 100 views. Sometimes more, sometimes less. It can take a million years before you even see a thread, and most people only comment if they are A: inspired in some fashion by your work or vision, and B: feel they have something worthwhile to contribute to the discussion. It's entirely probable others would've posted replies, except that their views had already been expressed by someone else.
I know it can be frustrating sometimes, but you gotta exercise patience. Be grateful for the responses you do get, and don't fly off the handle because it's not the steady flow you might've hoped for. My advice is that you cultivate ongoing relationships with those who do respond, and slowly build a buddy list. Cut "us" some slack, we're not out to ignore you.

And keep it as short and sweet as you possibly can.

Now, about yer pics... nice job! I think you might consider a series of cool wall sconces to take care of the lighting problem. I think this cries out for sconces - and then kill that generalized lighting effect...
The furniture kicks ass. Great look. Seems like there should be one a them stainless steel free-standing ash-trays somewhere...?
Maybe something to try on the table is a frosted look, maybe along the edges...
And if you can throw a cute girl in there... maybe reading a magazine or drawing a picture, with a heaping plate of spaghetti and a bottle of wine nearby... Well, then DO it!:beer:
Keep it up, and remember to be patient, dude. I would've replied regardless, and it's a bummer to arrive at a thread with so much gripe jumpin' out at ya.:shame:

Let that be that, ok? Now, get back to work!:airguitar

jampoz
05-01-2003, 07:57 AM
Yeah man, but you see, i didn't mean to talk about me only, I meant that there are lots of thread where people go and don't post, sure sometimes it's 'cause somebody else already told what you wanted to say, but i was talking about a thread with 400 views and 2 replies (1 to 200, eheheh)
But there are worst scores.... 1 to 100 is quite optimistic, that's good of you

But that's ok, the main problem is that the whole page was about 250k big 'cause there were my posts only :o)

I am patient, that's why i'm on 3D Studio Max, and maybe you know how freaky it gets sometimes if you don't "follow the book" word by word, eheheheh
But i know how lazy it feels, wish people would feel less lazy (me too) and post more opinions, 'cause that's all we got here, to be able to give our opinion ;o)

I'm cool about it, i wasn't complaining 'cause i do what i do for myself (all the room and shit, ehehe) and i wasn't mad at anybody
Just told people "hey, i think i'm getting less lazy, hope you can get less lazy too after you read that 'cause it feels good"

Change subject

By wall sconces you mean posters and pictures?
I'm sorry my English is bad, i used to look at my teachers legs instead of listening to her ^_^
'Cause i'm planning to do that, i have to scan some old movies covers i got the posters from
Generalized lighting effect... you know, i'm gonna do a different lighting when the modeling-texturing is done, i'ma do it darker and light only the main subjects of the story, as i told it should turn out more dramatic that that, should...

Do you really think the furniture kick ass? whoa that's great, wouldn't you change anything in there and make it more useful than that? I tought about a soft place to put your legs on the sofa, but think i got no room, gonna change the room size someday if i get too mad at the actual size
There will be about 10 kinds of ashtrays around the room, 'cause i'm lazy to bring me one with me and don't feel like doing it on the floor, eheheh, but never thought about a self standing one, that would be cool, yeah... next to the sofa, humm, gonna do that after the X-Box for sure! Nice idea!

Thank you for your comments and everything else, friend ;o)

Duffman
05-01-2003, 08:14 AM
wow, you have a ton of ideas there... all of which are great for representing through artwork, but you should focus on one specific idea, rather than trying to bunch everything in at once.

For instance, you're trying to get the message across that you are against expensive designer furniture, but you also want to express that friends have a good time with the furniture... it's somewhat contradictory. Try to focus on just one of those ideas, since they wont flow together very well in this piece.

Well, it's up to you if you want an abstract piece or a realism piece. I'd say if you plan on screwing with the lights by having dark areas that should be light, you might already be on the path toward an abstract piece, although if you continue to model everything accurately as you are now, and then throw in abstract lighting, you're going to come up with a conflict in realism and unrealism which will ultimately lead to a mess, since people won't understand what you're trying to do and will naturally assume you did a poor job lighting the scene.

