View Full Version : Bacardi coconut, Glass and fluids project at school.
Siggef 01-20-2008, 11:06 PM Here is an animation I did for a school project.. we were learning about glass and fluids. Used realflow for the coconutmilk (in this case very thick coconutmilk;)) and the other stuff maya and ae.. Had great fun with this and i learned a lot.. i really like realflow!
http://www.sigurdesign.se//Bilder/CG/Fluids/coconut_small.mov
snapshot:
http://www.sigurdesign.se/Bilder/CG/BacardiSnapshot_SF.jpg
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BigRoyNL
01-21-2008, 01:52 PM
Hmm, you've got some quite nice looking animation there.
It's like a commercial but there's not enough focus on the bottle. The bottle looks nice, really nice. But there's one problem, there's nothing in it. I don't think that's the way to sell. You could have better put another realflow simulation inside the bottle right after the explosion of the coconut, so the focus is greater on the bottle.
Besides i'm not really a fan of the look of the coconut, I think it's the shape combined with what it's falling into. It's falling into this sand colored floor, which deforms a little after the hard impact of the coconut. But when the coconut explodes it seems as if there's no deformation at all.
And as you said the coconut milk looks quite thick, and you've got a point there, But i love the explosion... hehe, lovely dynamics.
After the coconut explodes you've got the look of a slowmotion because the pieces of the coconut fly around, but when they reach their highest point and they start to go faster downwards because of the gravity it's going way to fast. As in fastmotion/fastforward. This is ok, the only problem is when this happens the simulation of the milk doesn't seem fastmotion/fastforward. So it feels a little bit weird, and I think it's because of that that the arch of the flying pieces from the coconut seems weird.. like in.. a little to high.
Hmm.. I hope you've got something with this.
Nice piece, only problem is that it looks so similar to other commercials with this type of simulations. Anyhow, I like it.
Siggef
01-21-2008, 02:39 PM
tnx for the reply bigroy. I totaly agree to what u say.. it has many things u can do better... but its my first animation with realflow and fluids so u cant expect much:) I had a big problem with the realflow motion and to make it slow mo.. have read that u can fix it with some tweeks in realflow but its a bit complicated.. I also wanted to make the coconut explode dynamicly but i didnt have time to experiment with it..
BigRoyNL
01-21-2008, 05:32 PM
You could've just rendered it as normal motion. And afterwards time-remapped the rendered scene in a program like After Effects. But now I'm saying that.. you'll suffer some quality loss I think.
But you could render every frame and every half frame. So render like frame 1 , 1.5 , 2.0
So you've more frames to work with and the slowing down progress should work better, but will enlarge your rendering time. This is quite similar to just slowing down the whole animation within your 3D program and then rendering it and speeding it up afterwards where you want no slow-mo's. But as you said, you couldn't really control the speed of the fluids simulation.
I hope to see more experimental work from you. Try something different than the average 'fluid simulation'. You see a lot of 'explosion'y water, with something splashing in.. Or the water splashing out. Try something like Ice Age, where the water goes really fast in between two ice bergs (is that correct? or is it ice mountains, nah.) and at the end of the ice berg it flushes out and splashes.
Hmm.. lol. I've gotta try Real Flow one day.
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