basspig
01-14-2008, 11:57 PM
I'm creating a space scene in which the sun is just breaking over the horizon of a planet.
It seemed logical to add an Optical FX node to a point light to create the flares, but for some reason, Maya is not obeying the occlusion of the sphere--when the light goes behind the sphere, the optical flare is still produced.
A few years back, I was able to create this effect in Caligari trueSpace, and when a light went behind an object, the flare diminished and disappeared completely.
How do I set up the light source so it's flare effect diminishes and then vanishes as the light is obscured behind another object?
It seemed logical to add an Optical FX node to a point light to create the flares, but for some reason, Maya is not obeying the occlusion of the sphere--when the light goes behind the sphere, the optical flare is still produced.
A few years back, I was able to create this effect in Caligari trueSpace, and when a light went behind an object, the flare diminished and disappeared completely.
How do I set up the light source so it's flare effect diminishes and then vanishes as the light is obscured behind another object?