What I'm saying is, don't try to combine abstract and realism in that way. But then again, it's your work, so expiriment with it, see if you can find a nice middle ground between the two.

jampoz
05-01-2003, 08:52 AM
Nice, really nice, but friends have fun with whatever furniture they have in range, they could dirt and use a cheap furniture and could do the same with expensive one
But you're not supposed to dirt expensive stuff, that's why i'd like to
Or maybe you mean disrispect by making it not useful?
I mean disrispect when you act the way you want and don't care about some things that everybody else would care about
"it's expensive, so let's keep it clean, 'cause money is important, and shit..."

I get the point, so you think that for an abstract render there should be abstract buildings, like weird furnitured and so on (makes me think back to old adventures like Day of the Tentacles), hummmm, that's really good and make me totally believe i'll go for realism, 'cause i can't weird out all the furnitures now.
Isn't it hard to get realism.... will get rid of the lovely caustic under the table, yeah

Makes me think about Natural Born Killers, they accomplished to give an abstract look to real things, that was hard i bet.
But i'll go for realism for sure, thank you!

Isn't it possible in a real environment to get both dark and light areas using accurate lightings?
My dual head computer is lighting the whole damn room right now, so i think it's not possible
But if i throw some dirty clothes on the lights, maybe... humm gotta think about that, 'cause within 2-3 weeks i'll finish modeling and texturing, if i get someone/something to teach me about multiple uv mapping in Max...

It's a good point to do real realism and abstract "abstractism", i'll always keep in mind that, and give out my frustrated abstractism in the next project then! :o)

PS: thank you for saying "it's your work, so experiment with it" and still giving me your precious suggestions, you really get the point of the game. Sometimes people get upset when you don't follow their suggestions.

Hjeldnes
05-01-2003, 10:36 AM
looks alright. I'd do soemthing about the lighting. you have a huge lamp there. seems like it would give off more light. If you want less light in the room, what about reducing the size of the lamp? Maybe add flat wall lamps that shines onto the wall, and bounces it out into the room. Could be interesting.
And whats going on in the ceiling there? A bit much caustics there and on the floor under the table.
What material will the couch be made of? Black leather might be cool.
Dont like the the reddish tiles..would desaturate them a bit.

Other than that, just keep going. :)

Kjetil

Zytrex
05-01-2003, 11:54 AM
Excellent work, my friend. Very realistic. For some reason, I really like those chairs. :)

"In a Station at the Metro"

co2-
05-01-2003, 02:23 PM
Hi Jampoz, i like your little "subway bedroom" =)

Just wanted to tell you that i didn't like the Angle of the Speakers part on your TV.. I got the same TV and the speakers are more like 45degrees.. It looks kinda odd if you look at it..

Well, if you post more pictures with different angles on your room, i might be able to give you more tips

flingster
05-01-2003, 09:39 PM
like the subway table....
yeah and "give up your day job"....NOT "don't give up your day job"....
had to comment...especially after your thread in general discussion...
i agree with the sentiment...btw
:thumbsup: :thumbsup:

jampoz
05-01-2003, 11:17 PM
Hi guys, be back from a barbeque, how much i wanted to stay on Max instead...

Hjeldnes: Hi man, I'm really thinking to reduce the lamp size 'cause of darkness purposes, gonna do that for sure
I think it will be time to seriously work on the lighting once i make all the light sources in the scene (bed lamp, computer screen, tv, sofa lamp and bookcase lamp)
I'll do a ceiling lamp, think a neon tube in a transparent plastic thing, but it will be off
Yeah, just playing with caustics, it was a test and wanted to try out, you know :o)
I think the couch will be grey leather, 'cause subway seats are grey here, but it will be all ruined and dirty, with tags written on it and shit like that, eheheh
Yep i think the problem with floor saturation is 'cause the lighting is too strong, i'm gonna desaturate it and low down the light power.

Zytrex: Thank you man, i'm glad to know somebody likes that kind of style i'm trying to achieve, it's hard to do an uniform style and i think i'm not 100% to the point but i'll do uniform details, got time for that, now i got to go fast and do the light sources so i can work on the lighting while texturing things.

co2-: I think we don't have the same TV 'cause my speakers are not more 45° than that, i got to use the ruler on it and draw out a scheme before modeling and it's perfect, i'm working hard to try to get an uniform proportion between things and make them as close as the real ones (when getting ideas from existing objects, like this tv)
could take some pics of my tv and show you, if the camera would cooperate... damn it :o)

flingster: Glad to know i'm not alone, eheheheh
Yep, "give up your day job" gonna draw a poster in the room with that message, tought about writing the story of the drawing using pictures on the wall, as some kind of comic book, but hard to notice, shit it's just an idea, i'll never achieve that, we all know :o)

thank you all guys, i'm doing the computer desknow, so i can do the computer screen light sources and will soon be able to seriously work on lighting and follow your suggestions about that!

