PDA

View Full Version : Introducing Holomatix Rendition (pt.2)


taylorius
01-10-2008, 05:45 PM
Hi,

Holomatix Rendition is a realtime interactive raytracer and preview tool which is compatible with mental ray, and is integrated into the Maya workflow. First of all, I'd like to thank everyone for the large quantity of interest shown in Holomatix Rendition, since my first announcement on this board a few months ago. Since then there have been a lot of developments, primarily driven by the excellent feedback we've been getting from our great beta testers. I wanted to get back in touch, to let people know some of the improvements we've made, and to encourage people to keep testing and giving us feedback.


Rendition for Maya is now available for the following platforms



Windows (XP & Vista). 32 & 64 bit native versions are available.
Linux 32 & 64 bit native versions available.
Mac OS X


Maya 2008 support
The following features, mentioned previously by people on this and other boards, are now supported;



Photons(Caustics, Global Illumination)
Final gathering
Motion Blur
SSS Subsurface scattering(fast)
MR Surface approximation (subdivision meshes)
Physical Sky / Sun (mia_physicalsky, mia_physicalsun)
Architectural shaders (mia_material, mia_material_x)
Support for EXR High Dynamic Range Images
Support for iff and SoftImage .pic images
Displacement Mapping on NURBS
Particles and Fluids (Maya_ocean etc...)
Volumetric shaders
3D procedurals
Support for numerous other Maya and mental ray shaders
Support for 3ds max 9 shaders
Running of Rendition on a different machine to the machine running Maya
Fully multi-threaded (Rendition utilises as many processor cores as are present on the machine)
Priority rendering rectangle (Hold Shift and drag mouse)
There have been many other improvements and countless bugs fixes, including:



Rendition is now much faster at handling heavy-poly scenes, and uses less memory.
Rendition can now use 3rd party shaders natively (no need to recompile).
We have introduced Compatibility Mode, which uses Maya's own shaders, rather than our own implementations. This mode is a bit slower, but has the benefit of giving access to more of Maya's advanced features, such as particles and fluids.
Although there is still no plugin available for 3ds Max or Softimage, as a result of our native shader compatibility there is now good shader support across those packages when using .mi files (and the plugins are coming, I promise!)

Pricing has been announced - Rendition will cost $395 per workstation license. No additional licenses are required for multiple cores on the same machine. While Rendition remains in public beta, its use continues to be free, and it may be downloaded from here.


http://www.holomatix.com/products/rendition/download/ (http://www.holomatix.com/products/rendition/download/)


Please let me know how you get on with Rendition (both bugs and feature requests). We welcome your comments on the Rendition Forum at:


http://www.holomatix.com/index.php?option=fireboard&Itemid=734


Best Regards


Matt Taylor

Glacierise
01-11-2008, 01:03 PM
Oh please please please guys, put a 3ds max version out. Please.

ThomasMahler
01-11-2008, 01:25 PM
Those videos look mighty impressive - kind of like that Renderman Trick Thingy that's been previewed at Siggraph a few years back.

Anyway, anyone here tried this yet? If so, comments would be appreciated :)

inguatu
01-11-2008, 01:40 PM
Oh please please please guys, put a 3ds max version out. Please.

well there is max 9 support.. for its shaders in Maya.. booya!!

inguatu
01-11-2008, 01:41 PM
Those videos look mighty impressive - kind of like that Renderman Trick Thingy that's been previewed at Siggraph a few years back.

Anyway, anyone here tried this yet? If so, comments would be appreciated :)

I used the older one in Maya 8.5. It was damn nice. I was wondering what they would do with 2k8 support and how they'd "one up" the new IPR support for MR.

AUMAKUA
01-11-2008, 01:51 PM
Extremely handy tool guys!

Venkman
01-11-2008, 02:23 PM
Those videos look mighty impressive - kind of like that Renderman Trick Thingy that's been previewed at Siggraph a few years back.

Anyway, anyone here tried this yet? If so, comments would be appreciated :)


I tried the public Beta, and it was pretty damn impressive. The version I was using still had some bugs here and there (it was a beta after all), but man is this thing great for doing quick test renders of textures and lights! it would just update in the background every time I moved a camera or adjusted a parameter. people who do product illustration are going to LOVE this plugin. It absolutely flew on my 2.4 Ghz Core 2 duo.

The fact that it does fluids and particles is, quite simply, amazing. So many 3rd party renderers only do particles and not fluids.

For this price, I do not think it can be beat.

SergioSantos
01-11-2008, 03:29 PM
MAX version then?

kilaD
01-11-2008, 11:18 PM
OH YES! Finally!

When will the 3ds max plugin be available? :)

Bullit
01-12-2008, 12:05 AM
Softimage XSI?

barbapapa
01-13-2008, 09:04 AM
plase XSI!

cresshead
01-13-2008, 11:00 AM
looking forward to the 3dsmax version of your plugin 3dsmax2008.
excellent stuff!

joie
01-14-2008, 12:34 PM
Is displacement only available for NURBS?.

Lone Deranger
01-14-2008, 02:26 PM
Ah... So cool to see you guys added an OSX version. I'm gonna have to give this a closer look now! Very promising. Thanks! :)

taylorius
01-14-2008, 02:28 PM
Is displacement only available for NURBS?.

As of yet, just NURBS. I'm writing support for other geometry types at the moment - however, since I posted, we've had a few more debug packages that we're fixing as a priority, then I'll get back on it. :-)

Which type of geometry were you wanting displacement for?

Best Regards

Matt Taylor

Sil3
01-15-2008, 01:52 PM
Which type of geometry were you wanting displacement for?



Polygons! :D (who uses Nurbs nowadays apart from really tech stuff like car Design etc??)

Anyway, when is the XSI version available?

taylorius
01-16-2008, 10:30 AM
Polygons! :D (who uses Nurbs nowadays apart from really tech stuff like car Design etc??)

Anyway, when is the XSI version available?

Ok, I thought you might have been using subdivs. :-)

The XSI version is in the pipeline - how long depends on how much of XSI's existing mental ray translation stuff we can hook into.

Best Regards

Matt

taylorius
01-16-2008, 10:54 AM
Since I began this thread, we've had a few debug packages come through, all but one of which have been fixed. We've added support for image sequences, and fixed several plugin stability bugs.

As I've mentioned previously, if you put your email in the debug package, We'll let you know when we fix your bug.

I hope people are having a good experience with Rendition, do continue to let us know what you think!


Best Regards


Matt

PerfectLine
02-05-2008, 02:26 AM
Another vote for XSI rendition.

I think people mean displacement on sub-d polygons which is essentially nurbs right?

If not then yes, subdivided polygon displacement support please.

:D

Glacierise
02-05-2008, 09:18 AM
I think people mean displacement on sub-d polygons which is essentially nurbs right?


It's not :)

As far as rendition progress goes, I'm just waiting for GI and/or FG to become usable, and I'm totally hooked.

oktawu
02-05-2008, 09:56 AM
matt, could u give us an approximate date of release for the xsi plugin.
even if its too early to be exact, maybe just a hint....say q2 2008 or something
how far are u guys with the dev?

slebed
02-06-2008, 02:35 AM
Matt,

Since its too hard to follow this thread in this particular forum because of the constant topic turnover, I'm starting a new thread in the 3dsmax plugin section.

http://forums.cgsociety.org/showthread.php?f=183&t=592422

I hope you could post any news to this thread from now on. It will also expose more max users to this wonderful plugin.

Best,
Stephen

CGTalk Moderation
02-06-2008, 02:35 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.