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View Full Version : Texture/Light/Render - Character - Leigh *WARNING* THIS IS GOING TO BECOME GROSS


leigh
04-15-2002, 08:13 PM
Well, I just thought I'd share this with everyone - please observe how I magically transformed my God Of Death and Mummification into a stupid looking scottish terrier by accident!!!!

undead
04-15-2002, 08:45 PM
HoOOooWwLll!!!!!!!!! Hehe! I like.

Lorenzo
04-15-2002, 09:56 PM
nice textures.
same my dog !!!:applause: :bounce:

ruzz
04-15-2002, 10:40 PM
woof!

It looks like U R using. XSI , and it does seem like U R the only female not only here, but also on cg-char and other forums..

this does raise some questions doesnt it?

anyway I am curious 2 C what your deathgod looked like B4 it turned into a floor mop....:) :)

one333
04-15-2002, 10:49 PM
Funny. Can we get a render of the whole body with the terrier head?

OZ
04-15-2002, 10:56 PM
he he he he he .......i got a rubber bone....may be userfull to you?.....he he he he funny! Still crazy Leigh!;)

Erol
04-16-2002, 12:48 AM
Weird.

rolhionjs
04-16-2002, 01:43 AM
lol !!! too good... i'm crying of joy ! :) :) :)

Russo
04-16-2002, 09:45 AM
ahahahhahahhahahhahaha

LucentDreams
04-16-2002, 11:26 AM
Just goes to show how iportant each stage is and that an excellent model could easily be destroyed by another texture artist in a studio lesson be learned. But you never know I would love to watch an animtion about a hagrid scottish terrier that in reality is a freaky Egyptian God. I think I smell a series coming on.

leigh
04-16-2002, 01:20 PM
Heheheheh I didn't actually expect anyone to comment on this silly thing :D

Hey Ruzz - woof woof! No I actually use LightWave :) And here is a pic of what my god looks like...

Kaiskai - hehehe what a cool idea! Hahahaha! I think someone should do it... ;)

one333 - maybe I'll post a entire hair mesh for fun later this week if I have time ;)

Otherwise I hope to start texturing this guy this weekend :)

LucentDreams
04-16-2002, 01:25 PM
oooooooh I can't wait to see what kind of texture you use for the taught flesh around the rib cage and such, rotting flesh or those horrible blemishes and greenish grey hues of bruised kinda liverspots kinda thing oh the opportunities. make us proud with this one lots of opportunities.

Hey if the models they provide aren't very good could I have a stab at this guy??? PLZ

leigh
04-16-2002, 01:54 PM
Hmmmm.... what software do you use? I guess I could send you the mesh, if you promise not to do anything evil with it :) But lets first wait and see what models are donated....

LucentDreams
04-16-2002, 03:18 PM
C4D and bodypaint are what I'd use to do it but you could give me a 3ds no prob or tell me what other imports you have and I'll tell you the best format.


But I agree we'll see what is available first.

Iguiniz.X.
04-16-2002, 06:41 PM
Yea that would be cool, adding a picture of your god with Hair.
by the way --> That [mod] behind hour name is new!! isn't it?
Never seen it before. congratualtion's anyway:thumbsup:

leigh
04-16-2002, 07:10 PM
Hey Iguiniz.X. - thx :) I've actually been moderating you guys for quite some time now though ;), just didn't always have the word next to my name (I was going undercover ;))

puddlefish
04-16-2002, 07:31 PM
God damn that model is cool!! I LOVE the torso.

PS: Doesn't being a Texturing Goddess give you an unfair advantage? :p

Russo
04-16-2002, 11:31 PM
Leigh've been moderating me for a loong long time


hihihihiihih kidding :rolleyes:

dzogchen
04-17-2002, 05:44 PM
It is so spooky the way your eyes moves in your animated avatar. :p

leigh
04-17-2002, 06:44 PM
Hey puddlefish - yup, that does give me an unfair advantage. But that's what gods and goddesses do - things that are unfair ;) heheheheh

Russo - oooookaaaaaaaaay. um.

dzogchen - yes, I know.

Russo
04-17-2002, 11:47 PM
haha Leigh, a suggestion :AN ANIMATED PIERCING :buttrock:

:thumbsup:

Mike Pauza
04-20-2002, 11:20 PM
Leigh, that's an awesome model, but when are we gonna see some texturing?

rolhionjs
04-21-2002, 03:30 AM
Leigh : which soft are you using for your models ? :) Just a question, coz it looks like Lightwave.. am i right ?

leigh
04-21-2002, 03:39 PM
Hello again

Mike Pauza - see below :)

.::STRIKE::. - yup, I use Lightwave. Because it is the best ;) Btw I love your new avatar :drool:

Ok, well I finally had a couple of hours to start texturing this bugger last night, so I put on an ABBA cd, sat down, took my wacom in my hand, and voila!
As you can see, it's still VERY rough - I've obviously only been working on the skin so far. I decided to start with the skin because there is a hell of a lot of it.
I've only done rough colour, specular, diffuse, bump and gloss maps so far. I want to do a translucency map a bit later on as well, although because the skin is supposed to be dead and papery, there won't be too much warm translucency, so I'm going to leave that til last. That kinda iffy procedural bump map is only temporary.
I'm hoping to have a chance to continue working on him again later, so hopefully I'll have an update tomorrow :):)

rolhionjs
04-21-2002, 03:48 PM
I agree with you :) Lightwave rulez!!!! :) :)
Thx for my new avatar : scary uh ? ;)

wow the way you're texturing is going, will challenge all the thing in this forum ! :) :) now i undertand your topic : texturing godness ;) :)

leigh
04-21-2002, 04:01 PM
Hey thanks, .:STRIKE:. :D It's so cool to see another Lightwave user! :p