thank you again, guys :o)

William b. Hand
05-01-2003, 11:17 PM
Are you planning on making a "subway" bathroom? That would have some challenging textures! heh heh.
As far as the term "wall sconces" ... those are just lights fixed to the wall...
Hjeldnes had the same idea. I think they could really solve your lighting problems. Everything else is moving along nicely. When I said it kicks ass, I didn't mean leave it as it is... I meant that it's looking great, what's there already, and keep it up! :thumbsup:

jampoz
05-01-2003, 11:51 PM
Like spotlights attached to the wall and focusing lights in certain directions or you mean light casting on the wall and lighting the room by reflect?
This you mean the first one, that would be cool, those spotlight make such an artifact light, my aunt got 'em at home, i could go there and study them, they project a weird light but do focus where you want

Edit: No, sorry, no SubWay Bathroom planned
But i'd love to build an house in a two-modules-long subway train, unused of course
That would be a good house for an homeless with style, using old newspaper to make it cool and so on, but i'm not so much into this subject so i don't feel like talking for the homeless, and will be hard to study the subject....

jampoz
05-03-2003, 10:32 AM
Hi guys!

Anybody got a nice picture of a nice Computer Desk that would fit in a bedroom like that?
I'm searching for ideas, got a picture in my mind but it's blurred, i need to focus it by looking at some cool desks :o)

Thanx y'all!

Notorousbug
05-03-2003, 11:45 AM
..ciao jampoz..io purtroppo non conosco bene l'inglese..lo capisco ma per non fare troppe figuraccie non lo scrivo..
è il primo mess che posto in questo forum e data la grandissima capacità di voi tutti non potrò che imparare tantissimo
complimenti per il lavoro mi piace molto
ciao not

PureFire
05-03-2003, 04:03 PM
the change in tiles and lighting really does improve the overall scene...love the way the light shines through the table to the floor.

I wouldnt mind having all that furniture in my house actually. :D

Well Done...keep going..

jampoz
05-03-2003, 08:50 PM
Notorousbug: Ue', ciao bello, di dove sei? Figata trovare un'italiano qui ogni tanto :o)

PureFire: I'm really glad you do! I do too, ehehehehe, actually the floor now makes the whole scene more dramatic, the black&white one was too dull.

Another render for you guys!

Tweaking the glass table (i love those big legs, damn it, ehehe) will add books and vhs on the bookcase and lower down that huge white reflect, of course i'll add a movie frame on the tv screen, now it looks like a grey box only :o)

Help: Please tell me how to make that caustic reflect on the wall/ceiling more detailed and less blurry, i need to know that, please share your knowledge as always ;o)

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_SubWay_Stanza_3.jpg

spirogyro
05-03-2003, 08:54 PM
looks good I wish mine looked as good as yours



http://www.cgtalk.com/showthread.php?s=&threadid=59753

jampoz
05-03-2003, 08:56 PM
Thank you friend! :beer:

Post your room, give me a link, show me, i'm sure i can help you learning how to make it better.
And i'm sure that reading this whole thread will help you make it better 'cause those guys are PROs and gave me nice helps!

Edit: Good, you edited the post and added the link, doing the same now, ehehehehe

BiTMAP
05-03-2003, 09:00 PM
your lighting issue on the book kase is becuase of not enough samples and your (well in XSI) accuracy in GI (or final gathering or whatever the other softwares call it) is not high enough.

Also I would suggest redoing your TV stand useing the style of your couch. and for your bookcase i would suggest putting the chrom bars back on and leaving ur light thar, I think it can look nice (and hopefuly not too busy). Man i want that couch :D lol

Also the tops and the bottoms of that tables legs should prolly have some of that material that is currently base material esk. it looks good and well it should stick to the style (and if u were true to the style most of the leg would be the white material with just a crome strim in the middle.)


and I'm not sure what type of TV it is, but it would be kool to see refraction off of it.

may I also suggest (wow this is a tacked on pos :S) that you don't durty your stuff up TOO much Its got a neet contrasting look.

