View Full Version : Wolverine next gen game model, vikram vikram (3D)
vikramvr 01-16-2008, 08:46 AM http://features.cgsociety.org/gallerycrits/174360/174360_1200979613_medium.jpg (http://features.cgsociety.org/gallerycrits/174360/174360_1200979613_large.jpg)
Title: Wolverine next gen game model
Name: vikram vikram
Country: India
Software: 3ds max, Deep Paint, Photoshop, ZBrush
Hi this is my first full next gen character. This was entirely modelled in 3dsmax, detailed in zbrush. Normal maps were generated out of zbrush. Photoshop and deep paint was used for texturing. This image has a diffuse, normal, spec and reflective map. The polycount is 7530 polygons. Please send in your comments and feedback.
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simoncheng
01-16-2008, 11:58 AM
very nice work u got.
low polygon but high in quality.
are u gonna make the whole team out of it?
really wish to see that.
kiboSVK
01-16-2008, 12:17 PM
this is best character and your adaptation for games is very good 4*:thumbsup:
Readme2
01-16-2008, 12:27 PM
I can't believe that's low poly :eek:
it looks great.
minminxu
01-16-2008, 12:41 PM
ah ..... your works are so great.....wonderful modeling and very nice textures......So ****4stars for sure.......keep it up.......:bounce: :bounce:
Aguilillamondra
01-16-2008, 12:46 PM
Nice but, the arms seems to be a little short...arenīt they?
Apart from that, it looks really cool character.
vikramvr
01-16-2008, 12:49 PM
Hey guys, thank you for your replies. Heres a close up shot of the face, looks low poly here,
http://i7.tinypic.com/82d7dzs.jpg
and here's a turnaround.
http://myotherdrive.com/file/097.004708.16012008.98490.0067fi/wolvie_turnaround.avi
Have a look and post in your comments. I'm writing a "making of" for this one too. I'll post the link here soon.
I'll post wires and highres shots soon. Cheers
Upendran7
01-16-2008, 01:33 PM
DUDE;;; thats coool;;;;; u did it again ;;; ur first exposed creation (http://ia.imdb.com/media/imdb/01/I/74/85/38t.jpg (http://www.imdb.com/name/nm0000199/)
Al Pacino (http://www.imdb.com/name/nm0000199/)) was great and now u made a great one with great deal of low poly detailed stuff
keep up ur good work
HATS OFF
vikramvr
01-17-2008, 12:53 PM
Thank you verymuch upendran.Aguilillamondra, about the arms, there has been a lot of debate on my WIP threads at gameartisans.org about the proportions, but I finally decided to go with this proportions.I'll elaborate it more on my making of, which I'll be posting soon.
Simon cheng, I dont think I'll be doin other characters.
Readme2,kiboSVK,minminxu thank you
Here are some wires, and snapshots of textures.
http://i235.photobucket.com/albums/ee179/vikramvr/final_meshflow.jpg
http://i235.photobucket.com/albums/ee179/vikramvr/zbrushdetail.jpg
http://i235.photobucket.com/albums/ee179/vikramvr/normalmap_snap.jpg
http://i235.photobucket.com/albums/ee179/vikramvr/texture_face.jpg
Please post in your comments on this
His lower bicep and inner forearm are a little out of proportion: the bicep being too long/stretched, and the inner forearm being too small.
:)
kamarajmfa
01-18-2008, 03:50 AM
nice work
keep it up........:thumbsup:
vikramvr
02-03-2008, 11:16 AM
thanx guys
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