Soulcialism
01-11-2008, 10:12 PM
hey everyone,
i tried to do a search to see if this question has come up before but search is being all wonky, so i'm just going to post about it anyway.
i'm trying to build a rig in maya that allows animators to animate in motionbuilder, transfer to maya to render, and have a maya control rig for any final render tweaks. the way i'm doing it is by having my controller heirarchy have an extra node in it for motionbuilder data, one step above the controller node. that way the controller is driven by motionbuilder data (which drives the joints in maya), and you can still use the controllers to animate in maya.
the problem i'm having though, is that the translate values for the joint heirarchy in motionbuilder is copying over as animation data, and giving me double transforms. has anyone ever dealt with this issue before? what was your workaround?
thanks
i tried to do a search to see if this question has come up before but search is being all wonky, so i'm just going to post about it anyway.
i'm trying to build a rig in maya that allows animators to animate in motionbuilder, transfer to maya to render, and have a maya control rig for any final render tweaks. the way i'm doing it is by having my controller heirarchy have an extra node in it for motionbuilder data, one step above the controller node. that way the controller is driven by motionbuilder data (which drives the joints in maya), and you can still use the controllers to animate in maya.
the problem i'm having though, is that the translate values for the joint heirarchy in motionbuilder is copying over as animation data, and giving me double transforms. has anyone ever dealt with this issue before? what was your workaround?
thanks