Notorousbug
05-04-2003, 01:12 PM
sono di Sondrio..partecipo anche ad un forum italiano (CAD3D.IT) che se non conosci ti invito a dare un'okkiata..
..certo che qua c'è gente che spakka!!!
puoi darmi qualche dritta su come hai realizzato il chromo?..mi piace molto..

ciao not

jampoz
05-04-2003, 09:55 PM
Sondrio, capisco, grande, io sono di Roma da come puoi vedere nel profile.
Si conosco cad3d.it ma non vi ho mai partecipato purtroppo.
Qui c'e' molta gente che spacca in effetti, ma non mi lamento, quello che voglio lo riesco a tirare su anche se con un po' di fatica, fa parte dell'apprendimento, eheheheh

Il Chromo l'ho realizzando usando il materiale chromo di default del Brazil in 3D Studio Max 5.1, ho aggiunto un filtro fallout nella riflessione per dare una forma ben precisa agli oggetti in fase di render

Translation: I made the chrome using the default Brazil chrome material in 3DS Max 5.1, by adding the common trick on filtering the reflection using a fallout map do give a better shape to the objects when rendering

Zytrex
05-05-2003, 05:56 AM
I like the latest version. The bookcase is interesting, but I don't quite get the lighting in it. I mean, I see where the lighting is coming from and why there is more on the top than the bottom, but I don't see why someone would design a bookcase with a built in light and not have it illuminate the books evenly. It looks as if one would have trouble even reading the title of books at the bottom of the bookcase. What do you think?

jampoz
05-05-2003, 08:11 PM
Hi guys!

Lemme answer some people and then talk about the work in progress

BiTMAP: Thanx for the help in GI caustic, i'm sure i found out the parameter to change, gonna do a test render later and try better.
I'm trying to do the same style, but i'm afraid it could be boring to look at, so i'm pointing to: let's do furnitures from the same stylist, but in different styles, so they got something personal (steel) but still they are different styles
Different expressions of the stilist who made 'em

This way i'll achieve to do less boring furnitures, each one should have something original and never seen before, at least

I'm re-modeling the tv furniture really similar to the sofa, thank you :o) i'll even add a glass table attached to it
But i won't touch the table, 'cause i personally think those big steel legs are so neat to look at, ehehehe
they will later reflect the whole room, with all the details, it will be so cool
But the Bookcase is getting similar to the other furnitures, you'll see on the next render :o)

Thank you friend for helping me even if you use a different program (i loved the way Softimage didn't **** up with meshes when doing boolean operations and smoothing, too bad i couldn't succesfully learn it 'cause of its GUI)



Zytrex: The bookcase represent more than a problem to me, ehehehe, i'm fixing it, now i added two light on the left/right column
and added a steel stripe along the middle, so it reflects the incoming light and lighten better the books area
You'll see on the next test render! :o)

Thank you for helping!

jampoz
05-05-2003, 10:03 PM
Here it is a new version of the Bookcase, right now i believe it's perfectly lightned, will put some book inside later just to do some testing, now i'm working on the computer desk

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Libreria_Test3.jpg

BiTMAP
05-05-2003, 11:16 PM
mm nice :) still a bit brighter at the top then bottom.

jampoz
05-06-2003, 03:51 PM
You're right, but that's ok, it's not a mistake, i don't want the areas of the bookcase to get an uniform lighting
I'd have to make it more square or add distorted lights 'cause the surface in the middle is not straight, that's why more light come in on the top than the bottom
But that's ok, the importance is that you'll be able to read book titles :o)
And i'll see that when finished scanning few books covers and model them to try

jampoz
05-08-2003, 03:05 AM
Yo yo yo! Long time i don't post an update, i've been too busy thinking... happens sometimes :o)

I'm working on the computer desk, here are some shots, i'm gonna add more details, of course:

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Scrivania_Test.jpg

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_Scrivania_Test2.jpg


And then, i worked again on the TV furniture, added a table-style glass thing, that's just a test render, but i'm fixing the glass, now it's better than it was before on the table:
(the dark red ball is just a special guest, will leave tonight, eheh)

http://www.melomaniac.it/Gmannucci/CGtalk/Divano_MobileTV_Test2.jpg

See y'all later!

