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DrSchille
04-25-2003, 04:03 PM
This is my never ending project...

I've been working on it for a loooong time... I'm still not satisfied though. There is a couple of bumps on it I have problems to straighten out! :shrug:

Anyways I could use some tips. C&C are welcome!
http://home.no/drschille/3d/d11.jpg

The latest work I've done is making polygonal rear lights.
http://home.no/drschille/3d/d12.jpg

Hope to hear from U :bounce:

heipei
04-25-2003, 04:22 PM
Well err, guess you have been focussing on the modelling only till now. I know its hard work, but yet, the image looks like som cheap crap (sorry, but thats what i think)

Here a few small things which would improve the image by miles:
- Another material for the car, it looks like a bubble of quicksilver formed like a car ;)
- Make windows and all those small things around the car
- Use a sharper background and some textures for the street.

Dont get me wrong, im sure this will be a great work someday, but till now it looks way too basic, though the compositing already is okay, the reflections and so on.
Id like to see another render after you used my comments ;)

jota7
04-25-2003, 05:22 PM
Hey, pretty nice start
Try to make it look more accurate. I attatched a pic of my Diablo 6.0, done in 3ds max r4 a while ago.:thumbsup:

dg3d
04-25-2003, 05:31 PM
Very good start. the model is looking good. for the texture you have work to do, look more like a mattel toy car. :p I love the tire thread, where did find something to make those threads?


With heipi good points, this will be much better. What you need now is really had detail to the car.

DrSchille
04-25-2003, 10:31 PM
Thanks for u'r replays! :)

Well err, guess you have been focussing on the modelling only till now. I know its hard work, but yet, the image looks like som cheap crap (sorry, but thats what i think)

That is correct... I've mostly been focusing on the modeling. I'm a newbie, and don't have any good experience with making good materials. The background was actually only to get some reflections to make the carshape more clear.

I don't have a machine which is good enaugh to make complex scenes or light settings or materials. :( I lack RAM and free disk space.

I'm only doing this for a hobby, and it takes alot of time!
:scream: So the progress is going a littlebit slow. :rolleyes:

One problem I've been having is that I started out a little bit "wrong". If I wanted to do it again I would do things differently, but as I said it would take alot of time.

I use box modeling and NURMS subd.
The problem I have is that I lost the bottom part of the modifier stack. Now I work on the model with more polys, that can be bad bacause it ca make alot of bumps in the bodyshell when I move and adjust the vertices and the edges. :annoyed:

Thanx for the crits. Some day when I get a computer I can make better renderings with, I'll stay focused on the modeling. I am planning on making the doors correctly and the windows. I'll also make a simple interior so the windows can be transparent.

I would love to see a tutorial for a simple car paint material which doesn't take an eternity to render. :shrug:

jota7, u'r model look tarrific. Do u have more renders. One from behind the car maybe? Would also love to se how u did that material and the reflections esecially...

Sadly because of the bumps in my car, the reflections get a little screwed up!

Here is a small picture of the low poly model. It is the one from the lowest part of the modifier stack, the one I lost in the more detailed version. :-(

http://home.no/drschille/3d/Dwireframe.jpg

DrSchille
04-25-2003, 10:55 PM
I love the tire thread, where did find something to make those threads?
The way I made the tires was the same way Thomas Suurland did when he made his VW Beetle.

Here is a link to his home page where he shows How he did it.
It's a briliant way to do the tyres actually.

Thomas Suurland's way of making tyres (http://www.suurland.com/gallery_stills_newbeetle_tire.htm)

DrSchille
04-27-2003, 10:30 AM
OK!

I've decided to start all over again..., at least almost!
Now I'm going back to the basic shape with few polys (the part of the modifier stack I lost in the detailed version :p ) and work with that.

I'm going to cut the edges around the sharper corners and I'm trying not to work with a high poly model. I only want to subd. once and not have to adjust the high poly model.
It's hard sometimes, but I think I can do it, (in a year or two)

I would love to hear some modeling tips!

Here is how it looks so far: (Now I've also seperatet the different movable parts on the bodyshell, like the door and the motorlid and so forth.)
http://home.no/drschille/3d/d14.jpg
U can se the high poly on the right and the low poly on the left.

Here is also a wireframe:
http://home.no/drschille/3d/d14wframe.bmp

BTW: Does anybody have some accurate blueprints for the Dablo?

Markuss
04-29-2003, 10:37 AM
The new mesh looks nice! Keep working on it! :o) I'm looking foreward to see the finished model!

