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mattclinch
01-16-2008, 11:49 AM
Soulburn Scripts v.031 for Max 2008 x64

Hi all, I'm having some trouble getting Neil Blevins' latest update of Soulburn scripts to run on Max 2008 x64. The x64 version was updated yesterday.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

I have followed the instructions for extraction to my root max directory, and everything listed on the site is there, and seemingly in the right places, but when i run or evaluate the scriptLister or any of the individual scripts i get nothing (literally, screen remains on base max with no obvious action or execution of anything).

If Neil or anyone else can tell me what i'm doing wrong i'd really appreciate it.

soulburn3d
01-16-2008, 01:49 PM
The souburn scripts are all macroscripts, which means they all must be run by adding a button, keyboard shortcut, quadmenu, etc to your interface. They will not run by "running" the script. Hope that helps.

- Neil

soulburn3d
01-16-2008, 01:52 PM
Oh, and everyone else, here's the news on the new pack...

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First off, I've finally tested the scripts in 3dsmax 2008, and everything is working fine. The scripts also work fine in both 32bit and 64bit.

Added 1 new script:

subdivisionAutomator: Quickly assigns a subdiv modifier (meshsmooth or turbosmooth) to all scene or selected objects. This is good if say you want to have all objects in your scene converted into subdivs at rendertime without the need to constantly select objects, find the right modifier, assign the modifier, etc.

Updated 2 scripts:

texmapPreview: Added doublesided material support. Also now the pattern can be applied as a bump or diffuse (default).
objectReplacer: Fixed a bug I introduced last version that stopped the selection set function from working properly.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil
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mattclinch
01-16-2008, 01:58 PM
Neil, thanks so much, had completely overlooked that, and now working like a charm.

Excellent tools by the way, thanks.

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