deatheater4ever
01-12-2008, 02:56 PM
Hey fells,
Im stuck with my shark rig. I have encountered a problem with it. I'm using Maya.
http://img223.imagevenue.com/loc380/th_21525_with_controls_highlighted_122_380lo.jpg (http://img223.imagevenue.com/img.php?loc=loc380&image=21525_with_controls_highlighted_122_380lo.jpg)
Here's how I made it --------->
(1) created the spine of the shark
(2) created a spline IK over it.
(3) made clusters over the spine.
(4) positioned the pivots of the clusters to their appropriate joints.
(5) created new joints that I called control bones and snapped them to the cluster's pivots.
(6) parented the clusters to the ctrl bones via parent constrain.
(7) created control curves and parented the control bones to the
control curves.
(8) grouped each control to itself and then parent constrained the
group to the the main preceding control
(9) created a sine deformer for the spine curve and then adjusted the settings till it's correct.
The problem is that the back flippers dont move at all with the spine joints . So what's wrong here ? Is it because I have parented them to the neck joint ?
I have also a you tube link of the shark movement
http://www.youtube.com/watch?v=Vrh6LR7wErU
Im stuck with my shark rig. I have encountered a problem with it. I'm using Maya.
http://img223.imagevenue.com/loc380/th_21525_with_controls_highlighted_122_380lo.jpg (http://img223.imagevenue.com/img.php?loc=loc380&image=21525_with_controls_highlighted_122_380lo.jpg)
Here's how I made it --------->
(1) created the spine of the shark
(2) created a spline IK over it.
(3) made clusters over the spine.
(4) positioned the pivots of the clusters to their appropriate joints.
(5) created new joints that I called control bones and snapped them to the cluster's pivots.
(6) parented the clusters to the ctrl bones via parent constrain.
(7) created control curves and parented the control bones to the
control curves.
(8) grouped each control to itself and then parent constrained the
group to the the main preceding control
(9) created a sine deformer for the spine curve and then adjusted the settings till it's correct.
The problem is that the back flippers dont move at all with the spine joints . So what's wrong here ? Is it because I have parented them to the neck joint ?
I have also a you tube link of the shark movement
http://www.youtube.com/watch?v=Vrh6LR7wErU