William b. Hand
05-08-2003, 03:15 AM
The thinking must be working, because this stuff looks great! I'm wondering how functional that computer table's gonna be, though... It seems like the side area sub-shelves wouldn't serve much useful purpose.. And you might wanna throw in an under shelf for the keyboard.. But, then, you did say this is all wip. Your whole general style is quite sharp looking. :thumbsup: What textures are you imagining for that desktop?

jampoz
05-08-2003, 03:30 AM
Purpose for the sub-shelves?
Ehehehehe
Man, they are for the collection of BEER CANs, ehehehehe :beer:

I don't like undershelves for keyboard, lots of my friends have them but they suck, i like my keyboard to always show and be ready for some ass kicking :buttrock:

We'll see how the computer look on it, 'cause i'm going to model the screens tomorrow and then i'll do the open chase with all the cards, mainboards, HDs and stuff, thinking about doing lots of details here

About texturing, i was thinking about some trendy fake-grey-wood, you'll see :surprised:

TWooster
05-08-2003, 04:26 AM
Great feel on the seating and everything else. I dunno how well the computer desk fits in with the rest of the environment tough -- seems too curvy compared to all those blocky shapes. However, I do really like it, and you're damn right about the keyboard needing to be ass-kick able.

Definitely go for the sconses -- the overhead is cool, but, eh, go with what works. The bookshelf looks really washed out (can't remember if you're still waiting to texture that or not?) and it's almost impossible to tell where the lighting is coming from (something for post, I suppose).

Get that babe done already, too.

Good work.

Cheers,

-Tony Wooster

jampoz
05-08-2003, 04:54 AM
You're right about the difference in style between the computer desk and the other pieces, but i'm trying to achieve different pieces made by the same atrist, not only one single style, but similar ones, 'cause they do have the artists touch, you know, some shit like that... :cool:

Yeh, keyboards... :buttrock:

Sure i'm going to texture each furniture piece, i'm gonna dirt 'em all a bit and definitely add texture to make the lighting work better!
The lists on the bookcase come from the two neon tubes in front of it, you can't see the light source 'cause i made a shield around it and the light goes on the books only, doesn't disturb people

Thank you for your help!
I do enjoy the interest of people like you :thumbsup:

zapper1998
05-08-2003, 11:18 PM
cool if you just post and say:
"hey it's cool"
"hey it sucks"
"hey turn on/off more lights"
"hey put a naked woman on the sofa"
"hey go find another hobby"
"hey go on like that, you gonna be better than [put your favourite artist name here]

:airguitar

I like it
awesome looking work you have done
I really enjoyed looking at your images

:thumbsup:
:banghead:

zapper

flingster
05-08-2003, 11:28 PM
turn on the lights and put a naked woman on the sofa!

i like all the work so far man...you doing fine...on the cinema 4d forum...there seems to be plenty of lurkers...so ya can expect to get at least 40-60 views before someone even comments!...so i wouldn't worry to much about comments...what you really need if youre using these forums as a vehicle for change and learning is to get contructive criticism...which imho is absolutely invaluable to becoming better at what we do....

good luck...nice work....don't get another hobby i like your attitude...rocks...:buttrock:

sunlion
05-08-2003, 11:58 PM
great work :buttrock:

Asgar
05-09-2003, 12:24 AM
Weila!!!Bel lavoro!!Finalmente un po di italiani che circolano!Fa sempre piacere!:thumbsup: :buttrock: :buttrock:

jampoz
05-09-2003, 12:26 AM
Thank you Zapper1998 and Thank you Sunlion! :beer:

Hi Flingster, that's something YOU only know, there will be a naked woman, but just on a calendar, ehehehe, don't tell anyone :rolleyes:

Thanx for the nice words, it was my very first time here in CGtalk and i got freaked out about the difference between views and posts, we're lucky 'cause there are LOTS of people here, so we get a lot of posting too, i just wanted to talk about the whole thing, not just me, you know
It was to wake people up, but i didn't think that eventually lots of people have the 56k connection modem so it's not their fault at all :)

jampoz
05-09-2003, 08:04 AM
I was reading back some old posts, somebody asked for a render that can show the whole bedroom, here it is
So you can see the remaining space i got, the room is 4x2.5m

http://www.melomaniac.it/Gmannucci/CGtalk/Riepilogo.jpg

See you!
Working on the computer screens

flingster
05-09-2003, 05:18 PM
now that is sweet...:beer:

smedly
05-13-2003, 04:52 PM
I have to start by saying that is a nice looking room, and some really good modeling. But, after seeing that full shot of the room, I would like to see a longer table going lengthwise with the longer part of the couch. Just an idea.

