taylorius
01-10-2008, 05:45 PM
Hi,
Holomatix Rendition is a realtime interactive raytracer and preview tool which is compatible with mental ray, and is integrated into the Maya workflow. First of all, I'd like to thank everyone for the large quantity of interest shown in Holomatix Rendition, since my first announcement on this board a few months ago. Since then there have been a lot of developments, primarily driven by the excellent feedback we've been getting from our great beta testers. I wanted to get back in touch, to let people know some of the improvements we've made, and to encourage people to keep testing and giving us feedback.
Rendition for Maya is now available for the following platforms
Windows (XP & Vista). 32 & 64 bit native versions are available.
Linux 32 & 64 bit native versions available.
Mac OS X
Maya 2008 support
The following features, mentioned previously by people on this and other boards, are now supported;
Photons(Caustics, Global Illumination)
Final gathering
Motion Blur
SSS Subsurface scattering(fast)
MR Surface approximation (subdivision meshes)
Physical Sky / Sun (mia_physicalsky, mia_physicalsun)
Architectural shaders (mia_material, mia_material_x)
Support for EXR High Dynamic Range Images
Support for iff and SoftImage .pic images
Displacement Mapping on NURBS
Particles and Fluids (Maya_ocean etc...)
Volumetric shaders
3D procedurals
Support for numerous other Maya and mental ray shaders
Support for 3ds max 9 shaders
Running of Rendition on a different machine to the machine running Maya
Fully multi-threaded (Rendition utilises as many processor cores as are present on the machine)
Priority rendering rectangle (Hold Shift and drag mouse)
There have been many other improvements and countless bugs fixes, including:
Rendition is now much faster at handling heavy-poly scenes, and uses less memory.
Rendition can now use 3rd party shaders natively (no need to recompile).
We have introduced Compatibility Mode, which uses Maya's own shaders, rather than our own implementations. This mode is a bit slower, but has the benefit of giving access to more of Maya's advanced features, such as particles and fluids.
Although there is still no plugin available for 3ds Max or Softimage, as a result of our native shader compatibility there is now good shader support across those packages when using .mi files (and the plugins are coming, I promise!)
Pricing has been announced - Rendition will cost $395 per workstation license. No additional licenses are required for multiple cores on the same machine. While Rendition remains in public beta, its use continues to be free, and it may be downloaded from here.
http://www.holomatix.com/products/rendition/download/ (http://www.holomatix.com/products/rendition/download/)
Please let me know how you get on with Rendition (both bugs and feature requests). We welcome your comments on the Rendition Forum at:
http://www.holomatix.com/index.php?option=fireboard&Itemid=734
Best Regards
Matt Taylor
Holomatix Rendition is a realtime interactive raytracer and preview tool which is compatible with mental ray, and is integrated into the Maya workflow. First of all, I'd like to thank everyone for the large quantity of interest shown in Holomatix Rendition, since my first announcement on this board a few months ago. Since then there have been a lot of developments, primarily driven by the excellent feedback we've been getting from our great beta testers. I wanted to get back in touch, to let people know some of the improvements we've made, and to encourage people to keep testing and giving us feedback.
Rendition for Maya is now available for the following platforms
Windows (XP & Vista). 32 & 64 bit native versions are available.
Linux 32 & 64 bit native versions available.
Mac OS X
Maya 2008 support
The following features, mentioned previously by people on this and other boards, are now supported;
Photons(Caustics, Global Illumination)
Final gathering
Motion Blur
SSS Subsurface scattering(fast)
MR Surface approximation (subdivision meshes)
Physical Sky / Sun (mia_physicalsky, mia_physicalsun)
Architectural shaders (mia_material, mia_material_x)
Support for EXR High Dynamic Range Images
Support for iff and SoftImage .pic images
Displacement Mapping on NURBS
Particles and Fluids (Maya_ocean etc...)
Volumetric shaders
3D procedurals
Support for numerous other Maya and mental ray shaders
Support for 3ds max 9 shaders
Running of Rendition on a different machine to the machine running Maya
Fully multi-threaded (Rendition utilises as many processor cores as are present on the machine)
Priority rendering rectangle (Hold Shift and drag mouse)
There have been many other improvements and countless bugs fixes, including:
Rendition is now much faster at handling heavy-poly scenes, and uses less memory.
Rendition can now use 3rd party shaders natively (no need to recompile).
We have introduced Compatibility Mode, which uses Maya's own shaders, rather than our own implementations. This mode is a bit slower, but has the benefit of giving access to more of Maya's advanced features, such as particles and fluids.
Although there is still no plugin available for 3ds Max or Softimage, as a result of our native shader compatibility there is now good shader support across those packages when using .mi files (and the plugins are coming, I promise!)
Pricing has been announced - Rendition will cost $395 per workstation license. No additional licenses are required for multiple cores on the same machine. While Rendition remains in public beta, its use continues to be free, and it may be downloaded from here.
http://www.holomatix.com/products/rendition/download/ (http://www.holomatix.com/products/rendition/download/)
Please let me know how you get on with Rendition (both bugs and feature requests). We welcome your comments on the Rendition Forum at:
http://www.holomatix.com/index.php?option=fireboard&Itemid=734
Best Regards
Matt Taylor