BTW! I cant understand why some people feel that they have to critisize the rendering. Obvously this is a WIP thread so you probably just want crits on the modelling. Not on the rendering, and presentation.

I'm sure you will make a better presentation when you have finished all the modeling work! ;) It just takes a lot of time to do it all!

:thumbsup:

Xtra
05-01-2003, 12:50 AM
Hi,

I strongly recommend to split up the body into different parts! When you only use one big mesh it looks something like chewing gum because the parts are floating into each other. At present I work on a Diablo, too and I seperated the rear bumper, the doors, the lower part under the doors and the the engine bonnet need two parts etc. Take a look at the real Diablo (if you don't drive one, take some photos ... ;) ) and try to model it at the same way. I know this is a bunch of work. And you really chose a difficult car.

Good luck,
Xtra

DrSchille
06-21-2004, 08:54 PM
Hi!

I'm back! Finally!

I just started to work on my Diablo again! :)

So far I think the body shell is 95% finished. I've only been concentrating on the modeling and getting the geometry as correct and as close to the real thing as possible.
The body shell is devided into different ellements and all the movable parts will be movable, such as the doors, motor lids, etc.

It's moddeled in low poly and just applied meshsmooth. And I have not yet refined the small details after subd'ing it.

Some crits on the modeling would be very nice. :D
What looks good and what doesn't look good?

http://home.no/drschille/3d/diablo01.jpg

http://home.no/drschille/3d/diablo02.jpg

http://home.no/drschille/3d/diablo04.jpg

http://home.no/drschille/3d/diablo06.jpg

DrSchille
06-21-2004, 09:58 PM
and some wires

http://home.no/drschille/3d/wires1.gif

http://home.no/drschille/3d/wires2.gif

Markuss
06-22-2004, 10:50 AM
As far as I can see the modelling on the shell is perfect. Im no car expert, but I see you have added a lot of detail in the mesh. Nothing to critisize really! Just go ahead and add the interior, or some windows, lights, wheels, and textures maybe (well thats probably a lot of work)! Then render it with a nice falloff reflection shader and some HDRI pherhaps. Try Vray free (http://www.vrayrender.com/download/) if you dont have a descent renderer! I'm sure it will look great! :)

DrSchille
06-22-2004, 11:33 PM
Here are some updates!

I just started Adding some details. + I tested how it would look with a transparent material on the door window.http://home.no/drschille/3d/diablo10.jpg

DrSchille
06-29-2004, 10:23 PM
just a small update.

The progress is going a littlebit slow :shrug:
I've mostly just straightened out some errors here an there and just startet on the inside of the door.
And as u probably can see, I also started to make a front windshield. (It needs quite a bit of work.)
Crits and comments and tips are very welcome :)
http://home.no/drschille/3d/diablo16.jpg

gromit
06-30-2004, 12:10 AM
dude check my thread (http://www.cgtalk.com/showthread.php?s=&threadid=105048) :)

gromit
07-01-2004, 02:21 PM
DrSchille : I like your model too, it will be good when it is finished... but it is very hard to get nice and smooth surfaces with the modeling method you are using know... I suggest you to use patch modeling which provides more consistent polygons in size and vertex position manner... and by using patch modeling you can model a low-poly model too...

keep it up...

DrSchille
07-05-2004, 03:12 PM
a small update:

-Just started modeling the rear. Lights, etc.
-Finished modeling the hood and trunck lid.

The tyres are temp.

This is my first attemt at rendering with V-ray.
Tips and crits on material and render is welcome.
http://home.no/drschille/3d/diablo17.jpg

DrSchille
07-07-2004, 07:55 PM
Here's a pic of the rear end.

I just finished modeling the lights
http://home.no/drschille/3d/diablo18.jpg

DrSchille
07-07-2004, 10:20 PM
I also made som door mirrors

http://home.no/drschille/3d/diablo19.jpg

DrSchille
07-10-2004, 01:07 PM
a couple of new V-ray tests.

Comments & Crits please. I could use some help on getting this right.
http://home.no/drschille/3d/v-ray%20test7.jpg

http://home.no/drschille/3d/v-ray%20test8.jpg

http://home.no/drschille/3d/v-ray%20test9.jpg

DrSchille
07-10-2004, 04:13 PM
Two small ones



http://home.no/drschille/3d/v-raytest10.jpghttp://home.no/drschille/3d/v-raytest11.jpg

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