Jimbo65
01-15-2008, 04:53 AM
In my last thread I was working on putting one particle per vertex on an animated Poly plane. I am using a grouped instanced geometry as the object.
The big problem I have with my render is that some vertices have one particle others have ten. and they inter-penetrate and flicker in render.
I was trying to populate the mesh with one particle per vertex - but that is not working so well... and it is too many - I like the render I have now.
I just need to delete those particles that occupy the same space as others on the mesh - and then I would be set - with one particle per random vertex. (I need to kill the 9 when there are ten.)
sounds easy - I am not sure why position object would even place ten on a single vertex - that seems like a flaw.
Any ideas would be appreciated - without spending the money on Box3 - I do want it - just cannot do it for this project.
J.
The big problem I have with my render is that some vertices have one particle others have ten. and they inter-penetrate and flicker in render.
I was trying to populate the mesh with one particle per vertex - but that is not working so well... and it is too many - I like the render I have now.
I just need to delete those particles that occupy the same space as others on the mesh - and then I would be set - with one particle per random vertex. (I need to kill the 9 when there are ten.)
sounds easy - I am not sure why position object would even place ten on a single vertex - that seems like a flaw.
Any ideas would be appreciated - without spending the money on Box3 - I do want it - just cannot do it for this project.
J.
