View Full Version : upgrade to xp 64 bit, Good?
pilgonico 01-21-2008, 09:12 PM Hello
I am about to change my window platform into xp 64 bit....especially in order to work with Cinema and Vray.
Do u recommend me to do so?
would love to hear from ur experience 64bit users...thanx !
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RenderTITAN
01-21-2008, 09:18 PM
My entire render farm is WinXP 64bit and it runs flawlessly!
Sure there are some issues like QuickTime is not supported natively which means you can use QuickTtime on Windows and even on Cinema 4D when used in 32bit mode, but if you want the advantages of 64bit, and use Cinema 4D in 64bit mode, you have to avoid hickups like that.
However, we feel the advantages far outweigh the set backs. (QuickTime 6bBit needs to come from Apple, not Microsoft.) If you hardware can support it, it is worth investigating.
M
edit: we would use an image sequence to replace the QT file (which is techinically better!)
LucentDreams
01-21-2008, 09:59 PM
I just finished on a feature where all asystems were XP 64. Our rendering was all doone on Net 64 and most of our animators used Cinema 64 I used 32 bit cinema on XP 64 jsut because of some reliance on a plugin (smooth deformer), but thanks to point caching I could cache my points before sending to NET.
pilgonico
01-21-2008, 10:14 PM
thanx for replying
Do I have a problem working with Illustrator , Photoshop...etc?
I mean...beside quicktime...what else is critical to pay attention to?
RenderTITAN
01-21-2008, 10:43 PM
thanx for replying
Do I have a problem working with Illustrator , Photoshop...etc?
I mean...beside quicktime...what else is critical to pay attention to?
I use almost all the Adobe products (CS2) and I have no problems with 64bit, even with After Effects since they run in 32bit mode anyway. (I have the Master Collection here and I will install in a few days but I doubt there will be new problems...)
Really, if you hardware is supported, then usually your software is good as a general rule since they can all run in 32bit mode, but you should double check every program you use in a production enviorment. For teh 32bit programs, you do still have benefits of 64bit since now every program can get the maximimum resources of their 32bit limitation, generally.
M
Ernest Burden
01-22-2008, 12:26 PM
I have the Master Collection here and I will install in a few days but I doubt there will be new problems...
Lucky you! My Master Collection is back-ordered.
C4D runs perfectly in 64bit. The only issues are as mentioned, especially plugins, but its important to point out that the file you create are NOT bound to either version, so you can work in 32bit for part, 64bit for other parts. Except if you need a plugin that isn't 64bit, but the file will still open and work. It's really smooth going back and forth.
vrayC4D is not in 64bit yet. We have been told it will be released very soon (days, perhaps) but if that worries you keep checking thei vrayC4D forum to be sure its out before you buy.
OT- RenderTITAN specs look good! I'll have to check that out.
lllab
01-22-2008, 03:36 PM
the vray64bit port is done, so this comes for sure:-)
it is also 15-20% faster on xp64.
i changed all my workstations to xp64 now, it is a much nicer system, the only thing is that i have to find all my plugins now for 64bit...thats a bit of work to recollect.
cheers
stefan
newmain
01-22-2008, 04:05 PM
1st/ the main advantages of using 64bit is when you have more then 4 giga ram - 64 bit system have a good management with the memory more better then 32 bit system - the 32 bit system dosn't read more then 3500mb ram -
so if you have less then 4 gig of ram then you don't need to use the 64 bit system
and sure you must install the 64 bit softwares and drivers to have all the the advantages of 64bit and to work correctly
2sec/ windows vista 64bit is great - and you can run too your 32bit software but the 32 software will use only the default ram size as 3500mb as they 32bit only Like photoshop ,etc 32app
and be ware that vista a moster kill to the ram so you must have at least 8gb ram to can reach the maximum performance
Wael El Mahdy
RenderTITAN
01-22-2008, 04:07 PM
the vray64bit port is done, so this comes for sure:-)
it is also 15-20% faster on xp64.
i changed all my workstations to xp64 now, it is a much nicer system, the only thing is that i have to find all my plugins now for 64bit...thats a bit of work to recollect.
cheers
stefan
Wonderful news Stefan! This will really help everybody.
