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View Full Version : "Mirror skin weights" on two pieces of geometry?


davidmattock
01-16-2008, 10:35 PM
Is it possible to "Mirror skin weights" on two pieces of geometry?

My character has human arms which are two separate pieces of geometry because the torso is solid metal.

After painting the skin weights on my right arm Ive tried selecting The Right arm, then the Left arm and mirroring over and just does weird things or nothing? http://www.3dbuzz.com/vbforum/images/smilies/confused.gif
Any ideas, Thanks

xenoid
01-17-2008, 12:49 AM
It is possible to mirror skin weights across two pieces of geometry. I have no problems with that so far. Maybe you wanna post your scene file so that I can help check it out?

doodlyD
01-17-2008, 02:49 AM
you need to select verteces for right and left side and then mirror the weights

davidmattock
01-18-2008, 09:00 AM
Doh!:rolleyes:.. sorry, ive never used it, didnt know you had to select the vertices,.. i was just selecting the geometry!.. thanks.. it has saved me so much time and hassle

xenoid
01-18-2008, 09:04 AM
It works fine for me just by selecting geometries too. Hmm either way, glad that it works for you now. :)

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