Ummm....also, I forgot to explain something - the reason why he is all cut up and stuff, is because he is the god of mummification, and the Egyptians used to remove certain organs from the body during the process, such as the liver, heart, etc, and those cuts are supposed to kinda portray that. I did say when I first designed this guy that he was going to be a bit stylised, so I'm going to go a bit wild on artistic license to make him the way I would imagine a god of death and mummification to be - an incarnation of those 2 things. He is going to look dead and mummified! :bounce:

lildragon
04-21-2002, 04:47 PM
wow Leigh, that's looking very gross!! excellent :thumbsup: one thing I would love to see you pull off is tough looking leathery skin the anibus had in The Mummy returns :), I wish I could find some nice shots of them, but it's scarce :)
keep it going tho, post more

cheers

leigh
04-21-2002, 04:58 PM
Hmmmm leathery skin, eh? I'll see what I can do... ;)

Iguiniz.X.
04-21-2002, 05:04 PM
He Leigh,

Your skin looks great. really a dead skin. only dead skin's don't have blood around their scars
Still Loving it :thumbsup:

leigh
04-21-2002, 05:11 PM
He is supposed to look as gross as possible :)
And he is a god, so he can bleed aven if he is dead :D heheheheh
I just really want to make him look really vile.... :bounce:

LucentDreams
04-21-2002, 10:25 PM
One note for you though I wouldn't chane it if you want it to look vile, but I believe that they organs weren't actually dissected out but really they forced a drink down their throats that would literally burn up the internal organ or liquify them but just leave it as is. when you get to the nose though make sure that one nostril is a little stretched out and quite roughed up with maybe a little of your godly eternal blood around it as they would have shoved a long sorta hook thing into their head to pull the brainout through the nose. ANyways I am about to eat breakfast so I think I'll stop here, mmm this pizza looks especialy good now.:D

eirenicon
04-22-2002, 09:51 AM
Actually, the internal organs were removed and would be placed in the tomb in their own little containers.

Looks disgusting :drool:

leigh
04-22-2002, 12:48 PM
Yup, as TimothyD said, they used to extract the vital organs which would get placed in special little ceremonial jars and stored in a sarcophagus of their own. :)
You are 100% correct about the brain removal procedure - that's really gross, eh? :p
Hopefully, I'll have an update later, I wanted to have one today, but I ended up working ALL night because of a deadline :(

Cgkoko
04-22-2002, 01:37 PM
Oooh...Spooky!Looking great!:applause:

LucentDreams
04-22-2002, 01:54 PM
SO I just had the freakiest experience, I thought I'd check out what cgkoko had to say about your work when I suddenly look at your avatar leight and your eyes are movin in perfect rhythm to my music (The Boxer - Simon and Garfunkle) I was already thinking that I could use some sleep and know I think I am going mad. But i am having so much fun working on Martin's Tiger that I am getting to the point that I wish I had no life again just so I could do this more often as opposed to school assignments (well I mean they are still drawing an animation assignments but its not the same when you have to get them done and its not for fun or money.)

Anyways thanx for the info on mummies you never know when this stuff'll come in handy and can't wait to see your next update but I won't rush you as you are way ahead of me (thought I don't think you model needs20 some odd UV maps and thats not including the area that won't be using fancy UVW maps.:scream: Anyways a ittle more mapping and then too bed. I 'm going on about nothing and now your eyes are moving to "its a hard knock life" from Annie:buttrock:

leigh
04-22-2002, 02:05 PM
LOL - that is really funny, Kaiskai! Heheheh spoooooky :eek: That kind of thing often happens to me too, but that's because I really am mad, and I haven't taken my pills for a while now (really)...

heheheh, actually I am gonna have about 15 or so UV maps to do - I'm doing a really precise and detailed job on this guy, and I want to ensure that it all works beautifully, so I'm working on it little section by little section....
That makes me realise just how much work I still have to do.... :(

chrislomaka
04-22-2002, 05:40 PM
excellent work, Leigh! personally, i like the egyptian god of small annoying yappy dogs ;)

realy creepy texturing. i've found blue to be a really nice touch of color to add for deadish bodies, but it seems to imply a more frozen feel... so that migh not work here now that i think of it... but touches of grey would probably be the desert equivilant... and maybe some spots of yellow (yellow ochre)...

i think the metal should be a little more corroded/tarnished, too. you still want a contrast between the metal (shiny) and the skin (matte), but being the god of death/mummification/afterlife, he probably doesn't spend much time polishing his brass bellybutton ring...

really great work. keep us posted.

leigh
04-22-2002, 05:59 PM
Thanks a lot Chris :D Hey, funny, I was just looking at your body mouse - OMG over 100 000 hits!!! :eek: Well done - you're bloody famous!
Hmmm... the blue is actually bruising, it's not really for the dead look. As you can see, I had a ball adding revolting bruises around the cuts :D:D Now yellow.... WHY DIDN'T I THINK OF THAT??!!! That is such a cool idea!! My god he is going to be disgusting bu the time I finish with him...
Hehehehe - the metal I haven't even touched yet. That's just the assigned surface colour - there is no actual texture there yet :p You didn't think I would make something so clean, did you? :confused:
I'm probably going to start doing a rough texture of it soon though, because it kinda puts me off when I'm doing the skin to have this crappy shiny cack staring back at me....

robpauza
04-23-2002, 07:27 AM
I'm looking forward to seeing the grossness progress. Nice job so far. :bounce:
-Rob

eirenicon
04-23-2002, 09:21 AM
What it really needs is bubbles. Bubbly pus oozing out of his pores... heh :p

Ooooze! :bounce:

leigh
04-23-2002, 04:49 PM
ooooooooooh bubbles....hmmmmm...what a cool idea!!!! Just you wait.... ;)
Here a little update for today.
Changed the colour and diffuse maps a bit.

