Sequoia
01-11-2008, 07:36 PM
Hey all,
I work for a company which uses its own proprietary rendering software. It doesn't calculate real SSS but uses an algorithm to try and simulate it real time. It bases this simulation off a map, which up till now I've been painting by hand. I was wondering if there was a way to use MR to calculate a B+W SSS depth map which would be much more accurate.
Cheers All
I work for a company which uses its own proprietary rendering software. It doesn't calculate real SSS but uses an algorithm to try and simulate it real time. It bases this simulation off a map, which up till now I've been painting by hand. I was wondering if there was a way to use MR to calculate a B+W SSS depth map which would be much more accurate.
Cheers All
