DaMethod
01-11-2008, 08:52 AM
Hey,
Originally this started out as a design test for a game studio that I did in about 10 days.
http://www.methodonline.com/temp/yan_test.htm
Very stressful work given the limited time.
After I submitted the map I took 2 days to make moss variation of each texture to give a level more unique look. Overall I feel like this is the best map I created from gameplay and visual point of view. All textures except skybox were created from scratch (using CGTextures as photo reference) prior to the design test. I included lots of textures inside of the pak file for community use. Read the readme for more info.
http://www.methodonline.com/temp/moss1.jpg
http://www.methodonline.com/temp/moss2.jpg
http://www.methodonline.com/temp/moss3.jpg
http://www.methodonline.com/temp/moss4.jpg
Download the map HERE (http://www.methodonline.com/release/yan_test.zip).
Feedback is welcome,
-Method
Originally this started out as a design test for a game studio that I did in about 10 days.
http://www.methodonline.com/temp/yan_test.htm
Very stressful work given the limited time.
After I submitted the map I took 2 days to make moss variation of each texture to give a level more unique look. Overall I feel like this is the best map I created from gameplay and visual point of view. All textures except skybox were created from scratch (using CGTextures as photo reference) prior to the design test. I included lots of textures inside of the pak file for community use. Read the readme for more info.
http://www.methodonline.com/temp/moss1.jpg
http://www.methodonline.com/temp/moss2.jpg
http://www.methodonline.com/temp/moss3.jpg
http://www.methodonline.com/temp/moss4.jpg
Download the map HERE (http://www.methodonline.com/release/yan_test.zip).
Feedback is welcome,
-Method