Lorenzo
04-23-2002, 05:40 PM
wow Leigh, you are very good for textures, this is great detailled model, very nice.:eek: :bounce: :applause:
I like to see the head with the same detail It would be great.
:thumbsup: :D
keep texturing:wip:
lollll

OZ
04-23-2002, 06:05 PM
WOOO!hick!....Looks great! hick!.....it is very "mummy the movie"like! hick!........so now we could see the texturing goddess in action! HICK!!.....my beer,my beer....:annoyed:

leigh
04-23-2002, 06:15 PM
LOL @ -OZ- - as I said before, man, you say the funniest things :D

Lorenzo - thx :) the head is actually going to be covered with hair. Actually, his shoulders and back are going to be quite hairy as well, and possibly his hands and feet too. But as for the skin all over the body, it will all be like this, with lots more cuts and stuff. I can't wait to carry on working on him - I'm hopefully going to do some more work on these textures this evening. I've got lots of cool ideas ;)

bibi5000
04-23-2002, 08:45 PM
Dear Leigh,

please allow me to announce you to my personal texturing goddess! :)

Hope you keep going on like this :bounce:

Cheers!

LucentDreams
04-23-2002, 10:10 PM
Kay sorry for sounding like and idiot, but I use C4D XL7.3, and I haven't even touched LW since V5 first came out (don't hurt me leigh) but I was curios as to this glss channel. I haven't encountered that specific channel. what exactly does it do and have you seen the same thing with other names. I figure ity should be a common channel but probably named different liike how Alpha is sometimes called Genlocking and such.

I suspect by the overall black and just the highlights that this could be done in luminance but Ireally don't know. Very nice leathery feel, I have been struggling with that for the leather pads and restarted the texture today but I have decided to spend a little more time with procedural texturing to make sure I have time to get this thing done


Sorry for not knowing but we are all here to learn right

ANd leigh what do you think of 7.5's new features???

Teyon
04-24-2002, 05:48 AM
Hey, lady! This is some great work. You truly are a texturing goddess!!


-Teyon.
*waiting patiently for more wonderous teachings of the goddess*

leigh
04-25-2002, 01:20 PM
Hey there
Well I took a day off work and got a start on the hands. And here it is....
I'm still not 100% happy with it, especially the bump and colour maps. But I will tweak that this evening.

Kaiskai - glossiness? Doesn't C4D have that? It's how you control the spread of the specularity - I'd be really surprised if your software doesn't have that. I thought that one was universal... That is really bizarre... I do know, for instance, that Max has it, it's called just Gloss, and you also use it it the same way - the higher the gloss amount, the tighter the spread of light on the surface is. So, for instance, a plastic texture has a high Glossiness to get those tight streaks in the specularity.
You might be pleased to know that I have written a long workshop that I am going to post on the Texturing Forum later today, which is the start of a whole series that I will be doing. These workshops go into great detail about every aspect of texturing. :)
And yeah, 7.5 is going to kick some serious ass!! It's being made available for download today, so hopefully I will have it soon!
Anyways, have a look at the hand - as usual, comments and crits most welcomed :bounce:

LucentDreams
04-25-2002, 01:40 PM
WOWOWOW:bowdown: (my new personal fave)

Unfortunatelyfind one crit from this otherwise flawless texture. The skin after the hairy nuckle and before the nail is too smoothe, you also mights want to consider the fact that the skin like in your ribs, will be taught creating little folds and such from stretching. Hope that helps

As for "gloss" I am still confused, partly cause what it sounds like you are describing would be tha actual specularity controls, while you have a specific map for gloss which is what caught my eye. I remember strata having a gloss channel but that was the same as my specualr colour channel. I am including an image of the C4D/BP material editor so you cancheck and see what it might be equialent too. You'd think with BP being used along with max and lightwave, then it sould have this too.

leigh
04-25-2002, 02:08 PM
About the skin before the nails, well I looked at my own hands, and if you look at yours, you will see that the skin just before the nail is much smoother and shinier than the skin on the rest of the finger. Unless I have weird fingers.... :shrug: I think it's because the skin is pulled tighter there. I might still change it though, because he IS dead, after all...
Hmmm.... about that elusive gloss channel. Your texture editopr doesn't seem to have it! :sad: I don't think that Specular Colour is the same thing, because that's the same (I think) as Colour Highlights in LW, which is basically how much of the surface colour is in the hightlight. Perhaps gloss is in your actual spec controls... But it really should have a channel of it's own :hmm:

LucentDreams
04-25-2002, 02:32 PM
Kay no worries about gloss then, looks like yet another feature that seems basic buti s missing from XL :shame:

Anyways, you are right it is smoother, but at the same time there are still wrinkles, just far more subtle and perpendicular to the wrinkles on the joints. pinch the skin un the textile side of your finger at the nail and then release and you'll notice how it goes from smooth to slightly smoothe with slight(and I mean slight)wrinkles extending from themerging of the nail and the epidermis. still this is all really minor so noone will notice unlsee he becomes a hand model (this image is actually quite funny when you think about it.)

leigh
04-25-2002, 03:12 PM
Hey, thanks for the tips, Kaiskai - you are right about those wrinkles. I will add them tonight :thumbsup:
Heheheheh... a hand model.... now THAT I'd like to see, they can use it in one of those tacky engagement ring posters :grin:

Iguiniz.X.
04-25-2002, 03:16 PM
Damn that hand is really great :buttrock: And you are telling me your ain't totally happy? :suprised:
Well to add an idea for him being dead. You might let some insect's (maden <-- Dutch name for them) that come out of his stomach, So it gets really gross. On the other hand, by now he’s dead for a couple of centuries.