M
pilgonico
01-22-2008, 05:16 PM
thanks to all
so if I have 4 giga ram now...(am not about to upgarde memory soon)
should I choose the 32bit right? or the fact that the 32bit can use 3.5giga max...makes
logical to choose the 64bit to take advantage the rest of 4giga....is it significant?
lllab
01-22-2008, 05:19 PM
this has not so much to do with physical memory, xp 64 can also take much more virtual memory and therefore can swap ram much more efficient.so having 4gb is quite ok to work and you might easily use 8gb per app then...
cheers
stefan
RenderTITAN
01-22-2008, 05:37 PM
thanks to all
so if I have 4 giga ram now...(am not about to upgarde memory soon)
should I choose the 32bit right? or the fact that the 32bit can use 3.5giga max...makes
logical to choose the 64bit to take advantage the rest of 4giga....is it significant?
As Stefan pointed out, there are other benefits to 64bit. Personally I feel it is a leaner OS and more stable...
Also, check how much memory you have installed and how much is actually showing up. I had purchased a "Boxx" computer with 4 GBs of ram and only 2.3GBs showed up because the OS takes into account other memory modules in the system. Just by switching to 64bit, I was able to really maximize my system. Of course I then upgraded to 8GBs of ram on all our systems...
I do think the swtich to 64bit is worth it, but you really should want to because the hardest part of the switch was realizeing that everything is not supported, even if used in 32bit mode. After yoiu get used to it, it really becomes hard to go back.
M
castroman
01-22-2008, 10:26 PM
I just finished on a feature where all asystems were XP 64. Our rendering was all doone on Net 64 and most of our animators used Cinema 64 I used 32 bit cinema on XP 64 jsut because of some reliance on a plugin (smooth deformer), but thanks to point caching I could cache my points before sending to NET.
can you run 32 bit applications on a 64 bit system?
LucentDreams
01-23-2008, 02:19 AM
yes, hence the statement "I used 32 bit cinema on XP 64"
LucentDreams
01-23-2008, 02:28 AM
the one nice thing vista has over XP in the memory department is readyboost. If your on a 64 bit system you can pop in a 4 gig SDHC class6 card and get the benefit of an extra 4 gigs of ram for under $100 Using Class 4 and Class 6 SD cards is comparable in speed to standard memory, but definitely a lot faster than hard drive VM. Handy way to add an extra 4 gigs when you need it on a project. Heck even on 32 bit vista I tested it out with a 512 class 4 card. Simply added more hair until I ran out of memory and popped in the card and my scene was renderable again.
I wouldn't use ready boost all the time despite what microsoft says, constantly writing to a card would definite shorten its lifespan quickly, but when a project needs some ram quickly its a good option.
castroman
01-23-2008, 08:01 AM
yes, hence the statement "I used 32 bit cinema on XP 64"
Ok, I had no idea. Might be upgrading to 64 bits, thanx for the info.
Newstream
01-23-2008, 10:39 PM
This (http://www.applegazette.com/software/boot-camp-now-supports-64bit-vista-more-vistamac-news/) is a bit good news.....
Cheers / Alex
People mention quicktime along with C4D.
Can 64bit people use the Quicktime Alternative, which is also for 64bit, or does it have to be the real deal?
Quicktime Alternative uses the original QT Codecs and therefore has the same limitations.
Cheers
Björn
RenderTITAN
01-24-2008, 06:03 PM
Quicktime Alternative uses the original QT Codecs and therefore has the same limitations.
Cheers
Björn
Correct, and another way to say it is that the codecs are still 32bit. This is probably why QT has not gone 64bit because there is not enough benefit to overcome the lost of the older codecs.
So sticking with image sequences is best.
M
sketchbook
01-25-2008, 03:52 AM
what's better to install? XP64 pr Vista64?
i have 2 mac pro's i would like to render with windows installed.
thanks!
