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mmiller
04-25-2003, 04:22 PM
Hi
I'm making a map for the firewall of an aircraft and I was wondering if anybody knows where I can find some images of grease or oils stains.
splattered/dripping/gunked up..whatever

Idealy, it would be great if I could easily isolate the stains so that I could drop in a level on photoshop and integrate it with what I already have.
but, it doesn't realy matter, I can isolate the desired areas fairly easyily no matter the overall background.

in fact if I could just find a good random splatter and then drip pattern no matter what the color/substance it would probably be workable

I've looked high and low.. no luck so far
any help?
Mark

Abominable
04-25-2003, 04:52 PM
I take it you don't have a digital camera then to hit the streets and go on a texture shooting mission....Do you have a scanner? Try that out. Get some cheap paper from an art store or something and use maybe some paints with different viscosity, oils, juice, guinness etc, actually don't use guinness it's too good to waste like that. Drink guinness and make textures. Anyway, make sure those paint/oil splatters, stains, drips etc are dry before you put them under your scanner lid!!! You could also put 'saran' type wrap on the glass as well to protect it. Play around and test a bunch of techniques out to see what works and build yourself a small splatter library. Don't forget the guinness.

Cheers

mmiller
04-25-2003, 05:08 PM
abominable

No, I unfortunately do not yet own a digital camera
Which is beggining to drive me a little nuts.
I seem to run into potentialy great textures in the most unlikely places.

The make-your-own-splatter idea is excelent.:applause:
why didn't I think of that ?

I even like the Guinsess suggestion :thumbsup:

Thanks
mark

mayic
04-28-2003, 06:54 AM
what about hitting photoshop?

grab some damage maps from some place like www.triberadio.com - just some maps of metal and junk. then layer several of them over each other with some of their blend modes set to normal and others to color dodge or overlay or anything. doesn't take much to create some hellishly dirty textures. the key is to layer interesting "damage maps".

mmiller
04-28-2003, 03:19 PM
Mayic
I will most definitly "hit Photoshop" to generate the final texture.
But for the kinds of splatter effects i'm talking about, nothing beats nature.

so, I think I'll follow Abomanable advice a and make like Jackson Pollack :thumbsup:

BTW, my favorite blend modes are overlay and multiply;)
Mark

Skyraider3D
03-18-2004, 07:09 PM
I love working from electron microscope photos. They're not too hard to find online, and some medical websites for example have tons of them. Look for such microscope photos of bacteria, starch, broken metals, you name it! The most random patterns you can find in these pictures, which, with some editing in Photoshop, can make excellent grunge maps for damage and stains.

I once used such a photo for making oil stand on tarmac. I simply applied the Noise > Median filter to a photo of fytoplankton or something like that and inverted it. It worked brilliantly! :)
The median filter (I love that one!) works a bit like Meshsmooth in 3DSMAX in that is softens corners and can give a random pattern the looks of fluid spills! Very easy to do! :)

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