:cool:

lildragon
04-25-2002, 03:22 PM
Leigh this is seriously kicking butt :thumbsup: I love the whole look, the hair is that sasquatch? really goes nice with this decaying puppy :p I have no real crits (yet heheh) just keep pressing on girl

cheers

feanor
04-25-2002, 08:14 PM
:buttrock: Leigh, I'm GREATLY impressed !!
May be only tendons or veins of hand...
- BTW How is seems veins without blood within?

chrislomaka
04-25-2002, 10:12 PM
wow :eek: really great work Leigh! i love the hair.

about veins... i think there should be MORE :> they definitely give me the creeps. even dead people have bulging veins; but then they're usually filled with some formaldahyde or something... if there's nothing in there, would the big veins collapse into canals-like furrows?

i'm not too keen on the (greenish)nail color. black is way over-done, but i think it might look nice here (once it's on something other than a black background); or... now that i'm thinking... a nasty yellowish-brown, just translucent enough to show all the nasty dirt caked on underneath... heh... same grungy bump map, tho.

really great work, so don't let the length of my ramblings on what might be better fool ya;) keep it up!

leigh
04-25-2002, 10:20 PM
Hey Chris
Thanks for the comments :)
Yeah the nail colour IS going to change - mostly because it is too similar to the skin. They should be fixed in the next day or two...
Hehehe, ok I will make more veins :p

-wT-
04-25-2002, 10:57 PM
Damn Leigh! You're one helluva texturer! (Ok... that's not a real word is it?)
Beautiful (Well... you know what I mean ;)) work! :thumbsup:

And that texturing guide for dummies... very nice! I've been looking for a good explanation for specularity/glossynes/diffuse/etc. in one tight package, and you did it! Thank you very much for it! :)

(Oooh, lotsa exclamation marks :))

leigh
04-26-2002, 12:18 AM
Actually, helluva is a real word! hehehe, well a slang word, in any case :) Thx for the compliment, it's things like that, that can really get you more enthusiastic about your work.
:p

-wT-
04-26-2002, 12:45 AM
I actually ment the word "texturer" ;)... sounds funny...
But wasn't too sure about how helluva should have been written... but I am now :)

And all the compliments were very well deserved!

leigh
04-26-2002, 12:58 AM
Oh! heheheh, yeah I guess texturer is a real word :shrug: , well it's what I'm always referred to at work, so I guess it's an industry term then :)
Thanks so much for the enthusiasm :thumbsup: :bounce:

rolhionjs
04-26-2002, 02:06 AM
My oh my !! Mummmyyyy !!! ;) I really have to go to your texturing thread to understand how you can do that... Sasquatch i suppose for the fur (handfur ? how do we say ? :p ) Gosh the veins are so realistic... I hope one day to work in texturing like you do Leigh... :)

:applause: Leigh rulez :applause:

ZrO-1
04-26-2002, 06:41 AM
Leigh, let me just say that you truly are a texturing goddess! :drool: Those T-maps really look sweet. I think you are definetly headed in the right direction for a mummy-style skin. I had a question for you: are you going for a realistic mummy look where it is all dried out and leathery...or are you going for more of a "fresh" rotten, slimy look. Right now it seems to me like it could go either way.

really really nice stuff. :bowdown:

leigh
04-26-2002, 01:37 PM
.::STRIKE::. - hey, thanks :D
ZrO-1 - I'm going for a combination of gooey/icky and dried out rotten :twisted:

LucentDreams
04-26-2002, 01:40 PM
Basically shes gonna keep goin till enough peple confees that they lost their lunch lookin at it. (getting there but not quite yet.) waitin for the head.

ZrO-1
04-26-2002, 06:14 PM
LOL

:scream: :psycho: :mad: :twisted: :argh:

love those smileys

Mike Pauza
04-26-2002, 09:07 PM
The hand is awesome Leigh!



The two tiny things that bother me apon reflection are:

1)...the way his bumpmap stops abruptly as it goes up his fingers towards the arm.
2)...his arm hair - shouldn't it curve around his hand instead of comming down fairly straight?



Hope this helps. BTW my favorite part of your project so far is the belly texturing. Nice stuff. Oh yeah...can't wait to read your ideas on texturing when I have some some.

leigh
04-26-2002, 09:14 PM
Hey there Mike
Thanks for the suggestions :)
I did consider making the arm hair more combed, but decided to keep it wild to make him more animalistic :)
The reason the bump map ends abrubptly is because I haven't made the arm one yet :):)
Thanks for the belly compliment - I can't wait to get back to it....
Hey check out the texture workshop - join the ever increasing number of views it's having - 13961 at this very second. Man, it's been insane trying to keep up with all the response!

LucentDreams
04-26-2002, 09:21 PM
I feel now that I am spending a good chunk of my time in your workshop and this is part of what is concerning me about doing a procedural one myself, is I am not even sure about the time I have to write one and thenall the replies..........I am getting really busy with a final film and a certain tiger.

Worst thing is I see in my email that there is one aout the thread and when I chack it out there are 20 new replies.

TheWolf
04-27-2002, 03:53 AM
Leigh....awesome character! cool fingernails/claws. so you live in south africa? didn't know there were 3d jobs there. have you won a cgtalk challenge yet? if not, maybe you'll be the first female to do so someday.

can you smell what the rock is cookin? :suprised:

leigh
04-29-2002, 02:04 PM
Here is another small update (only had about half an hour this entire weekend tyo work on him.
I think I'm pretty happy with the hand for now, and I'm still tweaking the colours on the body...
And ummm no I have never won a challenge....

leigh
04-29-2002, 02:13 PM
the stats so far are:
11 UV Unwraps
29 1500 pixel x 1500 pixel images
My poor pc is starting to struggle with handling all of these :p

Hasch2o
04-29-2002, 02:24 PM
Damn, this body looks awesome!!!

really great work! What do you do for the
metal?? more dirty or clean?? or both or????

No, really amazing stuff u have there!

greetz H-2-O

LucentDreams
04-29-2002, 02:28 PM
WOw.....





