RK-art
01-21-2008, 09:42 AM
http://features.cgsociety.org/gallerycrits/292097/292097_1200912119_medium.jpg (http://features.cgsociety.org/gallerycrits/292097/292097_1200912119_large.jpg)
Title: The warrior
Name: Ralf Klostermann
Country: Germany
Software: CINEMA 4D, finalRender, Photoshop, ZBrush
The warrior is my recent work and covers all major aspects and techniques of the work with ZBrush, Cinema4D with FinalRender Stage2 and Photoshop CS2.
Because of a known bug in the recent version of FR2, it is currently not possible to use displacement along with a texture in the same shader.
So I had to export all the Level 7-Full-Res Versions of all Parts out of ZBrush and used them in my C4D-scene, which is only possible under 64bit.
The eyes and the all hair are C4D-born, the hair was created with C4D's marvelous Hair-Modul and converted into polys, as FR2 can only render hair as real polygons.
I made some beauty passes that looked very well so far, but I wanted to have ultimate control over the result, so I rendered out separate layers with un-premultiplied alpha-passes (Straight alpha) and stitched all together in Photoshop.
The final picture is 95% identical to the pure FR2-render-output, I only made some small detail-corrections and a small color-correction on a place where needed and added a background, but all in all you see what ZBrush and FR2 can produce in conjunction.
All C&C is always welcome.
Ralf Klostermann
RK-art.de
Here is the result:
Title: The warrior
Name: Ralf Klostermann
Country: Germany
Software: CINEMA 4D, finalRender, Photoshop, ZBrush
The warrior is my recent work and covers all major aspects and techniques of the work with ZBrush, Cinema4D with FinalRender Stage2 and Photoshop CS2.
Because of a known bug in the recent version of FR2, it is currently not possible to use displacement along with a texture in the same shader.
So I had to export all the Level 7-Full-Res Versions of all Parts out of ZBrush and used them in my C4D-scene, which is only possible under 64bit.
The eyes and the all hair are C4D-born, the hair was created with C4D's marvelous Hair-Modul and converted into polys, as FR2 can only render hair as real polygons.
I made some beauty passes that looked very well so far, but I wanted to have ultimate control over the result, so I rendered out separate layers with un-premultiplied alpha-passes (Straight alpha) and stitched all together in Photoshop.
The final picture is 95% identical to the pure FR2-render-output, I only made some small detail-corrections and a small color-correction on a place where needed and added a background, but all in all you see what ZBrush and FR2 can produce in conjunction.
All C&C is always welcome.
Ralf Klostermann
RK-art.de
Here is the result:
