DecWest
01-11-2008, 01:46 PM
Hi all,
I am currently working on a GUI/FE project and am looking into creating the animated transitions in AFX. I have to use simple Translate, Scale and Rotate animation (plus opacity blending) as it is all our 'in game' GUI tool currently supports.
The typical workflow would be as follows:
1) Create assets in Photoshop/Illustrator and Compose the Page in AFX
2) Create 'asset' layer animation plus any additional BG movie footage as required by brief
3) Iterate until stakeholders are happy
4) reimport assets and reanimate using the (untested and not fully developed) GUI editor
5) Hope to god it matches up and runs with correct framerate
The GUI tool is a realtively simple 2D editor that allows files to be placed, animated etc over time - in essenence a REALLY basic version of AFX. However it is still in development and time is ultra tight thats what got me to thinking, it there a way to export 2D co-ordinate infomation/TSR/opcaity information for any asset in an AFX environment?
If so, I could theoretically do the animation work in the AFX environment, export this data (xml or .txt) and get the tech guys to create an importer for the GUI tool which would take this data and apply it to identically named layers.
IS this possible?
I am well aware that there are some data issues, possible conflicts with the 'origin' in different coordinate systems and possible issues with how 'keyframes' are interpreted - but thats a problem I would give to my engineers :)
Any possible solutions , ideas or workarounds?
Thanks in advance
Ric
I am currently working on a GUI/FE project and am looking into creating the animated transitions in AFX. I have to use simple Translate, Scale and Rotate animation (plus opacity blending) as it is all our 'in game' GUI tool currently supports.
The typical workflow would be as follows:
1) Create assets in Photoshop/Illustrator and Compose the Page in AFX
2) Create 'asset' layer animation plus any additional BG movie footage as required by brief
3) Iterate until stakeholders are happy
4) reimport assets and reanimate using the (untested and not fully developed) GUI editor
5) Hope to god it matches up and runs with correct framerate
The GUI tool is a realtively simple 2D editor that allows files to be placed, animated etc over time - in essenence a REALLY basic version of AFX. However it is still in development and time is ultra tight thats what got me to thinking, it there a way to export 2D co-ordinate infomation/TSR/opcaity information for any asset in an AFX environment?
If so, I could theoretically do the animation work in the AFX environment, export this data (xml or .txt) and get the tech guys to create an importer for the GUI tool which would take this data and apply it to identically named layers.
IS this possible?
I am well aware that there are some data issues, possible conflicts with the 'origin' in different coordinate systems and possible issues with how 'keyframes' are interpreted - but thats a problem I would give to my engineers :)
Any possible solutions , ideas or workarounds?
Thanks in advance
Ric
