msneddon
01-18-2008, 04:58 PM
For which Engine - Source : Zombie Panic mod
Current Polycount - 5800
Max Polycount - 6000
Texture Size - 1024x1024 , 1024x512
Description of background information on piece - FPS Weapon View-model
Where are you looking to receive criticism - texture
_________________________________________________
Triangle count is kinda high, but will obviously be backface-culled once it's been animated. UV's are pretty sloppy, need to tighten that up next time. Texture is clearly not finished yet too, it's almost there though I think. Rendered 100% self-illuminated diffuse only, will be working on specular maps when I finish the diffuse though, crits welcome.
Insert Render
http://img174.imageshack.us/img174/8131/ga1nm9.jpg
Insert Wireframe
http://img151.imageshack.us/img151/6126/ga2jq5.jpg
Insert Texture Sheets
http://img205.imageshack.us/img205/3268/zpsm4receivercopyez5.jpg
http://img139.imageshack.us/img139/4586/zpsm4stockgripcopylq1.jpg
Current Polycount - 5800
Max Polycount - 6000
Texture Size - 1024x1024 , 1024x512
Description of background information on piece - FPS Weapon View-model
Where are you looking to receive criticism - texture
_________________________________________________
Triangle count is kinda high, but will obviously be backface-culled once it's been animated. UV's are pretty sloppy, need to tighten that up next time. Texture is clearly not finished yet too, it's almost there though I think. Rendered 100% self-illuminated diffuse only, will be working on specular maps when I finish the diffuse though, crits welcome.
Insert Render
http://img174.imageshack.us/img174/8131/ga1nm9.jpg
Insert Wireframe
http://img151.imageshack.us/img151/6126/ga2jq5.jpg
Insert Texture Sheets
http://img205.imageshack.us/img205/3268/zpsm4receivercopyez5.jpg
http://img139.imageshack.us/img139/4586/zpsm4stockgripcopylq1.jpg
