bretleon
01-21-2008, 05:48 PM
Hello all.
I am relative new to particle flow and today I am trying to achieve a very common effect.
I want a logo (a mesh object named logo1) to dissolve into particles (cubes) and fly around a little and then form another mesh object called logo2.
http://farm3.static.flickr.com/2008/2210058372_e80a10231d.jpg?v=0
My problems so far are..
“Position Object” are set to surface and I need to use around 50.000 particles to cover the mesh, which means that it looks like the logo is made up from small dust particles (pic 1) and if I make the cubes bigger they wont “fit” nicely on to the logo shape but get jagged edges.. ( pic2)
I want to use something around 200-300 bits from the original mesh itself, is that possible?
Sort of similar to the PArray where you can set “mesh” as source, but with more control over how the particle would look like.
http://farm3.static.flickr.com/2084/2210058424_c6f47e10f0.jpg?v=0
http://farm3.static.flickr.com/2377/2210058458_5b55df555d.jpg?v=0
When I use “Find Target” the particles travel from logo1 to logo2 as they should, but they won’t stuck on to the surface on logo2, instead they just slow down and drift off…
I have also tried “Lock/Bond” without any luck, so I guess I am doing it wrong.
I also need to fade the color from blue to purple when the particles are between the two logos, how do I do that ?
http://farm3.static.flickr.com/2071/2209265027_730d560730.jpg?v=0
I downloaded the trial versions of Box1 & Box3 but I can’t figure out how to use the presets?
Any help would be much appreciated.
Thanks
Bret_L
I am relative new to particle flow and today I am trying to achieve a very common effect.
I want a logo (a mesh object named logo1) to dissolve into particles (cubes) and fly around a little and then form another mesh object called logo2.
http://farm3.static.flickr.com/2008/2210058372_e80a10231d.jpg?v=0
My problems so far are..
“Position Object” are set to surface and I need to use around 50.000 particles to cover the mesh, which means that it looks like the logo is made up from small dust particles (pic 1) and if I make the cubes bigger they wont “fit” nicely on to the logo shape but get jagged edges.. ( pic2)
I want to use something around 200-300 bits from the original mesh itself, is that possible?
Sort of similar to the PArray where you can set “mesh” as source, but with more control over how the particle would look like.
http://farm3.static.flickr.com/2084/2210058424_c6f47e10f0.jpg?v=0
http://farm3.static.flickr.com/2377/2210058458_5b55df555d.jpg?v=0
When I use “Find Target” the particles travel from logo1 to logo2 as they should, but they won’t stuck on to the surface on logo2, instead they just slow down and drift off…
I have also tried “Lock/Bond” without any luck, so I guess I am doing it wrong.
I also need to fade the color from blue to purple when the particles are between the two logos, how do I do that ?
http://farm3.static.flickr.com/2071/2209265027_730d560730.jpg?v=0
I downloaded the trial versions of Box1 & Box3 but I can’t figure out how to use the presets?
Any help would be much appreciated.
Thanks
Bret_L
