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BadG3r
01-20-2008, 06:34 PM
//I post it here again, cause as suggested I could get more response. which makes sense.

I want to model a shirt and simulate as if it is under water...
would I go with nCloth or another technique?

I tried with softbodies but the results were not as wished.

thx in advance.

MartinRomero
01-20-2008, 11:08 PM
I am actually learning Syflex and for the kind of simulation that you are talking about, I will definitely use either n cloth or Syflex. BTW digital tutors has a good tutorial that covers the basics of Syflex. Sorry I can't not really walk you through the process of doing but am in the learining stages of Cloth dynamics myself.

cheers

BadG3r
01-21-2008, 08:57 AM
so its nCloth for me... will try it.

thx

blade33ru
01-25-2008, 05:58 PM
i seem toremember u can use maya fluids as a field for soft bodies. probably works with ncloth too i expect and u could get some cool fluid motion for your shirt

kyleb2112
01-28-2008, 12:02 PM
I was getting this effect accidentally through high damping values (ncloth node) and high air density (nucleus node). Ncloth is the way to go.

gsantosss
03-05-2008, 07:23 PM
The best way to go about it is to set the air density close to zero so that it creates a vaccum and then i also advice you to decrease the gravity to something like 2 and the increase the wind direction instead .By doing so u are trying to move in vaccum and the wind direction does a good job in dispersing or breaking up the pattern as the cloth falls down.

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03-05-2008, 07:23 PM
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