PDA

View Full Version : mtor problem


spheratu
04-25-2003, 01:54 PM
Here's the problem:I use a tiled image as texture,repeated several times.In the image file window,there are two options for filtering,s and t,if the value on those options is greater than 0,I have a little blur and a line right around the end of the image and the beginning of the other,where the tile is.The result is a loss of quality right on the edge of every tiled image.
Why?????
thanks

beaker
04-25-2003, 05:09 PM
what is the resolution of your texture? If your texture isn't square and to the power of 2 you have to manually tell it to resize it to fill the space.

Another possibility I have run into the problem is if your UV's go 100% to the edges of the 0-1 texture space. Prman won't read all the way to the edge for some reason. Scale the UV's a tiny bit to like 99% of it.

playmesumch00ns
04-25-2003, 10:44 PM
Have you set up your txmake options correctly?

bigbad
04-26-2003, 01:29 AM
Well I had similar problems. I solved it by turning the Filter Type -> Off or MipMap (I think) in the atrribute editor for the file.. Not sure, but you can test it.

FClub_TDurden
04-26-2003, 03:37 AM
Well another possibility is when you convert the texture to a prman TEX file....under the convert drop down are other options for the type of surface you have....so if you have a nurbs surface....youll have to set the texture convert to PERIODIC ...there are also options for RESIZE UP/DOWN to get your texture to work better

CGTalk Moderation
01-14-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.