Don't know what else to say, the hand is a lot nicer now, flawless really. Love the work around the nails, th scrathc was a really nice touch. Saw you companies demoreel and amstill stunned. awesome work, wish I could be doing stuff like that.

no comments right now as to anything to fix, but where is the head???? (I shouldn't talk I have no updates)

one333
04-29-2002, 02:46 PM
So much nice detail in the hand. Make sure the final render shows it off.

MDB101
04-29-2002, 08:52 PM
Leigh,

Impresive, very Impresisve :) I like your works! keep it up. (me thinks to myself) *I wonder if she is cute* I would like to see it more grosslooking though, its not that gross cause Ive seen people like this before.. and there not gross they just smell bad as if they were dead...wait a minute.. they were! YIKES! *runs away*

leigh
04-29-2002, 09:07 PM
MDB101 - LOL thank you very much :) I'm going to make him grosser as I go along, I'm just trying to get the base down. Once I have that base all over, I'm going to make him look a bit revolting :bounce:

MDB101
04-29-2002, 09:13 PM
Leigh,

Ok I can't wait to see it gross! I wanna see it sooooo gross that it will make me sick and pale! lol! anyhow thnx for the texturing tutorials! your da best!

leigh
04-29-2002, 09:28 PM
It's a pleasure :) Glad you are enjoying them :thumbsup:

Korgath
04-29-2002, 10:14 PM
:bounce:
Oh my... Icky (In a positive way) :thumbsup:

A suggestion: Make the flesh wound on the torso a bit wider at a certain point, and fill it up with small greenish-white maggots. That combined with some green slime would add to the creepiness.

one333
04-29-2002, 11:05 PM
or instead of green maggots, lots of small children.....

bibi5000
04-30-2002, 02:28 AM
Your model seems to be pretty inspiring, Leigh...

;)

Keep up the good work!

leigh
04-30-2002, 08:01 PM
Korgath - that is a really, truly vile and disgusting idea. I think I might just try it...
And as for one333 - LOL!!!
Bibi5000 - thanks :)

Johnny_Scott
05-01-2002, 03:27 AM
The hand is prietty interesting.

The desaturated green/brown color really helps push the 'hey! I'm dead' effect.

The lighting appears too one-directional and makes the hand appear very flattened visually. How about adding some sort of fill or bounce light opposite your key (under the hand and to the left of the image)?

This would give the hand a bit more shape. Perhaps color the fill light something opposite on the color wheel to your key, perhaps a desaturated dark blue tint?

Also, why are the wounds tinted/splotched with red? Are they supposed to be sore or is that blood? Either case, red suggests a freshness that detracts from the 'hey! I'm dead' effect. It might be better to make them appear rotten and bruised.

A study of rotten/bruised fruit might help resolve the best way to show trauma on something without staining fluids (ie blood)

LucentDreams
05-01-2002, 08:48 AM
being a student I can help with lots of reference on dead spoiling fruit. The citrusy smell is now turning sunk, time to clean the kitchen:wavey:

ACFred
05-02-2002, 10:21 PM
Hey Leigh,

Looking good. Have you thought about putting some suture scars around the main gash in his chest, as if there had been an attempt to crudely sew it shut at one time?

Just a thought.

Looking forward to seeing the whole package.

TheWolf
05-03-2002, 12:38 AM
anubis is scary. :twisted: i want my mommy! :cry:
Leigh...you've done this texturing thing before haven't you? as i said before, the hand looks cool! you should have his stomach rip open with the entrails pouring out of him. that would be gross yet entertaining. i think you're capable of such gore. can i call you master?

:bowdown: :bowdown: :bowdown: :bowdown:

leigh
05-03-2002, 02:00 PM
Johnny_Scott & Kaiskai - thanks a lot for the comments and suggestions :) The thing is, because he is a god, I decided that he can be dead yet have bleeding wounds anyway. Actually, the reason I made him appear dead in the first place is because he is the god of the dead, and the wounds are symbolic of the cuts the Egyptians made to remove the vital organs during the process of mummification. I will certainly check out some rotten fruit as reference, as I intend to have him rotten, bruised AND bloody :p
Also, Johnny, thanks for the lighting tip, I'll do that :thumbsup: I actually haven't really started with the lighting setup yet, but I suppose I should seeing as it will give me a better indication of how the textures will look in the end... :)

TheWolf - entrails, eh?? Hmmmm... maybe at a later stage, when I finally animate him ;) And, you can call me mistress *crack of a whip*

Johnny_Scott
05-03-2002, 10:09 PM
The idea of cutting him for egyptian ritual is just wonderful.

It creates quite a vivid and living picture. I think that you should find a way to make the scars/cuts appear ritualistic and not like simple trauma (it seems like you're already thinking about this).

It will create quite an impact if you can visually demonstrate that these cuts were made to remove his organs per ritual.

I don't know how you can make this point subtley though. It may be enough to make the cuts appear precise and purposed instead of gashed out.

Perhaps flourished sutures with some elaborate pattern. Or perhaps some sort of hieroglyphic tatoos.

How did the egyptians close their cuts? Were they very careful in hiding them? Did they use a glue or sutures?

So far, beautiful work. The history you've come up with is really solid.

leigh
05-04-2002, 05:48 PM
Thanks a lot :)
I think I'm going to do some research into all that, and see how it was that they treated the wounds...
I think your idea of markings/tattoos is quite cool... I would imagine they used sutures of some sort...
I'm going to have to look into this, my curiosity is killing me...

