moiremusic
01-21-2008, 07:14 PM
Well, I guess I put this in the wrong forum the first time. Sorry for the re-post...
Is there a way (in Max 2008) to save vertex weights and load them back in? I've rigged and weighted the model, then found a small problem in the mesh that needs correcting. I would really rather not re-weight this complex model if possible, particularly because some of it's animations are already in-game.
I know there is the SkinOrDie script, but it's pretty complicated and I couldn't even figure out how to make that work for me. Saving weights in easy in Maya, isn't it? I figured there would be an easy way in Max as well.
Is there a way (in Max 2008) to save vertex weights and load them back in? I've rigged and weighted the model, then found a small problem in the mesh that needs correcting. I would really rather not re-weight this complex model if possible, particularly because some of it's animations are already in-game.
I know there is the SkinOrDie script, but it's pretty complicated and I couldn't even figure out how to make that work for me. Saving weights in easy in Maya, isn't it? I figured there would be an easy way in Max as well.