Good work, looking really good.

jampoz
05-22-2003, 12:43 PM
It's hard to study multi UV, damn it, ehehehe
I accomplished to texture many of the surfaces but still have problem with the sofe, working on it

Now i'm leaving for a week so i'll come back with more updates when i come back, i hate to interrupt the study but have to :o/

Smedly: Thank you! I did think about a connection between the table and the couch but dunno why i didn't, maybe that would look cool if both table and couch had the exact same style

dark_lotus
05-23-2003, 05:15 AM
Looking Great! :thumbsup: :D

SimonReeves
06-24-2003, 10:05 PM
nice work, the modelins pretty tight

nice designs for furniture too - wack a chaise longue in there I think
but then again you are italian, you should have good design ;)

if you didnt know them - i reccommend a couple of really good magazine/design sites

domus (http://www.domusweb.it/domus/avvio.cfm)

Frame Magazine (http://www.framemag.com/)

:thumbsup:

edit. sorry you have to register to domus, didnt used to have to :shrug:

jampoz
06-25-2003, 02:15 AM
ah, damn it, it's so good to receive some feedback once again
You see i did quit this 'cause i got too much jobs to do, but i'll be back on it within a week, i hope

Whatever i do i still think about my SubWay bedroom, damn... i'm doing some Shockwave Flash game and thinking "damn, my SubWay bedroom, my bedroom..." eheheheehhe, i wanna work on it

I'll be back and you guys will be amazed at all the ideas I got while thinking for SO long about it :o)

PS: Thanx for the links man, yep i know some good design, can see it everywhere here from tv to live shows, but it's not really what i'm looking forward to get inspirations from... i hate that senseless design that has no meaning and looks like it will crumble to dust if you ever dare to USE IT :o)

The questions are:
What is the Matrix?
Do we need useful furnitures that can survive for enough time or do we need really good loking furnitures that will survive a week?
As always, perfection is in the middle

Yeah, it does pay to spend a long time thinking...

visjes
06-25-2003, 11:09 AM
That last render looks pretty good.. looks like you used a GI-able renderer.. only one thing I notice is that I'm not too sure what's going on to the left of the TV.. doesn't look like any light hitting the TV from that angle should be casting such a definable shadow.. do you have filler lights set-up? Maybe one of them is casting a shadow you don't want?

golem
06-25-2003, 11:33 AM
davvero molto interessante, il look soft dell'ambiente mi piace molto, penso che con una tipica luce azzurra proveniente dalla tv accesa non dovresti avere bisogno di ulteriori punti luce artificiali.
hai pensato, ad esempio, a mappare una luce che simuli la presenza di una finstra, magari sul lato nascosto della stanza?

ci sono 2 cose che mi piacerebbe vedere.
la prima è la gestione dei cuscini del divano, hai già pensato se usare uno shader tipo pelle o tessuto? sono entrambi molto tosti da gestire, il primo per le piccole crepe superficiali, abbastanza caratteristiche, il secondo per il modo in cui la trama del materiale diffonde la luce.
la seconda è un poco di polvere sul mobile della tv.

un ottimo lavoro

golem

jampoz
06-25-2003, 12:04 PM
VISJES: Are you talking about the test render with the full bedroom from the above?
Yeah i added a fake light on the table just to show it, ehehehe, it's just a test, wanted to give an idea of how i was going to use the whole room
By the way, i'm rendering using Brazil and didn't plan to use any shadow/light filter to include or exclude any object, maybe i will if i get any problem, but as long as i model things correctly and put lights in the exact place with the 'right' settings i shouldn't need that... what you think about this?


