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View Full Version : How to import Lightwave animation into PMG?


bugzilla
01-16-2008, 10:14 PM
I want to use the Direct X exporter in PMG for some characters that I already have rigged and animated in Lightwave. I've gone through the tutorials on linking scenes, but they only seem to work for items rigged and animated in PMG, not the other way around. Is it possible to do this (e.g. bring a skinned and animated character from Lightwave into PMG, then export the animated character as a .X file?)

Ulven
01-16-2008, 10:30 PM
does the x format use all the bone information etc?
Otherwise you could bake the animation from lightwave to an mdd format and import it into messiah and apply it there using the DMorph plugin, then export to .X

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01-16-2008, 10:30 PM
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