OZ
05-04-2002, 07:09 PM
:wavey: Hey!!!but what many attention u put on ur work!!!I love it!!!!It makes ur image not conventional....the effort u gave to Anny (anubis) is clear to see.............so a Great Texture work.......i can say just a thing.................................................................................................................................................................................................................UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce: UPDATE,:bounce:

ZrO-1
05-04-2002, 07:11 PM
errrr...now that I'm thinking about it, for some reason I think that the egyptians might have gone in through the navel so as to not leave a mark. Kinda like they went through the nose to get to the brain :surprised

Teyon
05-04-2002, 07:32 PM
Amazing stuff! Sorry I've been gone awhile. Got lotsa catching up to do with ya lady!!

pcbehmer
05-05-2002, 04:46 AM
wow... only now I see your work... and I'm almost killing myself....
:wip:
:surprised

Just excellent... I loved the fur :applause: ... Its really cool.... and realistic!!!
I presume that u are using lightwave + sasquatch, nope?
If so, later I will need some in my post, so can u tell me some tricks? or a good tutorial? it will be very helpfull....

Anyway, awesome work, and thx for response...

_Icarus
05-05-2002, 06:39 PM
You know what I was thinking you could add: an update!!!:bounce: :bounce: :bounce:

Great work, I am just happy ( and very sleepyyyyyy.........

OZ
05-06-2002, 01:32 AM
UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce: UPPA!!!DA DA DA DATEEE!!!:bounce:

leigh
05-06-2002, 04:02 PM
Thanks a lot everyone :bounce:

Hopefully I will have an update within the next day or two, unfortunately I have been working non-stop for the last couple of days, and I'm not sure if I am going to be able to finish in time...

pcbehmer - yep, I'm using LW and Sasquatch. Well, actually, Saslite which is the version that comes with LW. Unfortunateyl with the lite version, there are some restrictions, so you have to set it up rather cunningly... The way I do it, is to isolate the surfaces that I want to have the hair on, apply it, and then tweak and play around until it looks right :shrug:

Here's to hoping I can get some work done on this guy tonight.... *fingers crossed*

leigh
05-08-2002, 09:53 AM
Here is a new render, showing the remodelling I have done on the neck armour. I've only done a rough colour map for it so far, and I'm hoping to finish it later today...
I've also changed the lighting a bit - added some blue tinges to the scene lights.
Comments and criticism?? :)

chrislomaka
05-08-2002, 12:38 PM
looking great Leigh!

you might want to curl the corners/edges of the leather straps up a bit.

sorry i don't have time to say much more:sad: keep up the great work!:thumbsup:

spinpatrol
05-08-2002, 01:26 PM
hey thr ^_^

i like those buckles and the look of the neck piece, it looks more leather like now. may b drop a strong back light into the scene so you get some highlights under the arms and on the side of the model, i hope u finish but i think what you have done so far is cool :thumbsup:

DWIEMER
05-08-2002, 01:50 PM
Hi Leigh,

Did you get my email? Having some problems the last days with my provider. But anyways i really liked the movie you sended!!!
If my connection is ok i'm going to view the full version.

I really like the texturing you're doing! Got nothing to complain ;)
Only the buckles on his shoulderprotection looks a bit flat but that's a modeling thing hey :)

Keep it going, like to see it finished!!

gr. Dennis

btw what did you think of my characters update i sended you?

leigh
05-08-2002, 02:06 PM
Chris - thanks, I'll tweak that leather a little :p

Glen - thanks man, I'll see you later ;) I also hope I'm going to be able to finish in time :surprised

Dennis - thanks for the comments :thumbsup: Yeah I got your email earlier today, will reply right now ;) Your characters are looking awesome, although a little sad :hmm: heheheh... let me send you an email...

MDB101
05-08-2002, 02:17 PM
Man this is getting better each time girl :) *still wonders if she is cute* I love what you added there :) I sugest mabe model it like as if it were aged in the long years.. torn edges.. degraded in areas so much theres holes.. I dont know but thats what i can see in that neck area :) and also try adding light in the background so we can critt with a better perspective.. :) but man keep it up! I look forward of going out...i mean I look forward of seeing your model complete :) hehe take care.

LucentDreams
05-08-2002, 02:55 PM
looks great andyeah fix the leather its defiitely too flat toher wise all I can say is..... WHRE IS THE HEAD? (your not allowed to visit my thread now cause I don't have the head finished yet either):rolleyes:

the_jonas
05-10-2002, 02:37 PM
super nice =)

it would be great if you could post a closeup on the stomack(mage på svenska). so i can see the great skin textures better =)

chi
05-10-2002, 08:35 PM
:) his nipple rings are glowing :)
hehehe i said nipple
he i said it again

cool textures, i looks almost good enough to eat, well atleast if your in to that whole eating dead things, if not well dont you just suck

leigh
05-13-2002, 09:10 AM
Hey I finally had a couple of hours to work on Anubis this weekend. I'd better get finished with the body and do the head cos there isn't much time left :surprised

I still have to tweak the leather straps, finish the texturing on the neck armour, and finalise the look of the legs. As you can see, the material of his clothing also still needs a weave to it. I'm working on it! :wip:

The current stats are:
14 UV unwraps
42 1500 pixel x 1500 pixel images

MDB101 - ;) you cheeky lil thing...

http://leigh.cgcommunity.com/images/anubisBody01.jpg

http://leigh.cgcommunity.com/images/anubisBody02.jpg

hypercube
05-13-2002, 09:44 AM
Eeeullgghh :argh: Looking good! Or, not so good, as it were :)

Dig the legs so far, and absolutely love the cut on the side and leaky/stainy/bloody thing on the cloth there. Maybe some more of that in a different colour, as if he's kind of seeped into the cloth like a bag of chips? Just a thought.

Anyway, cool! Keep rolling! head! :wip:

vfxmatt
05-13-2002, 01:18 PM
Leigh its looking great i love the specs in the blood and the staining on the cloth is a very cool touch,perhaps you could just add a bit more detail to the skin maybe some peeling or something.anyways the wound looks gruesome and very convincing ,the specs on the blood really bring out the difference between the dry and the still fresh blood.I dig it and hope it keeps going cool.

