Illusion-shadow
01-10-2008, 01:25 PM
how do you store node reference to a custom attributes so they are name independant? What I want to be able to do is to have create a button, so when I click on that button, it will select 3 spheres in the scene, and when I click on button2, it will select the same 3 spheres and a box. I am using spheres and boxes to be simple, what I want to use this on is on a character rig.
I have seen people talking about node store in the scene's rootnode and stuff like that, and I have no idea where to start.
I have seen people talking about node store in the scene's rootnode and stuff like that, and I have no idea where to start.
