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maxmare
04-26-2003, 11:23 AM
Done in max in 24 hours (3 days). Tell me what you think is the weakest part considering I am going for a photorealistic look.

http://www.maxmare.com/max_files/big_files/glyn_int01.jpg

http://www.maxmare.com/max_files/big_files/glyn_int02.jpg

http://www.maxmare.com/max_files/big_files/glyn_int03.jpg

Many thanks.

Sceme
04-26-2003, 01:08 PM
weird table desing :)...but WOW!!! that guality :drool:
sorry, i can't find any week point :hmm: :D

kaptah
04-26-2003, 01:46 PM
There is something weird in the size of objects. I think the flovers are too big.

Maybe the reflections of chairs are too sharp too.

Nice render anyway.

JeffPatton
04-26-2003, 02:58 PM
It does look good, however it's hard for me to find where the objects meet the floor. Looks like some are floating. Basically, it appears to be lacking shadows. Maybe do another render containing the shadows only and mix it in with photoshop?

drifter51
04-26-2003, 03:17 PM
nice designs.

I have to agree that the flowers are a bit too big.
Everything seems to be floating, need to be grounded with shadows.
The desk looks like it is pretty cool, but it is too bright and it takes work for the eye to pick out the detail.

How are you lighting the scene?

s2a-adamk
04-26-2003, 03:54 PM
Too much glow. Esp. around the light cans.
Chairs look good. Floor might be a little smooth or consistant, if you know what I mean. Try a small bump or scratch map.

Also try one with about 1/2 the reflection in the floor.

a

koinu
04-26-2003, 04:15 PM
First Off I'd like to congrat you on this feet. Although, there seems to be a flood of light throughout the scene; maybe you could remove some lighting to let the light become a more dramatic lighting sceem. The flowers and container on the desk are a bit TOO big. Love the Flooring, great astetic quality. Reduce some of the flat glow on the desk (don't remove the lighting of it).
Other than that, I'd love to work there.....:beer:

Green Grass
04-26-2003, 04:15 PM
Nice renders. I think the main issue with the flowers is that they just don't fit in the scene with their size. Scale them down by half and try to get the lighting of the flower images to be the same as of the scene itself and that should help. There's also a tad too much glow going on. Also, there's too much glow around the can lights in the ceiling (unless they're not can lights!) The chairs are nice and I like the floor. I think this could be a great set of renderings if you change these small things! Good job!

Garma
04-26-2003, 04:20 PM
It looks beautiful, and it's a nice render too, but if you are going for the photorealistic look:

first of all I think it's too perfect. Nowhere a scratch. Ever seen a scene in real life that was perfect? I didn't. Furthermore I think there are too much reflections on the floor. I repeat: it looks really great, but it's just not real. Last but not least, the lighting from the desk looks a little like fog. Maybe they don't. I don't know whats the problem, it seems like a ghost object to me. More on lighting: The light from the windows is very bright, too bright I think. A little background scenery would do it I guess.

Several crits, but I know it's very difficult to create photorealistic scenes, but since you asked for it... You did the job very good with the flowers. I couldn't distinguish them from a photo.

Can we see more of your work? I think it's very good!

alcapucci
04-26-2003, 04:32 PM
It's a weird kind of interior. The floor is great!! But it's hard to believe that this is real

maxmare
04-28-2003, 08:48 AM
New version picking up some interesting points:
Reflections: Yes, maybe too sharp. They have been halved.
Shadows: weakest point. I doubled the resolucion of them. Look much better now.
Flowers: They were even bigger in real life, but I agree they should be like 50%-75% the size in such small space.
Ceiling lights: Less bright now. They don't affect lightning level anyway.
Scratches: see below
Background: needs to be done. True.

Garma: When a interior space like this is just finished it does look like cg sometimes because there is no scratch or dust spot anywhere (it better does if you are the contractor!) usually at work when I said photorealistic I meant what the client wants to see. Other scenes where I am placing a character or doing an animation I swear I'll trash the space.
The glow thing in max really s***s. I am going to try vloume lights next time.
I'll try to improve these images a bit more and they will go in my web page. Next images I'll try to focus on the issues here. If anyone wants to see lights I attached a wireframe. The spots are there just for the highlights in ceiling and walls.
http://www.maxmare.com/max_files/big_files/glyn_test.jpg
http://www.maxmare.com/max_files/big_files/glyn-lights.gif

Many thanks for the comments, I really appreciate them.

JonC
04-28-2003, 08:26 PM
Good work!
I was wondering, if you put more specular on the ground? isn'it gonne be better?
how much render time ?

Yorgo12345
04-28-2003, 09:00 PM
y'know, it's so Friggin hard to make a surface look Photorealistic with standard lights. I know it's possible but it's SO hard!

I like the design of the room. and the renders look great so far. But definately spend more time on it, it's so close to where you want it... don't stop now.:thumbsup:

I have to say though, that I think you have to apply the principles of photorealsim to anything you render regardless of how it would look "newly constructed" in the real world. Just because it's clean doesn't mean that it's flawless etc... (you see where I'm going with this)

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