Gilgamesh
05-13-2002, 03:09 PM
42 images!? And he still doesn't have a head. Looks great, though, you nut. ;)

Adam
05-13-2002, 05:54 PM
Looks great. I love the blood stained cloth. the only thing I would change is maybe add a little (ever so slight) spec to the whole body. It appears a little flat without some defining shine especially compared o the medal peircings. But the texturing is great and very grouse and dead looking. Keep up the wonderful inspiring work.

i love your texturing tutorials
:wavey: :wavey: :bounce: :wavey: :wavey:

chi
05-13-2002, 07:07 PM
i miss the glowing nipple rings :(

umm i personally would like to see more contrast between the armour neck think and those tinnie little leather clasps, cuz they just seem to blend into the armour

the cloth seems wierd, mabey needs wrinkles, to smooth to be ancient kinda material, parts need to be missing or torn too.

p.s. i jealous of his 1000 year old bulge, i mean damn!!

chi
05-13-2002, 07:07 PM
oh yeah looks awsome, someday im gonna find you and were gonna trade brains or sumthing :)

chrislomaka
05-13-2002, 07:55 PM
freakin awesome leigh!!!!!!

as the others said, great bit of inspiration and detail w. the formaldihyde-like stains. super cool. makes me glad there's no back view of that loincloth...

ya know i personally like a faded black-blue tatoo color, but the red looks cool too; almost like they were cut into the flesh... ick.

you go girl!

DWIEMER
05-14-2002, 11:33 AM
Looking great leigh!!! As always!!

gr. Dennis

chlywly
05-14-2002, 01:22 PM
Maybe you should try something different for his cloth, it looks too much like paper, burnt paper. Careful at the top edges where your cloth folds outwards, I dunno whether it would really do this, it would be better if it hugged him.

levin
05-14-2002, 07:00 PM
my goddess, :bowdown:

this lesser mortal humbly suggests some thoughts

:curious: i think that being a god, he must have a lot of metallic embellishments; since he is going to be a badass punk god, the rings are nice, but his belt doesnt even have a buckle or metal trimmings. a big, oval buckle would be nice

:buttrock: i'd love to see those cloth with hieroglyphic designs and stuff!
i'm just wondering, would a skirt look more egyptian? looking at the wounds, maybe the cloth could have gotten tattered or something. it would be a nice effect (and i know you'll love it cuz you love chaos). but then this may be an amftermath already, he already took a shower and changed

:curious: the size o that chest wound would open his skin wide and expose some muscles/bones, some pus and icky yellow and white stuff (unless he's stitched up, of course) over stressed muscle tissues (think "lasagna")

:xtreme:i love those wrist bands!
how do you do that soiled effect?


:xtreme:cool tatoos!


i am fervently praying i will be forgiven with all this blasphemy.

:eek::eek::eek:

OZ
05-14-2002, 09:27 PM
WOW!!! ok!Be TRANX(calm) oz! the completion of this work seem to be near!:bounce: :bounce: :bounce: :bounce: so.....GO GO GO GO GO GO GO GO GO GO GO GO GO go GO Go GO GO Go Go go go go Go go GO !!!!!:bounce: :bounce: :bounce:

Mike Pauza
05-14-2002, 10:47 PM
Uber Detail!!!

Personally I'd like to see some slightly stonger lighting and maybe
a fine woven cloth bumpmap.

Nice Stuff. Good Luck with the judging.:bounce:

leigh
05-16-2002, 09:31 AM
Hey thanks for all the comments and suggestions everyone :thumbsup: I'm having difficulty keeping up with everyone's idea, and time is running out :argh:
To answer some questions:

Adam - actually there is a spec map, but I kept it VERY low as I want the skin to appear kinda dried out, and papery (where it isn't bloody, of course ;))

chi - yeah I miss the glowing nip rings too, but I switched off the bloom filter to speed up the rendering...
I'm also still working on the neck armour.... aaaarrrggghhh one day to go only....

chrislomaka - I'm kinda scared to look behind that loincloth myself ;)

chlywly - yeah I'm working on it :thumbsup:

levin - thanks for all your suggestions oh you mere mortal! hehe Actually, the reason her has no fancy embellishments is because mostly he's supposed to look kinda like a mummy who's bandages have fallen off. So unfortunatley, there will be no belt buckle :sad:
Hmmmmm yeah I' still working on the cloth. But I'm not sure if I'm gonna have time to make any drastic changes though...
Now as for the gore issue - I was REALLY hoping to do lasange type stuff with maggots and all that, but I just haven't had the time. Work has been REALLY busy for me this month, and all in all I think I've only had about 18 - 22 hours of work on this guy.... Needless to say, he hasn't turned out nearly as detailed as I had hoped... I'm going to see what I can hastily add tonight...

Mike Pauza - the reason I have such dark lighting is because he is the god of death and I wanted him in a gloomy environment...

Anyway, here are today's updates....

http://leigh.cgcommunity.com/images/almostFinal_01.jpg

http://leigh.cgcommunity.com/images/almostFinal_02.jpg

http://leigh.cgcommunity.com/images/almostFinal_03.jpg

http://leigh.cgcommunity.com/images/almostFinal_04.jpg

MDB101
05-16-2002, 09:40 AM
Leigh,
Impressive man! I just love you I mean i just love the texturing! keep it up! i look forward of seeing your next challege :) hehe good works!

chrislomaka
05-16-2002, 12:20 PM
you kept the fuzzy-puppy-head:)
is their going to be fuzzy chest hair coming out of that hole in the chestplate?

actually, i know there's not enough time but it would be really cool to see this giant gash on the left side of the chestplate, with a nasty wound going all the way to his blackend, shriveled heart.

Joebount
05-16-2002, 12:51 PM
Well, I don't want to be rude, but I really don't find your skin texture convincing : the specular doesn't look right, and the diffuse is, well... it looks like a photoshop cloud filter.

