View Full Version : flatten up geometry of object
ckkhoury 01-17-2008, 06:01 PM hi
Is there a way to open up the geometry of an object so that its flattened.
pretty much what a UV map looks like but actually having the polys in a 3d space.
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JamesMK
01-17-2008, 07:50 PM
Do the UV layout first, then use this old plugin called UVtoObject
>> http://www.welter-4d.de/fplugs/freeplugins_en.html << (scroll all the way down on that page).
Assuming it still works in current Cinema versions, it will give you a (flat) polygon object based on the UV-coordinates.
kerbouci
01-17-2008, 08:17 PM
Thanks JamesMK, I also need that operation, After some experiments I figured out that the Object must be editable and has a UVW Tag.
If I were you ckkhoury, I would use the paint setup wizzard.
ckkhoury
01-17-2008, 08:45 PM
awesome
thanks james and kerbouci
govinda
01-17-2008, 08:59 PM
Do the UV layout first, then use this old plugin called UVtoObject
>> http://www.welter-4d.de/fplugs/freeplugins_en.html << (scroll all the way down on that page).
Assuming it still works in current Cinema versions, it will give you a (flat) polygon object based on the UV-coordinates.Might be dead. It's not showing up in the plugin menu in 10.5 under OSX.4.11.
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