View Full Version : still: First head complete!
Dan Wade 04-27-2003, 03:54 AM OK....this is my first go at a realistic human head. Ive been doing 3d modeling and texturing for some time...but never tried modeling a human head. Work done in Softimage XSI. GI and HDRI was used. SSS implementation coming soon hopefuly. Rendered in Mental Ray.
http://members.aol.com/danwade3d/dan_final.jpg
http://members.aol.com/danwade3d/side.jpg
http://members.aol.com/danwade3d/kev.jpg
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It's really good for a first try.
I think you have some issues with the proportions. The texture map has stubble and appears to suggest an adult. But the untextured face from the front looks like a child to me. There's something about the size and spacing of the face vs. the volume of the head which looks off. Also the jawline is weak for a man.
The texture map looks pretty good, but I would tone some parts down. The lips, for instance are looking very pink, as iff he were wearing lipstick. Also, the position of the ear looks a little strange, as if it were tilted back on an angle.
i quickly threw your image into photo shop to check the proporation looks fine eyes could be moved up like 2mm if u wana get tech but yer post so wires if u want more critques
maybe its the ears? i dunno need wires:bounce:
great work tho
post some other angles
Capt.Jackass
04-28-2003, 02:55 AM
i agree with jake, the character looks too young to have so much facial hair, plus the lips make him look a little like a drag queen :D i think it would look better with no facial hair..
Dan Wade
04-28-2003, 09:27 AM
Cheers for the comments everyone. Very useful. Its a project for uni, and the deadline is soon, so i dont really have time to change any of the modeling. I did change a few of the textures though, and tried to sort the lips out...no lipstick ; ) Also toned down the stubble.
I will post some other angles soon, as well as the ref i used to model from. The shot i posted previously was using a 70mm lens, which gave almost an orthagraphic look, little perspective.
This is using alot smaller lens, but this looks just as weird ; )
http://members.aol.com/danwade3d/dan_face.jpg
JoeRedstall
04-28-2003, 12:50 PM
Alrighty there Dan,
just curious, but how did you achieve the DOF effect in XSI ?
r0bal
04-28-2003, 03:02 PM
Wow!
It's a great first head. Looks quite realistic. Did you use photos to texture this guy (I don't mean that you wrapped a photo onto his head though :)) or was it hand painted? I'm texturing a head now and your answer would really help me. The effect is amazing no matter what technique you used.
rrobert
04-28-2003, 03:06 PM
The model of this head is fine! But the texture is not correct I think..
You can see to easily how the textures of the head are combined in photoshop. get it?? :shrug:
very nice when it is complete! :thumbsup:
Dan Wade
04-28-2003, 06:01 PM
Alright there Joe. Well..i still find DOF a little slow in xsi, ive got a plug for After effects that uses a depth pass to achieve nice dof...it also has camera highlights. I here u used a similar method on your opening shot of your major project....the wheel shot....u used Shake yea?
Where r u working now?
Im in the process of getting stuff ready to show Framestore.
JoeRedstall
04-28-2003, 10:37 PM
Yeah, Shake is really nice for DOF 'cause it can recreate the Bokeh effect really easily.
It's a shame that XSI's built-in DOF is so shoddy, I haven't used version 3.0 yet so looking at your render was wondering if they'd updated it from version 2.0.
By the way, I think the model is great - is this something for your final project ? Can't believe you guys don't have to do all the written work that we had to :rolleyes: ...
Dan Wade
04-29-2003, 01:29 AM
Well...ive seen some pretty fast stuff in soft for DOF...even good quality too...its just for promo stuff i thought a depth pass appoach would just be quicker.
Cheers for the comments. This is actualy for my pesonal research. But i will be using it for my MA too. Nothing original im afraid....a sci-fi race! lol
What you upto now then dude?
Dan,
JoeRedstall
04-29-2003, 05:00 PM
Are you planning on adding some nice XSI Hair :bounce: ?
Am still looking for work at the mo. Waiting to hear back from a games company in London (fingers crossed)
How are you finding the MA ?
phoenix2k
04-29-2003, 09:07 PM
hey... that looks great...
i like the textures too :)
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