I also think that the fabric looks more like paper than to a real cloth.

I appreciate nevertheless the scars, really well done.

I hope you won't be angry ;)

PS : I thikn that my impressions could come from the lightning : it could be better

leigh
05-16-2002, 01:37 PM
MDB101 - as usual, thanks heheheh :blush: I'm looking forward to the next challenge too :bounce:

chrislomaka - :sad: I don't think I'm gonna have time before the challenge ends to add detail like that, but I will see what I can do at a later stage ;)

Hey Joebount, thanks for the comments :thumbsup: , of course I'm not angry :) I posted the images for crits, and thats what I expect to get :bounce:
Okay, firstly the spec - I didn't really want much spec as the reference pics I have of old rotten mummies are very dry and papery. So the only real spec I have on it is around the wounds, where it is obviously a wee bit gooey. There is also a *really* faint spec to go with the skin grain. But that's it.
Ummmm the diffuse should actually be right. It's basically a greyed version of my colour map (ha! I would never stoop so low as to use that confounded clouds filter!! eeewwwww), and just kinda tweaked here and there for some added richness. The colour map was done in a blotchy kinda style, in the same way as Iron Maiden's mascot Eddie has always been done (that was my main reference). And once I had the rotten aged blotches, I added bruising around the wounds - is that what you are referring to??
Oh and the fabric is supposed to look kinda papery - they used to make their cloth for mummies from papyrus reeds.
And ummm the lighting isn't great, you're right. I do want it to be kinda gloomy, but I haven't tweaked it to perfection yet.

Gilgamesh
05-16-2002, 07:18 PM
Yeah, specularity....I've seen mummmies that look oily rather than dried out, kind of like treated leather. Perhaps you could try that look?

leigh
05-16-2002, 07:29 PM
Heheheh I actually did some research into that because Balistic mentioned that look too, which I thought was very cool. But what I discovered, is that the mummies that have that gross icky oily look are only found in Northern Europe - especially in Denmark, in the bogs (swamps not loo's ;)) there.
And when I tried it out, just as a variation, it didn't look too great, it just didn't suit my character :sad:

rolhionjs
05-16-2002, 09:16 PM
hummm.... don't you think he has a big d..k ? ;) hihi just kidding but would he have a... well you know this thing between his two legs... more "dry" like the rest of the body ;) :) than a big like this ? :surprised

Well don't care about this, it was just for fun ;) I really like the body and textures :) and i'm sure you'll find the good texture for the cloth soon :) :)

leigh
05-17-2002, 11:13 AM
Well here is my final image. Due to the fact that I didn't have much time this month to work on him, he hasn't turned out nearly as detailed as I'd hoped.
I'm hoping to maybe try and get a minor update on him before midnight, but I'll have to see about that.

Here is the whole thing:

http://leigh.cgcommunity.com/images/FINAL_AA.jpg

Although I still think this was the best part of him (because I spent the most time on it..)

http://leigh.cgcommunity.com/images/hand_07.jpg

Chico
05-17-2002, 11:48 AM
Nice work Leigh..!
I can already feel that hand crawling up my back:D

three
05-17-2002, 07:11 PM
good work Leigh :D
love the hand.
it just makes me wanna... wanna... :bowdown:

by the way.
<looks into backpack>
http://www.theunholytrinity.org/cracks_smileys/contrib/sarge/Axe_anim.gif

MOAHAHAHAH!
;)
I'm BACK!

take care.

/3

LucentDreams
05-17-2002, 08:36 PM
a close up on the head plz

OZ
05-18-2002, 01:47 PM
Yes closeup and more light! IS A GREAT MODEL W GREAT TEXTURES!!!!!i need to see more! do u plan to pose it??:bounce: :bounce: :bounce: boing,tell me yes!boing,tell me yes!!!

l_farley13_l
05-18-2002, 05:13 PM
YEAH pose it :) Also are you going to work on the lighting/rendering aspect ? I'm kinda courious, because it somehow got turned into a texturing challenge :shrug: 'spose everyone was busy as I was, and never really got out of that phase.

Nice bitmaps on the skin etc. but a little procedural breakup/falloff color would give the skin that eery drained but still organic feel. (I know it's supposed to be leathery) It just seems like the shading of the skin is black.

CLOSEUP of the HEAD :bounce:


see you,

Farley13

LucentDreams
05-18-2002, 05:53 PM
Great work, and now that farley mentioned it, This has been more aout texturing than anything else this month. I figure because we all have a little perfectionist in us and no time that we all sorta focused down on just getting the right textures.


Well Ms. Mod, here is an idea for all the mods for the another challenge, one scene, for everyone, light it. simple as that. Personaly I think this next one will be great forl ighting as well.

bibi5000
05-19-2002, 01:57 AM
Give him a pose! This anubis is too good to stand in the middle of nowhere with his arms out strechted.

Oh yeah, and as Kaiskai and l_farley13_l (strange name btw) stated, light him/her!

Oh, but this comes with the next challenge, I'm afraid :cry:

Don't want to wait...

hypercube
05-19-2002, 02:04 AM
:applause: Great stuff, even if you didn't have any time, or especially because you didn't have any time!

It would be really nice if you continued this out a bit, be awesome posed/lit/etc. and finished off the little bits, get it all up to the level of the hand..which still rules, just wonder where he got the One Ring from :D

leigh
05-20-2002, 08:02 AM
Yeah, of course I will be posing him.... when I have time! :argh:
Thanks for all the comments, I'll stick a render of his head as soon as I have time to make one... I'm just really busy at the moment - I have an entire city to texture at work, and it's going to take up a lot of my time :cry:
But I do intend to set him up, as well as set up the lighting really nicely, after which I guess I'll stick an update in the WIP forum...

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