LucentDreams
01-25-2008, 09:38 AM
well most XP 64 driver issues are gone there are still some devices and such that may not have any 64 bit drivers yet, or possibly they do but aren't stable, when you then consider that many hardware devices do not have stable or reliable vista drivers yet I'd say Vista 64 bit will definitely be the risker options. Though honestly all my hardware seems to be fine in both XP 64 and Vista so I think I'd be okay if I went to Vista 64 (my system came with home premium vista)
The other thing to consider is that part of the point of going with 64 bit is to maximize your ram, use more than 4 gigs (well 3 really) so if your Os is using almost a gig instead of say 200 megs, isn't that kinda defeating part of your reason for going 64 bit?
For me personally my 64 bit install is all about render efficiency and power, which is why I have a dual boot. First I want a 64 bit OS that uses minimal memory itself, and then I want to keep the Os as clean as possible interms of install. no virus checker no fancy interface apps or startup apps, just cinema and optimal as possible so that cinema's using all the ram it can get.
castroman
01-25-2008, 09:51 AM
sometimes going for 32 bit isn't an option. I have a HUGE(2GB) image that I had to do some postprocessing on, working on my old 32 bit system with 3 gb ram was painfully slow, with my new system it is a breeze compared, and I only have 4 gb ram on that. Granted the computer is faster and has better components, but loading the image up and working with it is like day and night.
sketchbook
01-25-2008, 02:41 PM
thanks kai
I have 8 gigs ram on both machines, so I am hoping it will help. I have room for more ram as well.
lmagnavox
03-23-2008, 04:49 AM
guys i have 8 gigs too with (xp64/max64/vray64)
the problem i have is; i try to test render evermotion interior scene and the Ram wont go more than 4 gigs all the time.
I switch boot.ini with \8GB ; it said available in task manager but max64 just wont take it.
It cant be because of the process doesnt require ammount of 8 gig of ram; because I tried to render in 20.000 x 10.000 resolution and still just take less than 4GB
Is it possible that RAM speed or Graphic Card affecting this?
all I can see is that 8 processor always runs in 100% mode (task manager)
how much affecting the speed of ram (fully buffered/ecc) from 533/667/800mhz for rendering purposes (max+vray)
my processor is 2x quad xeon 3ghz 1333fsb
and the test renders mostly done around 30 minutes in 1200x600 resolution
weirdly, max32 in the same system is 5 minutes faster
thanks alot
I switch boot.ini with \8GB ; it said available in task manager but max64 just wont take it.
There is no /8GB switch in XP 64 bit
Maybe ask Autodesk for techsupport on max?
Cheers
Björn
skydistortion
03-23-2008, 01:38 PM
hi,
Tell me if I'm wrong on the new mac pro (harperton) do they support XP64 cause I hear the only OS you can run is Leopard and Vista.
The most current MacPros include Bootcamp which allows you to run Vista and afaik Vista 64. I don't know if it allows you to run XP 64 bit
Cheers
Björn
skydistortion
03-23-2008, 02:31 PM
Yeah Björn that's what I heard ...It afraids me ...cause m doubting quiet a lot about the stability and compatibility with vista.
I don't really understand why they closed that "XP64" door !?
Kai001
03-23-2008, 09:21 PM
Is there any real "speed" advantage? Since 64 bit should let twice as much data to be processed at once.
64 bit apps don't have a speedadvantage from the large rnumber of adressable memory or the optionaly larger data words, on the contrary, both can only lead to speed decreases not increases (due to larger cach and bandwidth useage).
The biggest advantage 64 bit CPU and OS can give in regards to speed is the availability of some more registers in 64 bit mode which can speed things up a bit. We are not talking factors here though, but mostly single digit percentages.
Cheers
Björn
Magnus3D
03-24-2008, 09:27 AM
I also been thinking about adding either XP64 or Vista64 on my machine but i can't decide which one to pick. Ofcourse my rig needs more ram than the 2gb it has now for it to be meaningful to add another OS like that ..been thinking about adding up to 8gb ram.
Anyhow i'm wondering if i'd be running VMWare with a stripped (all crap removed) Vista64 or XP64 within my XP32 installation, is that another alternative ? or will it slowdown the OS to much to make it useful ?
/ Magnus
Kai001
03-24-2008, 07:07 PM
I find emulated OS' in Windows to be incredibly slow, so I wouldn't use it for rendering. Personally I'd go with XP64 to get every last megabyte of RAM out of my machine. :)
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