GOLEM: Bella Golem, salutami Milano che c'ho vissuto 2 anni, anzi tra una settimana mi sa che finalmente torno a farmici un giro, eheheh
Beh si, il tv proiettera' un frame del film Office Space, e guarda caso e' un film con tendenze azzurre, sara' per via dell'ambientazione da tipico ufficio prefabbricato Americano, ehehehe
Per quanto riguarda la finestra, ho un dubbio recente, forse ho in mente di non fare ne porta ne finestra, per rafforzare il concetto che per quanto 'stanza perfetta' e' comunque una prigione nella quale ci sono regole che non possono essere cambiate, in quanto viviamo in una comunita' che esige un controllo del genere
Ma il bello e' esserne consapevoli e, almeno, scherzarci sopra :o)

Ma e' solo un'idea che mi e' venuta proprio ieri, tra circa 1 settimana mi libero e continuo a lavorarci su, ti giuro che non vedo l'ora

Shader, lavori con Softimage o Maya tu?
Mi disegnero' le texture da zero, niente procedurali, il succo e' spiegato precedentemente se sei riuscito a tradurre tutto il lungo testo, ma comprendo che puo' essere noioso, te lo riassumo volentieri!
Voglio fare dei mobili abbastanza stilosi, di quelli che nei negozi venderebbero a parecchio, e voglio abusarne al massimo, sporcandoli, macchiandoli e, nel caso del divano, fare anche qualche strappo sulla stoffa, oltre a qualche scritta fatta da qualche amico ubriaco :o)
Ma penso di andare sulla pelle grigia leggermente lucida!
Pensa ho tirato su dall'immondizia una vecchia poltrona che qualcuno aveva buttato e me la sono tenuta da parte come materia di studio per quando texturizzero', non vedo l'ora, e' perfetta, anche in pelle!

Per la polvere come mi consiglieresti di procedere te?
Se hai dimestichezza con Max 5+Brazil sarebbe meglio, ma comunque spiegami lo stesso, se puoi, mi aiuterebbe, sono un po' clueless riguardo la polvere :o)


I'm sorry for the Italian stuff but, well, that's the problem of internet, you may get into something you can't understand ^_^

WorldWideRules :o)

golem
06-25-2003, 02:10 PM
thats right... we're guests tere and is more correct to use a standard language.

maya? softimage? cool, i'd like lo learn softimage for the mass control modules and maya just for his MtoR, but i believe that there's quite nothing you can't do with 3dsmax. i mean... gonna take a lot of time before someone start working a serious film with max. brazil is an optimum advice for the rendering problem, and "the cathedral" is a little capolavoro, but how about an easy fur and cloth integrated module? did u see latest maya fur module? looks amazing.

no windows you said... ? ok it's your philosophy keep on.

no procedural... mmm... now it's a bit harder. procedural texture are a double bladed weapon. it's too recognizable to expert eyes, but a powerful tool if u can mask it changing the parameters. i use just noise and cellular and a modified wood as mask to melt 2 standard shaders in Blending material.
there's nothing i can say about dust... as you know in ToyStory2 they used real small volumetric objects as dust particles (and some frams took more than 6 hours to be rendered... quite fool!)
i'd use a mix shader with an inverted cellular in the specular channel... may works.

anyway... you should be at work! try to upload something ew before than possible.
and take a look on my thread... just 3dsmax5 with no plugins: power to madness!

golem

jampoz
06-26-2003, 01:42 PM
Well i believe Max can't live without plug-ins, they are the true power hidden inside Max, without plug-ins you can't do much
Or, at least, i can't do much, i'm too used to some plug-ins...

So you're suggesting a mix of procedural, you see i tried not to use procedural stuff in this work, don't you think it would slow down too much the Brazil engine if i add procedurals?
There are lots of reflections/refractions in this room

For cloth i use the free SimCloth plug-in, it work amazingly, and it's quite nice for solid object dinamics too, less frustrating that Ractor for sure

Never cared about Fur actually, i used the old Hair plug-in from Peter and it was cool, slow, but cool, i bet Shag is the answer out there, but never got to try it yet

Inverted cellular material, allright i'ma try that, thanx!
Let's see how it behave with Brazil, talking about render time

LordDubu
07-07-2003, 09:29 PM
Mad Propz to anyone who does environment, architectural, or scenery stuff. Subscribing now.

Levitateme
07-07-2003, 10:09 PM
that just looks better with each new post. great job, reminds me of soemthing from a david lynch film.

KirkBjerk
07-29-2003, 04:49 AM
Awesome job on narrowing down the lighting it has pulled the scene together nicely :) Oh and by the way I'm a fellow NeoCracker too :P though I'm on saturn!


Anyone here Poke??

zapper1998
07-29-2003, 01:57 PM
wow looking real good

Lighting is the hardest issue

I hate setting up the lighting, but it has to done, the lighting I swear takes longer than anything else.

I guess I need to get G2 from WorleyLabs

have a great day :beer: :beer: :beer:

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