View Full Version : Karol the Troll
j3st3r 04-27-2003, 08:31 AM It`s nothing more than a character. Although I really like the troll introduced in LOTR, I had a different imagination of trolls. Since I was a hardcore role-player in the 90s, I made several sketches then.
It`s the concept of Karol, based upon a sketch in `94:
http://w3.enternet.hu/matefy/TrollConcept.jpg
Here`s a wireframe shot of him:
http://w3.enternet.hu/matefy/TrollModel.jpg
And the WIP renders:
http://w3.enternet.hu/matefy/Troll1.jpg
http://w3.enternet.hu/matefy/Troll2.jpg
If the above image doesn`t show up (it`s a Hungarian site) visit this:
http://www.3dluvr.com/jester/TrollConcept.jpgConcept
http://www.3dluvr.com/jester/TrollModel.jpgShot
http://www.3dluvr.com/jester/Troll1.jpgRender1
http://www.3dluvr.com/jester/Troll2.jpgRender2
What dou think?
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I love the closeup, you have a very nice style in your texturing work. I like the character design as well. A few suggestions, I think you could make the feet alittle bigger right now it looks like he might tip over. Also his calfs kind of bug me, the look like growths rather then muscles to me, maybe just making his lower leg alittle longer might help. But over all very nice work, any plans to build a cave for some sort of enviroment for him?
:beer:
pencil-head
04-27-2003, 01:33 PM
Nice start.
i think you should make the toes bigger like in the sketch. also i think the knees are to far down the leg, the calves are all squashed
sebek27
04-27-2003, 05:08 PM
wow looks awesome ! i'm learning LW, did you do box modeling or point by point and extender etc. ??
j3st3r
04-27-2003, 05:35 PM
About the legs I have few plan. Honestly, i don`t want to change it too much, i like it as it is, it fits to my imagination of trolls. But I will revise the legs, and decide what to do with it.
Modelling. It was contour modelling...:) That is boxmodelling, but instead of starting a box, i start with an extruded contour of the model. I use in generally a mixture of box, point-by-point modelling supported with extender. I really like to select the technique based on requirement. For clothes I would NEVER use boxmodelling. For head, and general modelling I prefer the volume-modelling (or box modelling). I was reading Bachelorette`s thread, and I tried to follow his/her technique, so called poly-line modelling, but it doesn`t fit to me...So I stuck with that volume thing.
eddy-3ddy
04-27-2003, 05:41 PM
you sketch in a outstanding symmetry back in 94;)
one thing, give him more toes... 3 or so
and maybe a final touch thing, give him durt on the knees + elbowe
for the rest, nice model
j3st3r
04-27-2003, 06:23 PM
3ddy:
I told :
"It`s the concept of Karol, based upon a sketch in `94: "
So the sketch was made in 94, while concept art made later...:)
Legs...Ok, I`ll think on it...
eddy-3ddy
04-27-2003, 09:34 PM
hmm sorry, i'm not an english man :D
but great work :bounce:
leigh
04-27-2003, 11:37 PM
Very cool character :thumbsup: Great design.
My main crits would be:
- the texturing looks too procedural. Are you using LightWave? It looks like you are using a lot of turbulence and veins procedurals set with a high contrast ;)
The look you have right now is great for an overall wash, but I think that what you need now are some handpainted maps :) Especially for adding things like wrinkles, blemishes and stuff.
The best way perhaps of doing that is to bake out your surfaces and use them as a base for the painted ones :)
- the lighting needs more contrast. You should set up more dramatic lighting to reall give your character some more oomph :)
seal-of-death
04-28-2003, 12:24 AM
Thats a cool looking troll! Now i wanna see him beat someones head over with that chunk of tree he's got there! :buttrock: :buttrock:
One question though what happened to the horns he had? I loved the horns :)
Threedeemer
04-28-2003, 12:40 AM
Wow this guy is great. I really like the texturing on the helmet and chainlinks. Also the ring/chainmail whatever its called looks great, are they all individual links held together with dynamics?
I agree with 3ddy about the toes. The gear fits the character well, excellent details, that chastitybelt-like thing really works. :buttrock:
that damn kid
04-28-2003, 01:12 AM
i dont know if u can do anything with it now, but the side view of the belly is a lil thin....he looks way to wide...he should have a fatter belly....just a thought...iono...it might look better all around that way:shrug: looks great tho:thumbsup:
j3st3r
04-28-2003, 06:05 AM
3ddy: I`m not an English man also, so never mind, whatever we talk. If you understand yourself, that`s half success!
Leigh: Yes, it`s full procedural, I`m testing LW`s capabilities. Although it`s UVmapped, my origional concept was to build textures using procedurals controlled via weightmaps, etc. I`m still experimenting. Although I think I`d like it to be portable to other packages (XSI or Maya), I`m gonna bake the textures. Thanks God, I made lot of UV sets. Lighting. My very weak points are lighting, and camera. I can model, I can texture, I can rig, I can animate a little, but I`m not a good lighting specialist...If anyone could help...
That Damn Kid: The model has bigger belly! Much bigger than the concept has.
The chainmail...
I made a full-quad cloth. With motion-designer I droped the cloth onto the shoulder, and the freezed mesh was used for placing the chainmail. I used Nut to place the chains onto the individual vertices. Nut is great for placing precisely stuffs! Today evening I`m gonna improve the model, and textures as well!
Thanks ALL comments
janhath
04-28-2003, 07:03 AM
cool character,nice design.Put him in a game.:) :beer:
Vash T Stampede
04-28-2003, 08:04 AM
looks good!
secretasianman
04-28-2003, 08:09 AM
wasn't this troll in harry potter?
pretty coo.
j3st3r
04-28-2003, 09:33 AM
This troll has nothing common (except the general anatomy, ie two arms, two legs, a head, few teeth, etc). This troll is purely MY design. It has roots in my RPG past...How I miss those Ad&D and Rolemaster parties...
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