View Full Version : Switch Box
01-18-2008, 10:09 AM
I recently finished a new portfolio peice, and thought I'd post what I have to get some Crits / Feedback. All very much welcomed! The one thing I would say is that the floor texture isn't exactly mind blowing, but I thought I'd leave it as it doesn't really show badly in the renders.
01-18-2008, 10:47 AM
Looks like a very strong portfolio piece. Its nice to see something quite rustic yet with some colour and 'fun' about it. It would have been very easy to steer down the very grey, dirty delipitated look but you have managed to pull off the look of wear and tear with quite a colourful piece of work.
I like the nice clean model, you have a generous use of polygons used effectively in the right places to get some solid geometric detail. The textures work real nicely too and I like some of the small touches like the signs in the windows. I dont see much, if any repitition either.
The renders look very nice, although I can spot just one or two areas of shadow that look a bit wrong...perhaps something to do with the raytracing gone wrong when rendering the shrubbery. However this does not take anything away from the work...just nitpicking really and certainly will not effect a games applicatiion. Well done.
01-18-2008, 08:15 PM
Bah - Only one comment .
Cheers for the kind words Dean, I was a little worried originally that I may have gone OTT with the poly count.
01-19-2008, 02:56 PM
How many polys and textures are you using? It looks quite nice and I can't really think of anything to crit. There's a shadow on the bottom render that doesn't make any sense though, it looks as if you have a plane intersecting the house and casting a shadow on the wall. Not sure what that is (grass plane?) but apart from that it's good.
01-19-2008, 02:56 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.