PDA

View Full Version : view-dependence of specular


mister3d
01-16-2008, 12:57 PM
Is there a way of adjusting shaders for an animation? I have a problem with speculars: they are blown-out in some angles when I make an animated object or change the camera and lighting situation changes in the same sequence. I am wondering, is it a flaw of shaders themselves and impossible to make such a "correct" specular for different lighting situations, or my abilities are yet not high for animation of shaders. Of course I can fix it in compositing, and will do, but I've read about turn-arounds of objects, maybe this is the way? I'm still not sure if it can solve the problem.

CGTalk Moderation
01-16-2008, 12:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.